Torrent Info
Title Udemy, CG Masters - The Blender 2.8 Encyclopedia (2020)
Category
Size 47.44GB

Files List
Please note that this page does not hosts or makes available any of the listed filenames. You cannot download any of those files from here.
01.1 axis_explanation_drivers.zip 482.58KB
01.1 Blenders_Data_System.zip 2.03MB
01.1 CGM_Snow_Temple.zip 102.92MB
01.1 Character_Rigging_Deformation_COMPLETE.zip 1.77MB
01.1 Character_Rigging_Head_Hinge_Mechanism.zip 1.79MB
01.1 Character_Rigging_Ready_To_Parent.zip 846.22KB
01.1 Character_Rigging_Start.zip 992.54KB
01.1 Curves Editing.zip 91.74KB
01.1 Intro_Armatures_Completed.zip 86.94KB
01.1 Shaders_Materials_Introduction_Completed.zip 90.18KB
01.1 Surface Editing.zip 91.11KB
01.2 axis_explanation.zip 481.56KB
01.2 CGM_Ninja(Eevee)_03_pose.zip 147.32MB
01.2 Character_Rigging_Deformation_COMPLETE.zip 1.77MB
01.2 Character_Rigging_Head_Hinge_Mechanism.zip 1.79MB
01.2 Character_Rigging_Ready_To_Parent.zip 846.22KB
01.2 Character_Rigging_Start.zip 992.54KB
01. Animation Keyframes.mp4 91.05MB
01. An Introduction to Drivers.mp4 96.30MB
01. An Introduction to the Eevee Render Engine.mp4 36.31MB
01. Beginnings and an Expanded Look at Blender's File System..mp4 42.05MB
01. Blender's Material Properties.mp4 116.90MB
01. Camera Properties - Lens Properties.mp4 69.92MB
01. Curve Editing Tools.mp4 129.21MB
01. Deforming a Character - Part 1 - Creating a Character Skeleton.mp4 170.68MB
01. Head and Neck Control Rig Method - Part 1 - Hinge Mechanism.mp4 78.98MB
01. Introduction.mp4 14.17MB
01. Introduction to Blender's Armatures.mp4 56.80MB
01. Introduction to Constraints.mp4 31.08MB
01. Introduction to Cycles.mp4 28.25MB
01. Introduction to Mesh Modeling.mp4 19.98MB
01. Introduction to Working with Blender.mp4 10.10MB
01. Introduction Your Own Blender Encyclopedia.mp4 36.40MB
01. Modifier Basics.mp4 209.57MB
01. Surface Editing Tools.mp4 113.91MB
01. User Interface.mp4 55.17MB
02.1 axis_explanation.zip 481.56KB
02.1 Character_Rigging_Head_Neck_Control_Bones.zip 1.79MB
02.1 Character_Rigging_Ready_To_Parent.zip 846.22KB
02.1 Character_Rigging_Ready_To_Tweak_Skinning.zip 863.14KB
02.1 Curves Properties.zip 92.62KB
02.1 Data_Transfer.zip 3.87MB
02.1 Eevee_Switching_Eevee_and_Cycles.zip 1.31MB
02.1 First_Shaders.zip 178.37KB
02.1 Selection_Tools_and_Active_Selections.zip 118.98KB
02.1 Surface_Checkpoint.zip 94.41KB
02.1 Where_is_My_Data_Kept.zip 2.03MB
02.2 Character_Rigging_Head_Hinge_Mechanism.zip 1.79MB
02.2 Character_Rigging_Ready_To_Parent.zip 846.22KB
02.2 Character_Rigging_Ready_To_Tweak_Skinning.zip 863.14KB
02. Advanced Animation Keying Sets.mp4 53.72MB
02. Armature Object Properties - Part 1 - Skeleton.mp4 32.75MB
02. Camera Navigation - Active Camera View.mp4 35.42MB
02. Coming Soon to the Encyclopedia.mp4 1.89MB
02. Curve Properties.mp4 153.72MB
02. Customizing the Layout.mp4 62.50MB
02. Deforming a Character - Part 2 - Parenting to the Armature & Automatic Skinning.mp4 69.53MB
02. Head and Neck Control Rig Method - Part 2 - Animation Control Bones.mp4 199.76MB
02. Mesh Anatomy and Common Terminology.mp4 74.41MB
02. Modeling - Platform and Walls.mp4 114.43MB
02. Modify - Data Transfer.mp4 144.73MB
02. Project - Your Very First Shaders.mp4 96.04MB
02. Rendering Basics.mp4 71.92MB
02. Selection Tools and Active Selection.mp4 50.71MB
02. Surfaces Properties.mp4 186.45MB
02. Switching Between Eevee and Cycles.mp4 55.09MB
02. Where is My Data Kept.mp4 46.23MB
02. Working with Constraints.mp4 186.27MB
02. Working with Drivers.mp4 141.84MB
03.1 Animation_Timeline_Navigation_and_Tools.zip 69.14MB
03.1 Basic_Tools.zip 340.82KB
03.1 Character_Rigging_Head_Neck_Control_Bones.zip 1.79MB
03.1 Character_Rigging_Ready_For_Detailed_Skinning_Tweaks.zip 1.26MB
03.1 Character_Rigging_Ready_To_Tweak_Skinning.zip 863.14KB
03.1 Constraints_Base_Scene.zip 86.02KB
03.1 Curves_Bevel_and_Taper.zip 93.30KB
03.1 Drivers_Roller_Door_Complete.zip 113.15KB
03.1 Introduction_to_Data_Blocks.zip 575.39KB
03.1 Mesh_Cache.zip 114.72MB
03.2 Character_Rigging_Head_Neck_Custom_Control_Shapes.zip 1.80MB
03.2 Character_Rigging_Ready_For_Detailed_Skinning_Tweaks.zip 1.26MB
03.2 Character_Rigging_Ready_To_Tweak_Skinning.zip 863.14KB
03.2 Drivers_Roller_Door_Start.zip 108.19KB
03.2 Ember_Forest.zip 69.10MB
03. Animation in The Timeline - Part 1 - Navigation & Tools.mp4 146.07MB
03. Armature Object Properties - Part 2 - Display and Bone Groups.mp4 70.34MB
03. Basic Tools.mp4 157.63MB
03. Bevel and Taper.mp4 97.26MB
03. Camera Setup.mp4 22.57MB
03. Camera Switching.mp4 45.08MB
03. Deforming a Character - Part 3 - Skinning the Character's Head.mp4 136.18MB
03. Everything's a Triangle.mp4 20.03MB
03. Head and Neck Control Rig Method - Part 3 - Custom Control Shapes.mp4 151.73MB
03. Introduction to Data-Blocks and Manipulating Data.mp4 152.63MB
03. Modify - Mesh Cache and Mesh Sequence Cache.mp4 121.79MB
03. Node Wrangler (Enable This Add-on!).mp4 151.26MB
03. Preparing Constraints Demo Scene.mp4 54.19MB
03. Render Engine Settings.mp4 27.35MB
03. Rendering Basics.mp4 71.88MB
03. Surface to say this Quiz will make you think!.html 135B
03. The Drivers Graph Panels.mp4 244.86MB
03. Workspaces.mp4 36.29MB
04.1 Animation_Timeline_Navigation_and_Tools.zip 69.14MB
04.1 Character_Rigging_Head_Neck_Custom_Control_Shapes.zip 1.80MB
04.1 Character_Rigging_Ready_For_Detailed_Skinning_Tweaks.zip 1.26MB
04.1 Character_Rigging_Shoulders_FK_Arms.zip 1.79MB
04.1 Constraints_Base_Scene.zip 86.02KB
04.1 Cycles _Point_Light.zip 23.27MB
04.1 Drivers_Roller_Door_Custom_Properties.zip 120.71KB
04.1 Eevee_Transparency_Start.zip 4.99MB
04.1 Normal_Edit_Examples.zip 2.83MB
04.1 RollerBall_Start.zip 3.71MB
04.1 Shaders_Texture_Coordinates_Start.zip 92.27KB
04.1 Your_First_3D_Model_An_Axe.zip 111.17KB
04.2 Character_Rigging_Head_Neck_Custom_Control_Shapes.zip 1.80MB
04.2 Character_Rigging_Shoulders_FK_Arms.zip 1.79MB
04.2 Eevee_Transparency_Completed.zip 4.99MB
04.2 RollerBall_Complete.zip 3.87MB
04. Animation in the Timeline - Part 2 - The Playback Menu.mp4 134.88MB
04. Armature Object Properties - Part 3 - Pose Library.mp4 70.57MB
04. Camera Navigation - Camera Transforms.mp4 71.57MB
04. Custom Driver Properties and Variables.mp4 127.96MB
04. Deforming a Character - Part 4 - Individual Vertex Weights and Weight Painting.mp4 189.04MB
04. Example Rollerball - Access and Manipulating Animation Data.mp4 94.83MB
04. General Editors.mp4 97.47MB
04. Lighting in Cycles - Point Light.mp4 49.07MB
04. Modeling - TV.mp4 74.53MB
04. Modify - Normal Edit.mp4 71.72MB
04. Not too many curveballs here, promise!.html 135B
04. Object Origins.mp4 61.17MB
04. Project - Your First 3D Model - Low Poly Axe.mp4 275.86MB
04. Shoulder and Arm Control Rig Method - Part 1 - Shoulders and FK Arm Preparation.mp4 187.05MB
04. Texture Coordinates - Introduction and Generated.mp4 58.13MB
04. Transformation Constraints - Copy Location.mp4 66.99MB
04. Transparency in Eevee.mp4 234.39MB
05.1 Animation_Sequence__Alvant_Infiltrate_Castle.zip 693.19KB
05.1 Character_Rigging_Shoulders_FK_Arms.zip 1.79MB
05.1 Character_Rigging_Skinning_Completed.zip 1.24MB
05.1 Constraints_Base_Scene.zip 86.02KB
05.1 Cycles_Sun_Light.zip 6.33MB
05.1 Drivers_Roller_Door_Custom_Properties.zip 120.73KB
05.1 Eevee_Point_Light_Start.zip 1.29MB
05.1 Ladder_DataExample_Start.zip 1016.26KB
05.1 Shaders_Texture_Coordinates_Start.zip 92.27KB
05.1 Weighted_Normals.zip 208.78KB
05.2 Eevee_Point_Light_Completed.zip 1.30MB
05.2 Ladder_DataExample_Finish.zip 1018.94KB
05. Animation Editors.mp4 85.08MB
05. Animation in The Dope Sheet Editor - Introduction & The Action Editor.mp4 53.37MB
05. Armature Bone Properties - Part 1 - Transform, B-Bones, and Relations.mp4 76.18MB
05. Camera Properties - Depth Of Field.mp4 76.86MB
05. Combining Driver Variables.mp4 92.45MB
05. Deforming a Character - Part 5 - Completing the Character Skinning.mp4 131.70MB
05. Example Medieval Ladder - Using linked Data.mp4 84.82MB
05. Global Axis Vs. Local Axis.mp4 53.98MB
05. Lighting in Cycles - Sun Light.mp4 35.49MB
05. Lighting in Eevee - Point Light.mp4 191.55MB
05. Modeling - Entertainment Center.mp4 114.49MB
05. Modify - Weighted Normals.mp4 72.59MB
05. Shoulder and Arm Control Rig Method - Part 2 - FK Arm Mechanism.mp4 94.03MB
05. Texture Coordinates - Normal.mp4 34.34MB
05. Transformation Constraints - Copy Rotation.mp4 16.39MB
05. What are Normals.mp4 191.64MB
06.1 Animation_Dopesheet_and_Editor_Window_Completed.zip 640.37KB
06.1 Camera_Completed.zip 94.58KB
06.1 CGM_Ninja(Eevee)_03_pose.zip 147.32MB
06.1 Character_Pack_Unpack.zip 76.43MB
06.1 Character_Rigging_FK_Arm_Control_Shapes.zip 1.80MB
06.1 Character_Rigging_MeshDeform_Completed.zip 1.25MB
06.1 Character_Rigging_Skinning_Completed.zip 1.24MB
06.1 Constraints_Base_Scene.zip 86.02KB
06.1 Cycles_Spot_Light.zip 14.62MB
06.1 Driver_Distance_Variable_Altitude_Flyer_Start.zip 70.50MB
06.1 Eevee_Sun_Light_End.zip 1.29MB
06.1 Shaders_Texture_Coordinates_Start.zip 92.27KB
06.1 Simple_Pack_Unpack.zip 89.58KB
06.1 UV_Project.zip 8.81MB
06.2 Armature_Bone_Properties_Completed.zip 114.12KB
06.2 Character_Pack_Unpack.zip 76.43MB
06.2 Character_Rigging_MeshDeform_Completed.zip 1.25MB
06.2 Character_Rigging_Skinning_Completed.zip 1.24MB
06.2 Eevee_Sun_Light_Start.zip 1.28MB
06.2 Simple_Pack_Unpack.zip 89.58KB
06. Animation in The Dope Sheet Editor - The Dope Sheet & Editor Window.mp4 116.24MB
06. Armature Bone Properties - Part 2 - Deform, Envelopes, and Viewport Display.mp4 91.27MB
06. Camera Properties - Safe Areas, Background Image, and Viewport Display.mp4 61.03MB
06. Deforming a Character - Part 6 - Creating a Mesh Deform Cage.mp4 205.86MB
06. Example Interactive Space Flyer - Part 1 - Distance Driver Variable.mp4 193.62MB
06. Lighting in Cycles - Spot Light.mp4 67.64MB
06. Lighting in Eevee - Sun Light.mp4 130.20MB
06. Modeling - Couch.mp4 150.30MB
06. Modify - UV Project.mp4 85.84MB
06. Packing and Unpacking Data in Blender.mp4 127.36MB
06. Scripting Editors.mp4 16.68MB
06. Selection Tools and Selection Modes.mp4 134.06MB
06. Shoulder and Arm Control Rig Method - Part 3 - FK Control Shapes.mp4 151.51MB
06. Texture Coordinates - UV.mp4 58.57MB
06. The 3D Cursor.mp4 55.06MB
06. Transformation Constraints - Copy Scale.mp4 29.06MB
07.1 Character_Rigging_FK_Arm_Control_Shapes.zip 1.80MB
07.1 Character_Rigging_Improving_The_MeshDeform.zip 1.78MB
07.1 Character_Rigging_MeshDeform_Completed.zip 1.25MB
07.1 Constraints_Base_Scene.zip 86.02KB
07.1 Cycles_Area_Light_and_Portals.zip 24.70MB
07.1 Driver_Distance_Variable_Altitude_Flyer_Alt_Meter.zip 70.50MB
07.1 Eevee_Spot_Light_Completed.zip 1.30MB
07.1 Linking_Menu.zip 48.16MB
07.1 Shaders_Texture_Coordinates_Start.zip 92.27KB
07.1 Shape_Key_Editor.zip 2.33MB
07.1 UV_Warp_Tank.zip 1.22MB
07.2 Character_Rigging_IK_Arm_Mechanism.zip 1.80MB
07.2 Character_Rigging_Improving_The_MeshDeform.zip 1.78MB
07.2 Character_Rigging_MeshDeform_Completed.zip 1.25MB
07.2 Eevee_Spot_Light_Start.zip 1.30MB
07. Data Editors.mp4 29.43MB
07. Deforming a Character - Part 7 - Deforming with the Mesh Deform Modifier.mp4 191.65MB
07. Example Interactive Space Flyer - Part 2 - Low Altitude Color Change.mp4 103.79MB
07. Give this Camera Quiz a Shot!.html 135B
07. Knowing how to Rig will get you the gig! Try this Skeleton Armature Quiz..html 135B
07. Lighting in Cycles - Area Lights and Portals.mp4 87.62MB
07. Lighting in Eevee - Spot Light.mp4 68.23MB
07. Modeling - Area Rug.mp4 53.61MB
07. Modify - UV Warp.mp4 58.54MB
07. Shoulder and Arm Control Rig Method - Part 4 - IK Arm Mechanism.mp4 141.89MB
07. Texture Coordinates - Object.mp4 116.24MB
07. The Data Linking Menu.mp4 257.95MB
07. The Shape Key Editor.mp4 109.17MB
07. Transformation Constraints - Copy Transform.mp4 19.19MB
07. Transformation Orientations.mp4 99.30MB
07. Transform Tools and Basic Tools.mp4 170.83MB
08.1 Animation_Graph_Editor_Start.zip 412.98KB
08.1 Character_Rigging_Deformation_COMPLETE.zip 1.77MB
08.1 Character_Rigging_IK_Arm_Mechanism.zip 1.80MB
08.1 Character_Rigging_Improving_The_MeshDeform.zip 1.78MB
08.1 Constraints_Base_Scene.zip 86.02KB
08.1 Cycles_Emission_Shaders.zip 166.71KB
08.1 Driver_Distance_Variable_Altitude_Flyer_Completed.zip 70.50MB
08.1 Eevee_Area_Light_Completed.zip 5.22MB
08.1 Shaders_Texture_Coordinates_Start.zip 92.27KB
08.1 Vertex_Weight_Edit.zip 743.08KB
08.2 Character_Rigging_Deformation_COMPLETE.zip 1.77MB
08.2 Character_Rigging_IK_Control_Shapes_and_Elbow_Pole.zip 1.80MB
08.2 Character_Rigging_Improving_The_MeshDeform.zip 1.78MB
08.2 Eevee_Area_Light_Start.zip 1.30MB
08. Animation in The Graph Editor - Part 1.mp4 67.06MB
08. An Introduction to Scenes.mp4 88.75MB
08. Deforming a Character - Part 8 - Deforming the Hood and Cape.mp4 200.35MB
08. Deleting, Dissolving, and Collapsing.mp4 105.43MB
08. Example Interactive Space Flyer - Part 3 - Low Altitude Warning Sound.mp4 82.51MB
08. Lighting in Cycles - Emission Shaders.mp4 62.59MB
08. Lighting in Eevee - Area Light.mp4 116.39MB
08. Modeling - Side Tables.mp4 91.23MB
08. Modify - Vertex Weight Edit.mp4 114.66MB
08. Pivot Point Options.mp4 54.75MB
08. Shoulder and Arm Control Rig Method - Part 5 - IK Control Shapes and Elbow Pole.mp4 151.84MB
08. Texture Coordinates - Camera and Window.mp4 43.89MB
08. Transformation Constraints - Limit Distance.mp4 68.31MB
08. User Preferences and Suggested Changes.mp4 163.33MB
09.1 Animation_Graph_Editor_Completed.zip 419.58KB
09.1 Character_Rigging_IK_Control_Shapes_and_Elbow_Pole.zip 1.80MB
09.1 Constraints_Base_Scene.zip 86.02KB
09.1 Cycles_HDRIs.zip 15.52MB
09.1 Drivers_Rotational_Ink_Start.zip 185.30KB
09.1 Duplication_and_Linked_Duplicates.zip 102.14KB
09.1 Eevee_World_Illumination_Completed.zip 1.30MB
09.1 Example Wasp_and_Tree.zip 334.19MB
09.1 Separating_and_Joining.zip 154.07KB
09.1 Shaders_Texture_Coordinates_Completed.zip 132.81KB
09.1 Vertex_Weight_Mix.zip 655.00KB
09.2 Character_Rigging_IK_Elbow_Pole_Viz.zip 1.80MB
09.2 Eevee_World_Illumination_Start.zip 1.29MB
09.2 Shaders_Texture_Coordinates_Start.zip 92.27KB
09. Animation in The Graph Editor - Part 2.mp4 212.00MB
09. Duplication and Linked Duplicates.mp4 88.35MB
09. Example Mechanical Ink - Part 1 - Rotational Difference Variable (Setup).mp4 121.59MB
09. Example Wasp Bot & The Firefly Tree - Creating a Shot with Scenes and Appending.mp4 206.82MB
09. Lighting in Cycles - HDRIs.mp4 65.75MB
09. Modeling - Moulding.mp4 54.60MB
09. Modify - Vertex Weight Mix.mp4 118.16MB
09. Saving and Loading.mp4 45.19MB
09. Separating and Joining.mp4 67.55MB
09. Shoulder and Arm Control Rig Method - Part 6 - IK Elbow Pole Viz.mp4 71.69MB
09. Texture Coordinates - Reflection.mp4 30.36MB
09. This Quiz will really show your Character!.html 135B
09. Transformation Constraints - Limit Location.mp4 84.44MB
09. World Shader in Eevee.mp4 205.69MB
10.1 Ambient_Occlusion.zip 3.48MB
10.1 Character_Rigging_Hands_and_Fingers_Placement.zip 1.80MB
10.1 Constraints_Base_Scene.zip 86.02KB
10.1 Drivers_Rotational_Ink_Completed.zip 195.65KB
10.1 Eevee_Reflection_Plane_Completed.zip 1.32MB
10.1 Non-Linear_Animation_Editor_Completed.zip 11.59MB
10.1 Object_Parenting.zip 404.98KB
10.1 Temple_Scene_Start.zip 347.85MB
10.1 Vertex_Weight_Proximity.zip 1.45MB
10.1 World_Settings_and_Ambient_Occlusion.zip 4.95MB
10.2 Character_Rigging_IK_Elbow_Pole_Viz.zip 1.80MB
10.2 Eevee_Reflection_Plane_Start.zip 1.29MB
10.2 Non-Linear_Animation_Editor_Start.zip 11.28MB
10.2 Temple_Ninja__Ready_to_Animate.zip 490.49MB
10. Example Mechanical Ink - Part 2 - Rotational Difference Variable.mp4 198.66MB
10. Example Ninja Leaving the Temple Pt.1 - Creating a Shot with Scenes and Linking.mp4 246.38MB
10. Extruding.mp4 103.62MB
10. File Backups and Recovery.mp4 55.87MB
10. Hand Control Rig Method - Part 1 - Adding Hand and Finger Joints.mp4 143.13MB
10. Input Nodes - Ambient Occlusion.mp4 70.19MB
10. Light Probes in Eevee - Reflection Plane.mp4 185.10MB
10. Modeling - Window Cutout.mp4 51.60MB
10. Modify - Vertex Weight Proximity.mp4 102.18MB
10. Object Parenting.mp4 92.09MB
10. The Non-Linear Animation (NLA) Editor.mp4 207.55MB
10. Transformation Constraints - Limit Rotation.mp4 13.26MB
10. World Settings and Ambient Occlusion.mp4 59.49MB
11.1 Array.zip 7.50MB
11.1 Attribute.zip 1.16MB
11.1 CGM_Ninja(Eevee)_03_pose.zip 147.32MB
11.1 Character_Rigging_Hands_and_Fingers_Placement.zip 1.80MB
11.1 Constraints_Base_Scene.zip 86.02KB
11.1 Creating_Faces_and_Edges.zip 88.21KB
11.1 Eevee_Reflection_Cube_Completed.zip 11.40MB
11.1 FK_and_IK_Completed.zip 93.22KB
11.1 Path_Tracing_Infographics.zip 6.49MB
11.1 Temple_Ninja__Ready_to_Animate.zip 490.48MB
11.2 CGM_Ninja(Eevee)_03_pose.zip 147.32MB
11.2 Eevee_Reflection_Cube_Start.zip 1.32MB
11.2 Temple_Ninja__Ready_to_Animate.zip 490.48MB
11. Creating Faces and Edges.mp4 94.23MB
11. Example Ninja Leaving the Temple Pt.2 - Creating a Shot with Scenes and Linking.mp4 88.66MB
11. FK & IK (Forward & Inverse Kinematics).mp4 153.43MB
11. Generate - Array.mp4 178.42MB
11. Hand Control Rig Method - Part 2 - Joining Fingers to Body and Skinning - BROKEN.mp4 164.91MB
11. Importing and Exporting.mp4 17.91MB
11. Input Nodes - Attribute.mp4 25.15MB
11. Light Probes in Eevee - Reflection Cubemap.mp4 129.09MB
11. Modeling - Windows.mp4 100.76MB
11. Sampling - Path Tracing.mp4 45.67MB
11. Snapping Tools.mp4 323.16MB
11. This Quiz shouldn't drive you round the bend!.html 135B
11. Transformation Constraints - Limit Scale.mp4 15.56MB
12.1 Animation_Rotation_Completed.zip 88.31KB
12.1 Bevel.zip 107.90KB
12.1 Bevel.zip 96.32KB
12.1 Branched_Path_Tracing_Infographics.zip 4.34MB
12.1 Character_Rigging_Finger_Curl_Rig.zip 1.82MB
12.1 Constraints_Base_Scene.zip 86.02KB
12.1 Eevee_Irradiance_Volume_Completed.zip 35.15MB
12.1 Origin_Parent_Transformations.zip 192.70KB
12.2 Animation_Rotation_Start.zip 85.90KB
12.2 Eevee_Irradiance_Volume_Start.zip 13.32MB
12. Appending or Linking Which Production Method to Use.mp4 159.32MB
12. Face Tools - Part 1.mp4 263.90MB
12. Generate - Bevel.mp4 250.52MB
12. Hand Control Rig Method - Part 3 - Finger Curl Rig.mp4 155.96MB
12. Input Nodes - Bevel.mp4 31.54MB
12. Light Probes in Eevee - Irradiance Volume.mp4 185.14MB
12. Modeling - Curtain Rod.mp4 54.29MB
12. Navigating Through 3D Space.mp4 86.77MB
12. Origin and Parent Transformations.mp4 55.51MB
12. Sampling - Branched Path Tracing.mp4 73.07MB
12. The Curious Case of Animating Rotations.mp4 168.30MB
12. Transformation Constraints - Maintain Volume.mp4 25.05MB
13.1 Animation_Euler_Example.zip 165.16KB
13.1 Camera_Data_Examples.zip 310.26KB
13.1 Character_Rigging_Finger_Rig_Completed.zip 1.82MB
13.1 Constraints_Base_Scene.zip 86.02KB
13.1 Eevee_Object_Volumetrics_Completed.zip 1.30MB
13.1 Grid_Fill_Examples.zip 88.95KB
13.1 Smooth_Flat_and_Auto_Smooth_Shading.zip 126.62KB
13.2 Animation_Rotation_Start.zip 85.90KB
13.2 Character_Rigging_Finger_Curl_Rig.zip 1.82MB
13.2 Eevee_Object_Volumetrics_Start.zip 1.29MB
13. Face Tools - Part 2.mp4 165.56MB
13. Generate - Boolean.mp4 101.31MB
13. Hand Control Rig Method - Part 4 - Completing Fingers and Thumb Rig.mp4 175.00MB
13. Input Nodes - Camera Data.mp4 50.85MB
13. Modeling - Curtains.mp4 164.40MB
13. Object Volumetrics in Eevee.mp4 282.27MB
13. Rotation Calculations Euler Gimbal Method.mp4 91.74MB
13. Sampling - Advanced.mp4 27.74MB
13. Smooth , Flat, and Auto Smooth Shading.mp4 50.46MB
13. The Axis and Grid.mp4 58.70MB
13. Transformation Constraints - Transformation.mp4 72.02MB
13. Trivia Round! Under Blender's Hood.html 135B
14.1 Build.zip 878.33KB
14.1 Character_Rigging_Finger_Rig_Completed.zip 1.82MB
14.1 Constraints_Base_Scene.zip 86.02KB
14.1 Edge_Tools_Part_1.zip 109.08KB
14.1 Eevee_Post_Processing_Start.zip 102.42MB
14.1 Fresnel.zip 1.53MB
14.1 Max_Bounces.zip 125.58KB
14.2 Character_Rigging_Hand_Rig_Completed.zip 1.83MB
14. Collections and View Layers.mp4 217.54MB
14. Edge Tools - Part 1.mp4 265.73MB
14. Generate - Build.mp4 64.10MB
14. Hand Control Rig Method - Part 5 - Palm Rig and Control Shapes.mp4 246.99MB
14. Input Nodes - Fresnel.mp4 59.26MB
14. Light Paths - Max Bounces.mp4 82.16MB
14. Modeling - Power Outlets.mp4 61.82MB
14. Screen Space Effects - Color Management.mp4 239.29MB
14. This Quiz will get you quite Animated!.html 135B
14. Tracking Constraints - Clamp To.mp4 70.27MB
14. Units of Measurement.mp4 72.21MB
15.1 CGM_Snow_Temple_base.zip 50.53MB
15.1 Character_Rigging_Hand_Rig_Completed.zip 1.83MB
15.1 Clamping.zip 123.39KB
15.1 Constraints_Base_Scene.zip 86.02KB
15.1 Edge_Tools_Part_2.zip 120.68KB
15.1 Geometry_Examples.zip 17.96MB
15.2 Character_Rigging_FK_Leg_Rig.zip 1.83MB
15. Edge Tools - Part 2.mp4 129.04MB
15. Generate - Decimate.mp4 110.24MB
15. Input Nodes - Geometry.mp4 229.50MB
15. Leg Control Rig Method - Part 1 - FK Leg Rig.mp4 189.08MB
15. Light Paths - Clamping.mp4 46.21MB
15. Modeling - Wall Shelf.mp4 47.48MB
15. Scenes.mp4 112.64MB
15. Screen Space Effects - Sampling.mp4 43.14MB
15. Tracking Constraints - Damped Track.mp4 46.96MB
15. Viewport Shading.mp4 412.02MB
16.1 Caustics.zip 122.34KB
16.1 CGM_Snow_Temple_base.zip 50.53MB
16.1 Character_Rigging_IK_Leg_Rig.zip 1.83MB
16.1 Constraints_Base_Scene.zip 86.02KB
16.1 Edge_Split.zip 234.60KB
16.1 Hair_Info_Completed2.zip 11.00MB
16.1 Splitting_and_Ripping.zip 102.54KB
16.2 Character_Rigging_FK_Leg_Rig.zip 1.83MB
16.2 Hair_Info_Start2.zip 22.87MB
16. Appending and Linking.mp4 88.48MB
16. Generate - Edge Split.mp4 62.05MB
16. Input Nodes - Hair Info.mp4 186.89MB
16. Leg Control Rig Method - Part 2 - IK Leg Rig.mp4 211.71MB
16. Light Paths - Caustics.mp4 40.68MB
16. Modeling - Books.mp4 109.93MB
16. Screen Space Effects - Ambient Occlusion (GTAO).mp4 19.85MB
16. Splitting and Ripping.mp4 64.59MB
16. Tracking Constraints - Locked Track.mp4 44.13MB
16. Viewport Options.mp4 175.52MB
17.1 CGM_Snow_Temple_base.zip 50.53MB
17.1 Character_Rigging_IK_Leg_Rig.zip 1.83MB
17.1 Constraints_Base_Scene.zip 86.02KB
17.1 Knife_Project_Bisect.zip 198.17KB
17.1 Layer_Weight.zip 147.83KB
17.1 Setting_Up_Background_Images.zip 198.79KB
17.1 Volume.zip 84.86KB
17.1 Zombie_Hand.zip 14.91MB
17.2 Character_Rigging_Spine_Inverse_Hip_Rig.zip 1.84MB
17. Different Work Modes Overview.mp4 198.81MB
17. Generate - Mask.mp4 45.03MB
17. Input Nodes - Layer Weight.mp4 41.06MB
17. Knife, Knife Project, and Bisect.mp4 126.10MB
17. Modeling - Power Cables.mp4 96.46MB
17. Render Properties - Volumes.mp4 32.95MB
17. Screen Space Effects - Bloom.mp4 89.72MB
17. Setting Up Background Images.mp4 152.41MB
17. Spine Control Rig Method - Part 1 - Inverse Hip Rig.mp4 59.60MB
17. Tracking Constraints - Stretch To.mp4 75.08MB
18.1 CGM_Snow_Temple_base.zip 50.53MB
18.1 Character_Rigging_Spine_Inverse_Hip_Rig.zip 1.84MB
18.1 Constraints_Base_Scene.zip 86.02KB
18.1 Hair.zip 92.69KB
18.1 Mirror_Examples.zip 68.74MB
18.1 More_Selection_Tools.zip 112.98KB
18.1 Ray_Properties_Infographic.zip 2.18MB
18.1 Vertex_Tools_Examples.zip 4.76MB
18.2 Light_Path_Examples.zip 11.21MB
18. Generate - Mirror.mp4 163.85MB
18. How much do you know about Blender so far.html 135B
18. Input Nodes - Light Path.mp4 348.12MB
18. Modeling - Potted Plants.mp4 220.48MB
18. More Selection Tools.mp4 67.02MB
18. Render Properties - Hair.mp4 69.53MB
18. Screen Space Effects - Depth Of Field.mp4 33.16MB
18. Spine Control Rig Method - Part 2 - Spine Rig.mp4 68.96MB
18. Tracking Constraints - Track To.mp4 83.01MB
18. Vertex Tools.mp4 207.91MB
19.1 CGM_Snow_Temple_base.zip 50.53MB
19.1 Constraints_Base_Scene.zip 86.02KB
19.1 Multiresolution_Examples.zip 14.34MB
19.1 Simplify.zip 2.56MB
19. Generate - Multiresolution.mp4 151.38MB
19. Input Nodes - Object Info.mp4 147.50MB
19. Measuring Tool.mp4 43.74MB
19. Mirroring Tools.mp4 127.15MB
19. Modeling - Table Lamp.mp4 61.10MB
19. Relationship Constraints - Action.mp4 123.23MB
19. Render Properties - Simplify.mp4 78.87MB
19. Screen Space Effects - Sub-Surface Scattering.mp4 76.05MB
19. Spine Control Rig Method - Part 3 - Spine Hinge Mechanism.mp4 62.10MB
20.1 Annotations_Tool.zip 114.11KB
20.1 CGM_Snow_Temple_base.zip 50.54MB
20.1 Character_Rigging_Spine_and_Hips_Rig_Completed.zip 1.84MB
20.1 Constraints_Base_Scene.zip 86.02KB
20.1 Convex_Hull_Spin_Duplicate.zip 224.39KB
20.1 Motion_Blur.zip 5.77MB
20.1 Particle_Info_Examples.zip 441.49KB
20. Annotations Tool.mp4 128.47MB
20. Convex Hull, Spin, and Spin Duplicate.mp4 119.46MB
20. Generate - Remesh.mp4 104.48MB
20. Input Nodes - Particle Info.mp4 134.65MB
20. Modeling - String Lights.mp4 243.84MB
20. Relationship Constraints - Child Of.mp4 57.33MB
20. Render Properties - Motion Blur.mp4 77.07MB
20. Screen Space Effects - Screen Space Reflection.mp4 131.17MB
20. Spine Control Rig Method - Part 4 - Custom Bone Shapes.mp4 121.77MB
21. 1010 People who take this Quiz are ready to Rig professionally!.html 135B
21.1 CGM_Snow_Temple.zip 102.58MB
21.1 Constraints_Base_Scene.zip 86.02KB
21.1 Film_Properties.zip 29.10MB
21.1 More_Modeling_Selection_Tools.zip 170.86KB
21.1 Screw_Examples.zip 584.15KB
21. Generate - Screw.mp4 117.81MB
21. Input Nodes - RGB.mp4 14.12MB
21. More Selection Tools.mp4 156.38MB
21. Quick Favorites Menu.mp4 20.99MB
21. Relationship Constraints - Floor.mp4 52.34MB
21. Render Properties - Film.mp4 143.85MB
21. Screen Space Effects - Volumetrics.mp4 173.48MB
21. Setting Up Cycles.mp4 10.09MB
22.1 CGM_Snow_Temple.zip 102.58MB
22.1 Constraints_Base_Scene.zip 86.02KB
22.1 Performance_Properties.zip 29.03MB
22.1 Skin.zip 205.76KB
22. Are you ready to work with Blender.html 135B
22. Generate - Skin.mp4 130.72MB
22. Input Nodes - Tangent.mp4 23.93MB
22. Lighting - Point Lights.mp4 69.21MB
22. Relationship Constraints - Follow Path.mp4 95.25MB
22. Render Properties - Performance.mp4 110.61MB
22. Screen Space Effects - Shadows.mp4 94.12MB
22. Subsurf Modeling - Part 1 - Introduction.mp4 65.09MB
23.1 CGM_Snow_Temple.zip 102.58MB
23.1 Color_Management.zip 24.70MB
23.1 Constraints_Base_Scene.zip 86.02KB
23.1 Solidify_Earth.zip 2.17MB
23.1 Subsurf_Modeling_Part_2.zip 128.34KB
23.1 UV_Map.zip 5.14MB
23. Generate - Solidify.mp4 122.62MB
23. Input Nodes - UV Map.mp4 18.02MB
23. Relationship Constraints - Pivot.mp4 59.46MB
23. Render Properties - Color Management.mp4 52.53MB
23. Screen Space Effects - Indirect Lighting.mp4 92.10MB
23. Shaders - Basic Shaders - Part 1.mp4 91.10MB
23. Subsurf Modeling - Part 2 - Rules and Tools.mp4 145.74MB
24.1 CGM_Snow_Temple.zip 102.59MB
24.1 Coffee_Mug.zip 109.69KB
24.1 Constraints_Base_Scene.zip 86.02KB
24.1 Shadow_Catcher.zip 67.70MB
24.1 Value.zip 105.56KB
24. Generate - Subdivision Surface.mp4 82.95MB
24. Input Nodes - Value.mp4 11.28MB
24. Object Settings - Shadow Catcher.mp4 24.01MB
24. Project - Subsurf Modeling a Coffee Mug.mp4 228.00MB
24. Relationship Constraints - Shrink Wrap.mp4 147.96MB
24. Screen Space Effects - Film.mp4 73.04MB
24. Shaders - Basic Shaders - Part 2.mp4 78.05MB
25.1 Cycles_Visibility.zip 6.38MB
25.1 hair simplify DEMO.zip 4.12MB
25.1 Vertex_Colors.zip 957.45KB
25.1 Vertex_Groups.zip 717.30KB
25.2 CGM_Ninja(Eevee)_03_pose.zip 147.32MB
25.3 max subsurf DEMO.zip 86.83KB
25.4 Eevee_Post_Processing_Completed.zip 102.10MB
25.5 smoke simplify DEMO.zip 83.33KB
25. Generate - Adaptive Subdivision Surface.mp4 93.85MB
25. Input Nodes - Vertex Colors.mp4 21.82MB
25. Object Settings - Visibility Options.mp4 53.31MB
25. Screen Space Effects - Simplify.mp4 78.90MB
25. Shaders - Hardwood Floors.mp4 72.15MB
25. Vertex Groups.mp4 98.51MB
25. You don't need to constrain yourself with this Quiz!.html 135B
26.1 Eevee_Post_Processing_Completed.zip 102.10MB
26.1 Mesh_Analysis_and_Measurements.zip 119.31KB
26.1 Triangulate_Detective.zip 953.38KB
26.1 Volume_Info.zip 61.78MB
26. Generate - Triangulate.mp4 53.19MB
26. Input Nodes - Volume Info.mp4 52.74MB
26. Mesh Analysis and Measurements.mp4 40.47MB
26. Screen Space Effects - Hair.mp4 86.67MB
26. Shaders - Drywall.mp4 52.17MB
26. This Quiz will Render you fit to be a 3D artist!.html 135B
27.1 Cleaning_Up_Your_Meshes.zip 2.70MB
27.1 Weld_Tire.zip 94.48KB
27. Cleaning Up Your Meshes.mp4 165.79MB
27. Generate - Weld.mp4 15.62MB
27. Input Nodes - Wireframe.mp4 19.07MB
27. Shaders - Wood.mp4 53.65MB
27. The Eevee section contained all the answers to this Quiz... Gotta Catch 'Em All!.html 135B
28.1 Editing_Normals.zip 99.26KB
28.1 Wireframe_Shark.zip 29.62MB
28. Editing Normals.mp4 209.49MB
28. Generate - Wireframe.mp4 83.37MB
28. Output Nodes - Material, World, and Light Output Nodes.mp4 59.04MB
28. Shaders - Brick Wall.mp4 125.20MB
29.1 Add_Shader_Snow.zip 4.90MB
29.1 Cast_Pipe_Example.zip 1.10MB
29. Deform - Cast.mp4 67.05MB
29. Do you have what it takes to be Blender's next top modeler.html 135B
29. Shader Nodes - Add Shader.mp4 49.59MB
29. Shaders - Area Rug.mp4 49.33MB
30.1 Curve.zip 5.00MB
30.1 Shader_Anisotropic_Completed.zip 1.27MB
30.2 Shader_Anisotropic_Start.zip 1.25MB
30. Deform - Curve.mp4 111.47MB
30. Shader Nodes - Anisotropic.mp4 236.46MB
30. Shaders - Plants.mp4 79.73MB
31.1 Displace.zip 103.92KB
31.1 Shader_Diffuse_Completed.zip 1.26MB
31.2 Shader_Diffuse_Start.zip 1.25MB
31. Deform - Displace.mp4 76.04MB
31. Shader Nodes - Diffuse.mp4 59.75MB
31. Shaders - Books.mp4 46.50MB
32.1 Hook.zip 234.42KB
32.1 Shader_Emission_Start.zip 5.82MB
32.2 Shader_Emission_02_Ready_to_Bake.zip 5.59MB
32.3 Shader_Emission_02_Eevee_Completed.zip 5.68MB
32. Deform - Hook.mp4 152.76MB
32. Shader Nodes - Emission.mp4 229.09MB
32. Shaders - Glass.mp4 37.19MB
33.1 Laplacian_Deform.zip 691.83KB
33.1 Shader_Glass_Completed.zip 469.75KB
33.2 Shader_Glass_Start.zip 462.06KB
33. Deform - Laplacian Deform.mp4 79.61MB
33. Lighting - Moon Light.mp4 36.82MB
33. Shader Nodes - Glass.mp4 225.31MB
34.1 Lattice_Examples.zip 21.93MB
34. Deform - Lattice.mp4 76.92MB
34. Shader Nodes - Glossy.mp4 32.72MB
34. Shaders - Curtains and Lamp Shade.mp4 47.18MB
35.1 Mesh Deform Completed.zip 6.20MB
35.1 Shader_Hair_Start.zip 599.92KB
35.1 Vertex Group Example.zip 95.05KB
35.2 Mesh Deform Completed.zip 6.20MB
35.2 Mesh Deform Start.zip 5.82MB
35.2 Shader_Hair_Completed.zip 601.00KB
35.3 Mesh Deform Start.zip 5.82MB
35.3 Vertex Group Example.zip 95.05KB
35. Deform - Mesh Deform.mp4 236.49MB
35. Lighting - String Lights.mp4 14.73MB
35. Shader Nodes - Hair.mp4 115.94MB
36.1 Shrinkwrap_Examples.zip 24.03MB
36. Deform - Shrinkwrap.mp4 197.59MB
36. Final Touches.mp4 60.93MB
36. Shader Nodes - Holdout.mp4 16.09MB
37.1 Living_Room_COMPLETE.zip 327.26KB
37.1 Shader_Mix_Completed.zip 627.18KB
37.1 Simple_Deform.zip 559.43KB
37.2 Shader_Mix_Start.zip 628.17KB
37. Deform - Simple Deform.mp4 108.33MB
37. Final Render and Compositing.mp4 76.79MB
37. Shader Nodes - Mix Shader.mp4 313.15MB
38.1 PBR_Infographics.zip 22.60MB
38.1 Smooth.zip 663.47KB
38.2 Principled_Examples.zip 24.36MB
38. Deform - Smooth.mp4 20.22MB
38. Shader Nodes - Principled BSDF and Physically Based Rendering.mp4 370.99MB
39.1 hair_principled_finish.zip 26.36MB
39.1 Smooth_Corrective.zip 801.92KB
39.2 hair_principled_start.zip 26.38MB
39. Deform - Smooth Corrective.mp4 69.99MB
39. Shader Nodes - Principled Hair.mp4 126.07MB
40.1 Shader_Pincipled_Volume_Completed.zip 638.60KB
40.1 Smooth_Laplacian_Examples.zip 3.30MB
40.2 Shader_Principled_Volume_Start.zip 627.11KB
40. Deform - Smooth Laplacian.mp4 85.51MB
40. Shader Nodes - Volumetric Shaders - Part 1 - Cycles.mp4 267.19MB
41.1 Shader_Principled_Volume_World__Wanderer_Completed.zip 273.44MB
41.1 Surface_Deform.zip 18.70MB
41.2 Shader_Principled_Volume_World__Wanderer_Start.zip 273.45MB
41. Deform - Surface Deform.mp4 46.97MB
41. Shader Nodes - Volumetric Shaders - Part 2 - Eevee.mp4 358.18MB
42.1 Refraction.zip 5.39MB
42. Deform - Warp.mp4 81.04MB
42. Shader Nodes - Refraction.mp4 56.64MB
43.1 Shader_SubSurface_Scattering_Start.zip 627.32KB
43.2 Shader_SubSurface_Scattering_Complete.zip 653.50KB
43. Deform - Wave.mp4 90.11MB
43. Shader Nodes - Subsurface Scattering.mp4 435.53MB
44.1 Acid_Burn.zip 2.46MB
44.1 Shader_Toon_Complete.zip 632.15KB
44.2 Shader_Toon_Start.zip 628.28KB
44. Project - Acid Burn Effect.mp4 100.10MB
44. Shader Nodes - Toon.mp4 133.75MB
45.1 Customizable_Archi_Viz_Assets.zip 23.55MB
45.1 Shader_Translucency_Start .zip 628.26KB
45.2 Shader_Translucency_Completed.zip 630.51KB
45. Project - Customizable Archi-Viz Assets.mp4 153.58MB
45. Shader Nodes - Translucent.mp4 391.28MB
46.1 Eevee_Transparency_Start.zip 4.99MB
46.1 Metal_Grate.zip 125.42KB
46.2 Eevee_Transparency_Completed.zip 4.99MB
46. Project - Metal Grate.mp4 69.41MB
46. Shader Nodes - Transparent.mp4 72.88MB
47.1 Object_Instancing_Arrays.zip 203.95KB
47.1 Velvet.zip 909.76KB
47. Project - Object Instancing Arrays.mp4 52.55MB
47. Shader Nodes - Velvet.mp4 29.14MB
48.1 Fitting_Windshield_Wipers.zip 351.39KB
48.1 Shader_Volume_Scatter_and_Absorb_Completed.zip 628.16KB
48. Project - Fitting Wipers on Windshields.mp4 102.20MB
48. Shader Nodes - Volume Absorption and Scatter.mp4 127.49MB
49.1 Brick.zip 203.26KB
49. Texture Nodes - Brick.mp4 60.39MB
49. You've Modified your knowledge, now you can test it!.html 135B
50.1 Checker.zip 93.06KB
50. Texture Nodes - Checker.mp4 9.21MB
51.1 Environment.zip 11.69MB
51. Texture Nodes - Environment.mp4 42.83MB
52.1 Gradient.zip 91.63KB
52. Texture Nodes - Gradient.mp4 23.55MB
53.1 IES_Node.zip 7.86MB
53. Texture Nodes - IES.mp4 26.25MB
54.1 Image_Examples.zip 71.92MB
54. Texture Nodes - Image.mp4 138.85MB
55.1 Magic.zip 112.20KB
55. Texture Nodes - Magic.mp4 26.55MB
56.1 Musgrave.zip 1.25MB
56. Texture Nodes - Musgrave.mp4 95.71MB
57.1 Noise.zip 103.73KB
57. Texture Nodes - Noise.mp4 40.06MB
58. Texture Nodes - Point Density.mp4 63.78MB
59. Texture Nodes - Sky.mp4 41.42MB
60.1 Voronoi_Examples.zip 2.31MB
60. Texture Nodes - Voronoi.mp4 244.68MB
61.1 Wave.zip 95.66KB
61. Texture Nodes - Wave.mp4 27.08MB
62.1 White_Noise.zip 103.43KB
62. Texture Nodes - White Noise.mp4 47.30MB
63.1 Shader_Color_Bright+Contrast_Start.zip 646.98KB
63.2 Shader_Color_Bright+Contrast_Completed.zip 647.66KB
63. Color Nodes - Bright Contrast.mp4 125.16MB
64.1 Shader_Color_Gamma_Completed.zip 647.23KB
64.2 Shader_Color_Gamma_Start.zip 647.03KB
64. Color Nodes - Gamma.mp4 62.56MB
65.1 Shader_Color_Hue+Saturation+Value_Start.blend.zip 647.18KB
65.2 Shader_Color_Hue+Saturation+Value_Completed.blend.zip 647.74KB
65. Color Nodes - Hue Saturation.mp4 85.14MB
66.1 Shader_Color_Invert_Completed.blend.zip 647.85KB
66.2 Shader_Color_Invert_Start.blend.zip 647.37KB
66. Color Nodes - Invert.mp4 18.64MB
67.1 Shader_Color_Light_Falloff_Completed.blend.zip 655.58KB
67.2 Shader_Color_Light_Falloff_Start.blend.zip 647.23KB
67. Color Nodes - Light Falloff.mp4 148.53MB
68.1 Shader_Color_Mix_RGB__Ver1_Completed.blend.zip 648.11KB
68.2 Shader_Color_Mix_RGB__Ver2_Completed.blend.zip 648.03KB
68.3 Shader_Color_Mix_RGB_Start.blend.zip 647.27KB
68. Color Nodes - MixRGB.mp4 168.97MB
69.1 Shader_Color_RGB_Curves_Start.blend.zip 647.34KB
69.2 Shader_Color_RGB_Curves_Completed.blend.zip 648.72KB
69. Color Nodes - RGB Curves.mp4 141.01MB
70.1 Bump.zip 101.46KB
70. Vector Nodes - Bump.mp4 39.27MB
71.1 Displacement.zip 52.26MB
71. Vector Nodes - Displacement.mp4 106.66MB
72.1 Mapping.zip 263.31KB
72. Vector Nodes - Mapping.mp4 77.52MB
73.1 Normal.zip 122.87KB
73. Vector Nodes - Normal.mp4 33.44MB
74.1 Normal_Map.zip 3.77MB
74. Vector Nodes - Normal Map.mp4 48.78MB
75.1 Vector_Curves.zip 241.57KB
75. Vector Nodes - Vector Curves.mp4 38.96MB
76.1 Vector_Displacement.zip 835.09KB
76. Vector Nodes - Vector Displacement.mp4 54.57MB
77.1 Vector_Transform.zip 97.39KB
77. Vector Nodes - Vector Transform.mp4 58.76MB
78.1 Shader_Converter_Blackbody_Start.blend.zip 647.30KB
78.2 Shader_Converter_Blackbody_Completed.blend.zip 670.40KB
78. Converter Nodes - Blackbody.mp4 64.43MB
79.1 Shader_Converter_Clamp_Start.blend.zip 647.43KB
79.2 Shader_Color_Clamp_Completed.blend.zip 647.88KB
79. Converter Nodes - Clamp.mp4 71.20MB
80.1 interface_controls_templates_color-ramp_interpolation.png 31.94KB
80.2 Shader_Converter_ColorRamp_Alt1_Completed.blend.zip 648.33KB
80.3 Shader_Converter_ColorRamp_Start.blend.zip 647.32KB
80.4 Shader_Converter_ColorRamp_Completed.blend.zip 648.25KB
80.5 Shader_Converter_ColorRamp_Alt2_Completed.blend.zip 648.34KB
80. Converter Nodes - ColorRamp.mp4 120.06MB
81.1 Shader_Converter_Combine+Separate_HSV_Completed.blend.zip 647.89KB
81.2 Shader_Converter_Combine+Separate_HSV_Start.blend.zip 647.36KB
81. Converter Nodes - CombineSeparate HSV.mp4 49.70MB
82.1 Shader_Converter_Combine+Separate_RGB_Start.blend.zip 647.36KB
82.2 Shader_Converter_Combine+Separate_RGB_Completed.blend.zip 648.95KB
82. Converter Nodes - CombineSeparate RGB.mp4 123.53MB
83.1 Shader_Converter_Combine+Separate_XYZ_Start.blend.zip 647.39KB
83.2 Shader_Converter_Combine+Separate_XYZ_Completed.blend.zip 703.55KB
83. Converter Nodes - CombineSeparate XYZ.mp4 116.03MB
84.1 RGB_to_BW_ColorDemo.blend.zip 649.06KB
84.2 Shader_Converter_RGB_to_BW_Start.blend.zip 647.30KB
84.3 Shader_Converter_RGB_to_BW_Completed.blend.zip 648.87KB
84. Converter Nodes - RGB to BW (Black and White).mp4 157.56MB
85.1 Shader_Converter_Map_Range_Start.blend.zip 647.25KB
85.2 Shader_Converter_Map_Range_Completed.blend.zip 647.93KB
85. Converter Nodes - Map Range.mp4 41.06MB
86.1 Shader_Color_Math__Alt2_Completed.blend.zip 648.11KB
86.2 Shader_Converter_Math_Completed.blend.zip 648.10KB
86.3 Shader_Converter_Math_Start.blend.zip 647.49KB
86. Converter Nodes - Math.mp4 76.54MB
87.1 Shader_Color_Totem.blend.zip 647.34KB
87. Converter Nodes - Shader to RGB - Eevee Exclusive Shader Node.mp4 67.85MB
88.1 Shader_Converter_Vector_Math_Completed.blend.zip 649.50KB
88.2 Shader_Converter_Vector_Math_Start.blend.zip 647.25KB
88. Converter Nodes - Vector Math.mp4 295.79MB
89.1 converter_wavelength_start.blend.zip 650.31KB
89.2 converter_wavelength_completed.blend.zip 647.26KB
89. Converter Nodes - Wavelength.mp4 177.92MB
90.1 Node_Groups.zip 19.16MB
90. Node Groups.mp4 128.37MB
91.1 Script.zip 104.61KB
91. Script Node.mp4 34.78MB
92.1 Shader_Layout_Completed.zip 648.07KB
92.2 Shader_Layout_Start.zip 647.22KB
92. Layout Nodes.mp4 90.22MB
93.1 Micropolygon_Displacement.zip 56.88MB
93. Project - Micropolygon Displacement.mp4 113.96MB
94.1 Object_Proximity.zip 243.58KB
94. Project - Object Proximity Shading.mp4 46.70MB
95.1 Carbon_Fiber_COMPLETE.zip 141.47KB
95. Project - Procedural Carbon Fiber - Part 1 - Eevee & Cycles Compatible Shader.mp4 284.91MB
96.1 Carbon_Fiber_CYCLES.zip 5.62MB
96. Project - Procedural Carbon Fiber - Part 2 - Anisotrophy in Cycles.mp4 86.50MB
97. No need to throw Shade, take this Quiz!.html 135B
Distribution statistics by country
Russia (RU) 3
United States (US) 2
Bulgaria (BG) 1
Republic of Korea (KR) 1
India (IN) 1
Ukraine (UA) 1
Total 9
IP List List of IP addresses which were distributed this torrent