Please note that this page does not hosts or makes available any of the listed filenames. You
cannot download any of those files from here.
|
00 - Introduction.mp4 |
72.28MB |
A_01 - After subdiv model collapses.mp4 |
59.54MB |
A_02 - Selecting a loop.mp4 |
10.58MB |
A_03 - Supporting loops dont follow my main loop.mp4 |
34.49MB |
A_04 - Z-Fighting.mp4 |
19.56MB |
A_05 - Seams.mp4 |
23.36MB |
A_06 - Wrinkles.mp4 |
31.94MB |
A_07 - Should I avoid poles.mp4 |
126.35MB |
A_08 - Adding loops to curved surfaces.mp4 |
67.05MB |
A_09 - Adding detail in just one place.mp4 |
80.14MB |
B_01 - Invisible polygons.mp4 |
15.13MB |
B_02 - Faceted look.mp4 |
12.99MB |
B_03 - Autosmooth is locked.mp4 |
13.37MB |
B_04 - Smooth shading is too smooth.mp4 |
26.34MB |
B_05 - Smooth shading is flat.mp4 |
20.20MB |
B_06 - Change bevel profile without editing polys.mp4 |
16.79MB |
C_01 - Cutting details into curved surfaces.mp4 |
158.44MB |
C_02 - Half car half pancake.mp4 |
226.60MB |
C_03 - Revert subdivision.mp4 |
49.76MB |
C_04 - Im still getting subdivision pinching.mp4 |
298.00MB |
C_05 - Triangular wedge.mp4 |
82.37MB |
D_01 - Icons and patterns.mp4 |
80.29MB |
D_02 - Bend high poly cable like a spline.mp4 |
35.20MB |
D_03 - Smooth out wires.mp4 |
69.93MB |
E_01 - Flat ngon surface is glitchy.mp4 |
21.76MB |
E_02 - ZBrush doesnt read Blender ngons.mp4 |
29.96MB |
E_03 - Model deforms in ugly way.mp4 |
51.10MB |
E_04 - My mesh full of ngons.mp4 |
52.48MB |
E_05 - All quad doesnt bevel well.mp4 |
50.32MB |
F_01 - Do I have to mesh everything.mp4 |
57.08MB |
F_02 - Rotary details - mesh level.mp4 |
125.13MB |
F_03 - Rotary details - object level.mp4 |
51.06MB |
F_04 - Automotive curves arent smooth enough.mp4 |
37.34MB |
F_05 - Map highpoly mesh to curved surface.mp4 |
37.65MB |
F_06 - Modifiers dont work as expected.mp4 |
46.50MB |
F_07 - Deform compound object.mp4 |
27.61MB |
F_08 - Make geometry thicker.mp4 |
55.50MB |
F_09 - Mirrored mesh intersects itself.mp4 |
35.89MB |
F_10 - Mirror slicing plane.mp4 |
14.30MB |
G_01 - How to slice panel.mp4 |
54.61MB |
G_02 - Boolean non water tight.mp4 |
149.10MB |
G_03 - Boolean workflow is inefficient.mp4 |
113.72MB |
G_04 - How do you integrate plugs.mp4 |
87.18MB |
G_05 - Kitbash object looks out of place.mp4 |
75.24MB |
G_06 - High poly boolean makes beveling impossible.mp4 |
49.95MB |
G_07 - Subdiv after boolean.mp4 |
51.76MB |
G_08 - Model indentation.mp4 |
51.36MB |
H_01 - Problem with wide bevels.mp4 |
55.31MB |
H_02 - Artifacts after beveling part 1.mp4 |
112.59MB |
H_03 - Artifacts after beveling part 2.mp4 |
51.71MB |
H_04 - Impossible to bevel.mp4 |
74.56MB |
H_05 - Variable radius fillets Blender.mp4 |
103.33MB |
I_01 - No1 problem of all time.mp4 |
43.82MB |
I_02 - Align faces between objects.mp4 |
50.30MB |
J_01 - Object light leak.mp4 |
46.13MB |
J_02 - Mesh intersection.mp4 |
39.41MB |
K_01 - Straighten an edge.mp4 |
23.13MB |
K_02 - Lofting shapes.mp4 |
117.54MB |
K_03 - Multi-angled groove.mp4 |
107.86MB |
K_04 - Swap the mesh.mp4 |
48.92MB |
L_01 - Reducing polycount on a cylinder.mp4 |
61.82MB |
L_02 - How to extract piece of mesh.mp4 |
78.33MB |
L_03 - Extracting from a subd mesh.mp4 |
152.27MB |
L_04 - Meshed text is horrible.mp4 |
43.84MB |
L_05 - Optimize a quad mesh without altering curvature.mp4 |
21.93MB |
M_01 - Mesh has too many polygons.mp4 |
261.43MB |
M_02 - WTH is with my scene.mp4 |
31.33MB |
M_03 - Move compound objects with modifiers.mp4 |
43.51MB |
MIFH Extra Assorted Levels of Glitch.zip |
18.31MB |
MIFH Project Files.zip |
48.07MB |
N_01 - Exported mesh looks not as intended.mp4 |
89.39MB |
O_01 - Model detailed cutouts.mp4 |
46.55MB |
O_02 - Rotate topology 45 degrees.mp4 |
18.27MB |
O_03 - Model structural frame part 1.mp4 |
62.24MB |
O_04 - Model structural frame part 2.mp4 |
34.81MB |
O_05 - Model structural frame part 3.mp4 |
25.21MB |
O_06 - Making corners part 1 - modeling a 90 corner.mp4 |
38.70MB |
O_07 - Making corners part 2 - more corners.mp4 |
39.54MB |
O_08 - Making corners part 3 - random angled corners.mp4 |
39.44MB |
O_09 - Making corners part 4 - procedural corners.mp4 |
96.36MB |
O_10 - Making corners part 5 - an angled frame.mp4 |
62.41MB |
P_01 - Model looks different on render.mp4 |
59.08MB |
P_02 - Projected topology is screwed.mp4 |
15.63MB |
P_03 - The file is corrupted.mp4 |
13.45MB |
Ref_01 - Reducing polycount.mp4 |
141.24MB |
WTH_01 - Everything is cloth.mp4 |
19.50MB |
WTH_02 - What the.mp4 |
11.05MB |