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01.1 axis_explanation_drivers.zip |
482.58Кб |
01.1 Blenders_Data_System.zip |
2.03Мб |
01.1 CGM_Snow_Temple.zip |
102.92Мб |
01.1 Character_Rigging_Deformation_COMPLETE.zip |
1.77Мб |
01.1 Character_Rigging_Head_Hinge_Mechanism.zip |
1.79Мб |
01.1 Character_Rigging_Ready_To_Parent.zip |
846.22Кб |
01.1 Character_Rigging_Start.zip |
992.54Кб |
01.1 Curves Editing.zip |
91.74Кб |
01.1 Intro_Armatures_Completed.zip |
86.94Кб |
01.1 Shaders_Materials_Introduction_Completed.zip |
90.18Кб |
01.1 Surface Editing.zip |
91.11Кб |
01.2 axis_explanation.zip |
481.56Кб |
01.2 CGM_Ninja(Eevee)_03_pose.zip |
147.32Мб |
01.2 Character_Rigging_Deformation_COMPLETE.zip |
1.77Мб |
01.2 Character_Rigging_Head_Hinge_Mechanism.zip |
1.79Мб |
01.2 Character_Rigging_Ready_To_Parent.zip |
846.22Кб |
01.2 Character_Rigging_Start.zip |
992.54Кб |
01. Animation Keyframes.mp4 |
91.05Мб |
01. An Introduction to Drivers.mp4 |
96.30Мб |
01. An Introduction to the Eevee Render Engine.mp4 |
36.31Мб |
01. Beginnings and an Expanded Look at Blender's File System..mp4 |
42.05Мб |
01. Blender's Material Properties.mp4 |
116.90Мб |
01. Camera Properties - Lens Properties.mp4 |
69.92Мб |
01. Curve Editing Tools.mp4 |
129.21Мб |
01. Deforming a Character - Part 1 - Creating a Character Skeleton.mp4 |
170.68Мб |
01. Head and Neck Control Rig Method - Part 1 - Hinge Mechanism.mp4 |
78.98Мб |
01. Introduction.mp4 |
14.17Мб |
01. Introduction to Blender's Armatures.mp4 |
56.80Мб |
01. Introduction to Constraints.mp4 |
31.08Мб |
01. Introduction to Cycles.mp4 |
28.25Мб |
01. Introduction to Mesh Modeling.mp4 |
19.98Мб |
01. Introduction to Working with Blender.mp4 |
10.10Мб |
01. Introduction Your Own Blender Encyclopedia.mp4 |
36.40Мб |
01. Modifier Basics.mp4 |
209.57Мб |
01. Surface Editing Tools.mp4 |
113.91Мб |
01. User Interface.mp4 |
55.17Мб |
02.1 axis_explanation.zip |
481.56Кб |
02.1 Character_Rigging_Head_Neck_Control_Bones.zip |
1.79Мб |
02.1 Character_Rigging_Ready_To_Parent.zip |
846.22Кб |
02.1 Character_Rigging_Ready_To_Tweak_Skinning.zip |
863.14Кб |
02.1 Curves Properties.zip |
92.62Кб |
02.1 Data_Transfer.zip |
3.87Мб |
02.1 Eevee_Switching_Eevee_and_Cycles.zip |
1.31Мб |
02.1 First_Shaders.zip |
178.37Кб |
02.1 Selection_Tools_and_Active_Selections.zip |
118.98Кб |
02.1 Surface_Checkpoint.zip |
94.41Кб |
02.1 Where_is_My_Data_Kept.zip |
2.03Мб |
02.2 Character_Rigging_Head_Hinge_Mechanism.zip |
1.79Мб |
02.2 Character_Rigging_Ready_To_Parent.zip |
846.22Кб |
02.2 Character_Rigging_Ready_To_Tweak_Skinning.zip |
863.14Кб |
02. Advanced Animation Keying Sets.mp4 |
53.72Мб |
02. Armature Object Properties - Part 1 - Skeleton.mp4 |
32.75Мб |
02. Camera Navigation - Active Camera View.mp4 |
35.42Мб |
02. Coming Soon to the Encyclopedia.mp4 |
1.89Мб |
02. Curve Properties.mp4 |
153.72Мб |
02. Customizing the Layout.mp4 |
62.50Мб |
02. Deforming a Character - Part 2 - Parenting to the Armature & Automatic Skinning.mp4 |
69.53Мб |
02. Head and Neck Control Rig Method - Part 2 - Animation Control Bones.mp4 |
199.76Мб |
02. Mesh Anatomy and Common Terminology.mp4 |
74.41Мб |
02. Modeling - Platform and Walls.mp4 |
114.43Мб |
02. Modify - Data Transfer.mp4 |
144.73Мб |
02. Project - Your Very First Shaders.mp4 |
96.04Мб |
02. Rendering Basics.mp4 |
71.92Мб |
02. Selection Tools and Active Selection.mp4 |
50.71Мб |
02. Surfaces Properties.mp4 |
186.45Мб |
02. Switching Between Eevee and Cycles.mp4 |
55.09Мб |
02. Where is My Data Kept.mp4 |
46.23Мб |
02. Working with Constraints.mp4 |
186.27Мб |
02. Working with Drivers.mp4 |
141.84Мб |
03.1 Animation_Timeline_Navigation_and_Tools.zip |
69.14Мб |
03.1 Basic_Tools.zip |
340.82Кб |
03.1 Character_Rigging_Head_Neck_Control_Bones.zip |
1.79Мб |
03.1 Character_Rigging_Ready_For_Detailed_Skinning_Tweaks.zip |
1.26Мб |
03.1 Character_Rigging_Ready_To_Tweak_Skinning.zip |
863.14Кб |
03.1 Constraints_Base_Scene.zip |
86.02Кб |
03.1 Curves_Bevel_and_Taper.zip |
93.30Кб |
03.1 Drivers_Roller_Door_Complete.zip |
113.15Кб |
03.1 Introduction_to_Data_Blocks.zip |
575.39Кб |
03.1 Mesh_Cache.zip |
114.72Мб |
03.2 Character_Rigging_Head_Neck_Custom_Control_Shapes.zip |
1.80Мб |
03.2 Character_Rigging_Ready_For_Detailed_Skinning_Tweaks.zip |
1.26Мб |
03.2 Character_Rigging_Ready_To_Tweak_Skinning.zip |
863.14Кб |
03.2 Drivers_Roller_Door_Start.zip |
108.19Кб |
03.2 Ember_Forest.zip |
69.10Мб |
03. Animation in The Timeline - Part 1 - Navigation & Tools.mp4 |
146.07Мб |
03. Armature Object Properties - Part 2 - Display and Bone Groups.mp4 |
70.34Мб |
03. Basic Tools.mp4 |
157.63Мб |
03. Bevel and Taper.mp4 |
97.26Мб |
03. Camera Setup.mp4 |
22.57Мб |
03. Camera Switching.mp4 |
45.08Мб |
03. Deforming a Character - Part 3 - Skinning the Character's Head.mp4 |
136.18Мб |
03. Everything's a Triangle.mp4 |
20.03Мб |
03. Head and Neck Control Rig Method - Part 3 - Custom Control Shapes.mp4 |
151.73Мб |
03. Introduction to Data-Blocks and Manipulating Data.mp4 |
152.63Мб |
03. Modify - Mesh Cache and Mesh Sequence Cache.mp4 |
121.79Мб |
03. Node Wrangler (Enable This Add-on!).mp4 |
151.26Мб |
03. Preparing Constraints Demo Scene.mp4 |
54.19Мб |
03. Render Engine Settings.mp4 |
27.35Мб |
03. Rendering Basics.mp4 |
71.88Мб |
03. Surface to say this Quiz will make you think!.html |
135б |
03. The Drivers Graph Panels.mp4 |
244.86Мб |
03. Workspaces.mp4 |
36.29Мб |
04.1 Animation_Timeline_Navigation_and_Tools.zip |
69.14Мб |
04.1 Character_Rigging_Head_Neck_Custom_Control_Shapes.zip |
1.80Мб |
04.1 Character_Rigging_Ready_For_Detailed_Skinning_Tweaks.zip |
1.26Мб |
04.1 Character_Rigging_Shoulders_FK_Arms.zip |
1.79Мб |
04.1 Constraints_Base_Scene.zip |
86.02Кб |
04.1 Cycles _Point_Light.zip |
23.27Мб |
04.1 Drivers_Roller_Door_Custom_Properties.zip |
120.71Кб |
04.1 Eevee_Transparency_Start.zip |
4.99Мб |
04.1 Normal_Edit_Examples.zip |
2.83Мб |
04.1 RollerBall_Start.zip |
3.71Мб |
04.1 Shaders_Texture_Coordinates_Start.zip |
92.27Кб |
04.1 Your_First_3D_Model_An_Axe.zip |
111.17Кб |
04.2 Character_Rigging_Head_Neck_Custom_Control_Shapes.zip |
1.80Мб |
04.2 Character_Rigging_Shoulders_FK_Arms.zip |
1.79Мб |
04.2 Eevee_Transparency_Completed.zip |
4.99Мб |
04.2 RollerBall_Complete.zip |
3.87Мб |
04. Animation in the Timeline - Part 2 - The Playback Menu.mp4 |
134.88Мб |
04. Armature Object Properties - Part 3 - Pose Library.mp4 |
70.57Мб |
04. Camera Navigation - Camera Transforms.mp4 |
71.57Мб |
04. Custom Driver Properties and Variables.mp4 |
127.96Мб |
04. Deforming a Character - Part 4 - Individual Vertex Weights and Weight Painting.mp4 |
189.04Мб |
04. Example Rollerball - Access and Manipulating Animation Data.mp4 |
94.83Мб |
04. General Editors.mp4 |
97.47Мб |
04. Lighting in Cycles - Point Light.mp4 |
49.07Мб |
04. Modeling - TV.mp4 |
74.53Мб |
04. Modify - Normal Edit.mp4 |
71.72Мб |
04. Not too many curveballs here, promise!.html |
135б |
04. Object Origins.mp4 |
61.17Мб |
04. Project - Your First 3D Model - Low Poly Axe.mp4 |
275.86Мб |
04. Shoulder and Arm Control Rig Method - Part 1 - Shoulders and FK Arm Preparation.mp4 |
187.05Мб |
04. Texture Coordinates - Introduction and Generated.mp4 |
58.13Мб |
04. Transformation Constraints - Copy Location.mp4 |
66.99Мб |
04. Transparency in Eevee.mp4 |
234.39Мб |
05.1 Animation_Sequence__Alvant_Infiltrate_Castle.zip |
693.19Кб |
05.1 Character_Rigging_Shoulders_FK_Arms.zip |
1.79Мб |
05.1 Character_Rigging_Skinning_Completed.zip |
1.24Мб |
05.1 Constraints_Base_Scene.zip |
86.02Кб |
05.1 Cycles_Sun_Light.zip |
6.33Мб |
05.1 Drivers_Roller_Door_Custom_Properties.zip |
120.73Кб |
05.1 Eevee_Point_Light_Start.zip |
1.29Мб |
05.1 Ladder_DataExample_Start.zip |
1016.26Кб |
05.1 Shaders_Texture_Coordinates_Start.zip |
92.27Кб |
05.1 Weighted_Normals.zip |
208.78Кб |
05.2 Eevee_Point_Light_Completed.zip |
1.30Мб |
05.2 Ladder_DataExample_Finish.zip |
1018.94Кб |
05. Animation Editors.mp4 |
85.08Мб |
05. Animation in The Dope Sheet Editor - Introduction & The Action Editor.mp4 |
53.37Мб |
05. Armature Bone Properties - Part 1 - Transform, B-Bones, and Relations.mp4 |
76.18Мб |
05. Camera Properties - Depth Of Field.mp4 |
76.86Мб |
05. Combining Driver Variables.mp4 |
92.45Мб |
05. Deforming a Character - Part 5 - Completing the Character Skinning.mp4 |
131.70Мб |
05. Example Medieval Ladder - Using linked Data.mp4 |
84.82Мб |
05. Global Axis Vs. Local Axis.mp4 |
53.98Мб |
05. Lighting in Cycles - Sun Light.mp4 |
35.49Мб |
05. Lighting in Eevee - Point Light.mp4 |
191.55Мб |
05. Modeling - Entertainment Center.mp4 |
114.49Мб |
05. Modify - Weighted Normals.mp4 |
72.59Мб |
05. Shoulder and Arm Control Rig Method - Part 2 - FK Arm Mechanism.mp4 |
94.03Мб |
05. Texture Coordinates - Normal.mp4 |
34.34Мб |
05. Transformation Constraints - Copy Rotation.mp4 |
16.39Мб |
05. What are Normals.mp4 |
191.64Мб |
06.1 Animation_Dopesheet_and_Editor_Window_Completed.zip |
640.37Кб |
06.1 Camera_Completed.zip |
94.58Кб |
06.1 CGM_Ninja(Eevee)_03_pose.zip |
147.32Мб |
06.1 Character_Pack_Unpack.zip |
76.43Мб |
06.1 Character_Rigging_FK_Arm_Control_Shapes.zip |
1.80Мб |
06.1 Character_Rigging_MeshDeform_Completed.zip |
1.25Мб |
06.1 Character_Rigging_Skinning_Completed.zip |
1.24Мб |
06.1 Constraints_Base_Scene.zip |
86.02Кб |
06.1 Cycles_Spot_Light.zip |
14.62Мб |
06.1 Driver_Distance_Variable_Altitude_Flyer_Start.zip |
70.50Мб |
06.1 Eevee_Sun_Light_End.zip |
1.29Мб |
06.1 Shaders_Texture_Coordinates_Start.zip |
92.27Кб |
06.1 Simple_Pack_Unpack.zip |
89.58Кб |
06.1 UV_Project.zip |
8.81Мб |
06.2 Armature_Bone_Properties_Completed.zip |
114.12Кб |
06.2 Character_Pack_Unpack.zip |
76.43Мб |
06.2 Character_Rigging_MeshDeform_Completed.zip |
1.25Мб |
06.2 Character_Rigging_Skinning_Completed.zip |
1.24Мб |
06.2 Eevee_Sun_Light_Start.zip |
1.28Мб |
06.2 Simple_Pack_Unpack.zip |
89.58Кб |
06. Animation in The Dope Sheet Editor - The Dope Sheet & Editor Window.mp4 |
116.24Мб |
06. Armature Bone Properties - Part 2 - Deform, Envelopes, and Viewport Display.mp4 |
91.27Мб |
06. Camera Properties - Safe Areas, Background Image, and Viewport Display.mp4 |
61.03Мб |
06. Deforming a Character - Part 6 - Creating a Mesh Deform Cage.mp4 |
205.86Мб |
06. Example Interactive Space Flyer - Part 1 - Distance Driver Variable.mp4 |
193.62Мб |
06. Lighting in Cycles - Spot Light.mp4 |
67.64Мб |
06. Lighting in Eevee - Sun Light.mp4 |
130.20Мб |
06. Modeling - Couch.mp4 |
150.30Мб |
06. Modify - UV Project.mp4 |
85.84Мб |
06. Packing and Unpacking Data in Blender.mp4 |
127.36Мб |
06. Scripting Editors.mp4 |
16.68Мб |
06. Selection Tools and Selection Modes.mp4 |
134.06Мб |
06. Shoulder and Arm Control Rig Method - Part 3 - FK Control Shapes.mp4 |
151.51Мб |
06. Texture Coordinates - UV.mp4 |
58.57Мб |
06. The 3D Cursor.mp4 |
55.06Мб |
06. Transformation Constraints - Copy Scale.mp4 |
29.06Мб |
07.1 Character_Rigging_FK_Arm_Control_Shapes.zip |
1.80Мб |
07.1 Character_Rigging_Improving_The_MeshDeform.zip |
1.78Мб |
07.1 Character_Rigging_MeshDeform_Completed.zip |
1.25Мб |
07.1 Constraints_Base_Scene.zip |
86.02Кб |
07.1 Cycles_Area_Light_and_Portals.zip |
24.70Мб |
07.1 Driver_Distance_Variable_Altitude_Flyer_Alt_Meter.zip |
70.50Мб |
07.1 Eevee_Spot_Light_Completed.zip |
1.30Мб |
07.1 Linking_Menu.zip |
48.16Мб |
07.1 Shaders_Texture_Coordinates_Start.zip |
92.27Кб |
07.1 Shape_Key_Editor.zip |
2.33Мб |
07.1 UV_Warp_Tank.zip |
1.22Мб |
07.2 Character_Rigging_IK_Arm_Mechanism.zip |
1.80Мб |
07.2 Character_Rigging_Improving_The_MeshDeform.zip |
1.78Мб |
07.2 Character_Rigging_MeshDeform_Completed.zip |
1.25Мб |
07.2 Eevee_Spot_Light_Start.zip |
1.30Мб |
07. Data Editors.mp4 |
29.43Мб |
07. Deforming a Character - Part 7 - Deforming with the Mesh Deform Modifier.mp4 |
191.65Мб |
07. Example Interactive Space Flyer - Part 2 - Low Altitude Color Change.mp4 |
103.79Мб |
07. Give this Camera Quiz a Shot!.html |
135б |
07. Knowing how to Rig will get you the gig! Try this Skeleton Armature Quiz..html |
135б |
07. Lighting in Cycles - Area Lights and Portals.mp4 |
87.62Мб |
07. Lighting in Eevee - Spot Light.mp4 |
68.23Мб |
07. Modeling - Area Rug.mp4 |
53.61Мб |
07. Modify - UV Warp.mp4 |
58.54Мб |
07. Shoulder and Arm Control Rig Method - Part 4 - IK Arm Mechanism.mp4 |
141.89Мб |
07. Texture Coordinates - Object.mp4 |
116.24Мб |
07. The Data Linking Menu.mp4 |
257.95Мб |
07. The Shape Key Editor.mp4 |
109.17Мб |
07. Transformation Constraints - Copy Transform.mp4 |
19.19Мб |
07. Transformation Orientations.mp4 |
99.30Мб |
07. Transform Tools and Basic Tools.mp4 |
170.83Мб |
08.1 Animation_Graph_Editor_Start.zip |
412.98Кб |
08.1 Character_Rigging_Deformation_COMPLETE.zip |
1.77Мб |
08.1 Character_Rigging_IK_Arm_Mechanism.zip |
1.80Мб |
08.1 Character_Rigging_Improving_The_MeshDeform.zip |
1.78Мб |
08.1 Constraints_Base_Scene.zip |
86.02Кб |
08.1 Cycles_Emission_Shaders.zip |
166.71Кб |
08.1 Driver_Distance_Variable_Altitude_Flyer_Completed.zip |
70.50Мб |
08.1 Eevee_Area_Light_Completed.zip |
5.22Мб |
08.1 Shaders_Texture_Coordinates_Start.zip |
92.27Кб |
08.1 Vertex_Weight_Edit.zip |
743.08Кб |
08.2 Character_Rigging_Deformation_COMPLETE.zip |
1.77Мб |
08.2 Character_Rigging_IK_Control_Shapes_and_Elbow_Pole.zip |
1.80Мб |
08.2 Character_Rigging_Improving_The_MeshDeform.zip |
1.78Мб |
08.2 Eevee_Area_Light_Start.zip |
1.30Мб |
08. Animation in The Graph Editor - Part 1.mp4 |
67.06Мб |
08. An Introduction to Scenes.mp4 |
88.75Мб |
08. Deforming a Character - Part 8 - Deforming the Hood and Cape.mp4 |
200.35Мб |
08. Deleting, Dissolving, and Collapsing.mp4 |
105.43Мб |
08. Example Interactive Space Flyer - Part 3 - Low Altitude Warning Sound.mp4 |
82.51Мб |
08. Lighting in Cycles - Emission Shaders.mp4 |
62.59Мб |
08. Lighting in Eevee - Area Light.mp4 |
116.39Мб |
08. Modeling - Side Tables.mp4 |
91.23Мб |
08. Modify - Vertex Weight Edit.mp4 |
114.66Мб |
08. Pivot Point Options.mp4 |
54.75Мб |
08. Shoulder and Arm Control Rig Method - Part 5 - IK Control Shapes and Elbow Pole.mp4 |
151.84Мб |
08. Texture Coordinates - Camera and Window.mp4 |
43.89Мб |
08. Transformation Constraints - Limit Distance.mp4 |
68.31Мб |
08. User Preferences and Suggested Changes.mp4 |
163.33Мб |
09.1 Animation_Graph_Editor_Completed.zip |
419.58Кб |
09.1 Character_Rigging_IK_Control_Shapes_and_Elbow_Pole.zip |
1.80Мб |
09.1 Constraints_Base_Scene.zip |
86.02Кб |
09.1 Cycles_HDRIs.zip |
15.52Мб |
09.1 Drivers_Rotational_Ink_Start.zip |
185.30Кб |
09.1 Duplication_and_Linked_Duplicates.zip |
102.14Кб |
09.1 Eevee_World_Illumination_Completed.zip |
1.30Мб |
09.1 Example Wasp_and_Tree.zip |
334.19Мб |
09.1 Separating_and_Joining.zip |
154.07Кб |
09.1 Shaders_Texture_Coordinates_Completed.zip |
132.81Кб |
09.1 Vertex_Weight_Mix.zip |
655.00Кб |
09.2 Character_Rigging_IK_Elbow_Pole_Viz.zip |
1.80Мб |
09.2 Eevee_World_Illumination_Start.zip |
1.29Мб |
09.2 Shaders_Texture_Coordinates_Start.zip |
92.27Кб |
09. Animation in The Graph Editor - Part 2.mp4 |
212.00Мб |
09. Duplication and Linked Duplicates.mp4 |
88.35Мб |
09. Example Mechanical Ink - Part 1 - Rotational Difference Variable (Setup).mp4 |
121.59Мб |
09. Example Wasp Bot & The Firefly Tree - Creating a Shot with Scenes and Appending.mp4 |
206.82Мб |
09. Lighting in Cycles - HDRIs.mp4 |
65.75Мб |
09. Modeling - Moulding.mp4 |
54.60Мб |
09. Modify - Vertex Weight Mix.mp4 |
118.16Мб |
09. Saving and Loading.mp4 |
45.19Мб |
09. Separating and Joining.mp4 |
67.55Мб |
09. Shoulder and Arm Control Rig Method - Part 6 - IK Elbow Pole Viz.mp4 |
71.69Мб |
09. Texture Coordinates - Reflection.mp4 |
30.36Мб |
09. This Quiz will really show your Character!.html |
135б |
09. Transformation Constraints - Limit Location.mp4 |
84.44Мб |
09. World Shader in Eevee.mp4 |
205.69Мб |
10.1 Ambient_Occlusion.zip |
3.48Мб |
10.1 Character_Rigging_Hands_and_Fingers_Placement.zip |
1.80Мб |
10.1 Constraints_Base_Scene.zip |
86.02Кб |
10.1 Drivers_Rotational_Ink_Completed.zip |
195.65Кб |
10.1 Eevee_Reflection_Plane_Completed.zip |
1.32Мб |
10.1 Non-Linear_Animation_Editor_Completed.zip |
11.59Мб |
10.1 Object_Parenting.zip |
404.98Кб |
10.1 Temple_Scene_Start.zip |
347.85Мб |
10.1 Vertex_Weight_Proximity.zip |
1.45Мб |
10.1 World_Settings_and_Ambient_Occlusion.zip |
4.95Мб |
10.2 Character_Rigging_IK_Elbow_Pole_Viz.zip |
1.80Мб |
10.2 Eevee_Reflection_Plane_Start.zip |
1.29Мб |
10.2 Non-Linear_Animation_Editor_Start.zip |
11.28Мб |
10.2 Temple_Ninja__Ready_to_Animate.zip |
490.49Мб |
10. Example Mechanical Ink - Part 2 - Rotational Difference Variable.mp4 |
198.66Мб |
10. Example Ninja Leaving the Temple Pt.1 - Creating a Shot with Scenes and Linking.mp4 |
246.38Мб |
10. Extruding.mp4 |
103.62Мб |
10. File Backups and Recovery.mp4 |
55.87Мб |
10. Hand Control Rig Method - Part 1 - Adding Hand and Finger Joints.mp4 |
143.13Мб |
10. Input Nodes - Ambient Occlusion.mp4 |
70.19Мб |
10. Light Probes in Eevee - Reflection Plane.mp4 |
185.10Мб |
10. Modeling - Window Cutout.mp4 |
51.60Мб |
10. Modify - Vertex Weight Proximity.mp4 |
102.18Мб |
10. Object Parenting.mp4 |
92.09Мб |
10. The Non-Linear Animation (NLA) Editor.mp4 |
207.55Мб |
10. Transformation Constraints - Limit Rotation.mp4 |
13.26Мб |
10. World Settings and Ambient Occlusion.mp4 |
59.49Мб |
11.1 Array.zip |
7.50Мб |
11.1 Attribute.zip |
1.16Мб |
11.1 CGM_Ninja(Eevee)_03_pose.zip |
147.32Мб |
11.1 Character_Rigging_Hands_and_Fingers_Placement.zip |
1.80Мб |
11.1 Constraints_Base_Scene.zip |
86.02Кб |
11.1 Creating_Faces_and_Edges.zip |
88.21Кб |
11.1 Eevee_Reflection_Cube_Completed.zip |
11.40Мб |
11.1 FK_and_IK_Completed.zip |
93.22Кб |
11.1 Path_Tracing_Infographics.zip |
6.49Мб |
11.1 Temple_Ninja__Ready_to_Animate.zip |
490.48Мб |
11.2 CGM_Ninja(Eevee)_03_pose.zip |
147.32Мб |
11.2 Eevee_Reflection_Cube_Start.zip |
1.32Мб |
11.2 Temple_Ninja__Ready_to_Animate.zip |
490.48Мб |
11. Creating Faces and Edges.mp4 |
94.23Мб |
11. Example Ninja Leaving the Temple Pt.2 - Creating a Shot with Scenes and Linking.mp4 |
88.66Мб |
11. FK & IK (Forward & Inverse Kinematics).mp4 |
153.43Мб |
11. Generate - Array.mp4 |
178.42Мб |
11. Hand Control Rig Method - Part 2 - Joining Fingers to Body and Skinning - BROKEN.mp4 |
164.91Мб |
11. Importing and Exporting.mp4 |
17.91Мб |
11. Input Nodes - Attribute.mp4 |
25.15Мб |
11. Light Probes in Eevee - Reflection Cubemap.mp4 |
129.09Мб |
11. Modeling - Windows.mp4 |
100.76Мб |
11. Sampling - Path Tracing.mp4 |
45.67Мб |
11. Snapping Tools.mp4 |
323.16Мб |
11. This Quiz shouldn't drive you round the bend!.html |
135б |
11. Transformation Constraints - Limit Scale.mp4 |
15.56Мб |
12.1 Animation_Rotation_Completed.zip |
88.31Кб |
12.1 Bevel.zip |
107.90Кб |
12.1 Bevel.zip |
96.32Кб |
12.1 Branched_Path_Tracing_Infographics.zip |
4.34Мб |
12.1 Character_Rigging_Finger_Curl_Rig.zip |
1.82Мб |
12.1 Constraints_Base_Scene.zip |
86.02Кб |
12.1 Eevee_Irradiance_Volume_Completed.zip |
35.15Мб |
12.1 Origin_Parent_Transformations.zip |
192.70Кб |
12.2 Animation_Rotation_Start.zip |
85.90Кб |
12.2 Eevee_Irradiance_Volume_Start.zip |
13.32Мб |
12. Appending or Linking Which Production Method to Use.mp4 |
159.32Мб |
12. Face Tools - Part 1.mp4 |
263.90Мб |
12. Generate - Bevel.mp4 |
250.52Мб |
12. Hand Control Rig Method - Part 3 - Finger Curl Rig.mp4 |
155.96Мб |
12. Input Nodes - Bevel.mp4 |
31.54Мб |
12. Light Probes in Eevee - Irradiance Volume.mp4 |
185.14Мб |
12. Modeling - Curtain Rod.mp4 |
54.29Мб |
12. Navigating Through 3D Space.mp4 |
86.77Мб |
12. Origin and Parent Transformations.mp4 |
55.51Мб |
12. Sampling - Branched Path Tracing.mp4 |
73.07Мб |
12. The Curious Case of Animating Rotations.mp4 |
168.30Мб |
12. Transformation Constraints - Maintain Volume.mp4 |
25.05Мб |
13.1 Animation_Euler_Example.zip |
165.16Кб |
13.1 Camera_Data_Examples.zip |
310.26Кб |
13.1 Character_Rigging_Finger_Rig_Completed.zip |
1.82Мб |
13.1 Constraints_Base_Scene.zip |
86.02Кб |
13.1 Eevee_Object_Volumetrics_Completed.zip |
1.30Мб |
13.1 Grid_Fill_Examples.zip |
88.95Кб |
13.1 Smooth_Flat_and_Auto_Smooth_Shading.zip |
126.62Кб |
13.2 Animation_Rotation_Start.zip |
85.90Кб |
13.2 Character_Rigging_Finger_Curl_Rig.zip |
1.82Мб |
13.2 Eevee_Object_Volumetrics_Start.zip |
1.29Мб |
13. Face Tools - Part 2.mp4 |
165.56Мб |
13. Generate - Boolean.mp4 |
101.31Мб |
13. Hand Control Rig Method - Part 4 - Completing Fingers and Thumb Rig.mp4 |
175.00Мб |
13. Input Nodes - Camera Data.mp4 |
50.85Мб |
13. Modeling - Curtains.mp4 |
164.40Мб |
13. Object Volumetrics in Eevee.mp4 |
282.27Мб |
13. Rotation Calculations Euler Gimbal Method.mp4 |
91.74Мб |
13. Sampling - Advanced.mp4 |
27.74Мб |
13. Smooth , Flat, and Auto Smooth Shading.mp4 |
50.46Мб |
13. The Axis and Grid.mp4 |
58.70Мб |
13. Transformation Constraints - Transformation.mp4 |
72.02Мб |
13. Trivia Round! Under Blender's Hood.html |
135б |
14.1 Build.zip |
878.33Кб |
14.1 Character_Rigging_Finger_Rig_Completed.zip |
1.82Мб |
14.1 Constraints_Base_Scene.zip |
86.02Кб |
14.1 Edge_Tools_Part_1.zip |
109.08Кб |
14.1 Eevee_Post_Processing_Start.zip |
102.42Мб |
14.1 Fresnel.zip |
1.53Мб |
14.1 Max_Bounces.zip |
125.58Кб |
14.2 Character_Rigging_Hand_Rig_Completed.zip |
1.83Мб |
14. Collections and View Layers.mp4 |
217.54Мб |
14. Edge Tools - Part 1.mp4 |
265.73Мб |
14. Generate - Build.mp4 |
64.10Мб |
14. Hand Control Rig Method - Part 5 - Palm Rig and Control Shapes.mp4 |
246.99Мб |
14. Input Nodes - Fresnel.mp4 |
59.26Мб |
14. Light Paths - Max Bounces.mp4 |
82.16Мб |
14. Modeling - Power Outlets.mp4 |
61.82Мб |
14. Screen Space Effects - Color Management.mp4 |
239.29Мб |
14. This Quiz will get you quite Animated!.html |
135б |
14. Tracking Constraints - Clamp To.mp4 |
70.27Мб |
14. Units of Measurement.mp4 |
72.21Мб |
15.1 CGM_Snow_Temple_base.zip |
50.53Мб |
15.1 Character_Rigging_Hand_Rig_Completed.zip |
1.83Мб |
15.1 Clamping.zip |
123.39Кб |
15.1 Constraints_Base_Scene.zip |
86.02Кб |
15.1 Edge_Tools_Part_2.zip |
120.68Кб |
15.1 Geometry_Examples.zip |
17.96Мб |
15.2 Character_Rigging_FK_Leg_Rig.zip |
1.83Мб |
15. Edge Tools - Part 2.mp4 |
129.04Мб |
15. Generate - Decimate.mp4 |
110.24Мб |
15. Input Nodes - Geometry.mp4 |
229.50Мб |
15. Leg Control Rig Method - Part 1 - FK Leg Rig.mp4 |
189.08Мб |
15. Light Paths - Clamping.mp4 |
46.21Мб |
15. Modeling - Wall Shelf.mp4 |
47.48Мб |
15. Scenes.mp4 |
112.64Мб |
15. Screen Space Effects - Sampling.mp4 |
43.14Мб |
15. Tracking Constraints - Damped Track.mp4 |
46.96Мб |
15. Viewport Shading.mp4 |
412.02Мб |
16.1 Caustics.zip |
122.34Кб |
16.1 CGM_Snow_Temple_base.zip |
50.53Мб |
16.1 Character_Rigging_IK_Leg_Rig.zip |
1.83Мб |
16.1 Constraints_Base_Scene.zip |
86.02Кб |
16.1 Edge_Split.zip |
234.60Кб |
16.1 Hair_Info_Completed2.zip |
11.00Мб |
16.1 Splitting_and_Ripping.zip |
102.54Кб |
16.2 Character_Rigging_FK_Leg_Rig.zip |
1.83Мб |
16.2 Hair_Info_Start2.zip |
22.87Мб |
16. Appending and Linking.mp4 |
88.48Мб |
16. Generate - Edge Split.mp4 |
62.05Мб |
16. Input Nodes - Hair Info.mp4 |
186.89Мб |
16. Leg Control Rig Method - Part 2 - IK Leg Rig.mp4 |
211.71Мб |
16. Light Paths - Caustics.mp4 |
40.68Мб |
16. Modeling - Books.mp4 |
109.93Мб |
16. Screen Space Effects - Ambient Occlusion (GTAO).mp4 |
19.85Мб |
16. Splitting and Ripping.mp4 |
64.59Мб |
16. Tracking Constraints - Locked Track.mp4 |
44.13Мб |
16. Viewport Options.mp4 |
175.52Мб |
17.1 CGM_Snow_Temple_base.zip |
50.53Мб |
17.1 Character_Rigging_IK_Leg_Rig.zip |
1.83Мб |
17.1 Constraints_Base_Scene.zip |
86.02Кб |
17.1 Knife_Project_Bisect.zip |
198.17Кб |
17.1 Layer_Weight.zip |
147.83Кб |
17.1 Setting_Up_Background_Images.zip |
198.79Кб |
17.1 Volume.zip |
84.86Кб |
17.1 Zombie_Hand.zip |
14.91Мб |
17.2 Character_Rigging_Spine_Inverse_Hip_Rig.zip |
1.84Мб |
17. Different Work Modes Overview.mp4 |
198.81Мб |
17. Generate - Mask.mp4 |
45.03Мб |
17. Input Nodes - Layer Weight.mp4 |
41.06Мб |
17. Knife, Knife Project, and Bisect.mp4 |
126.10Мб |
17. Modeling - Power Cables.mp4 |
96.46Мб |
17. Render Properties - Volumes.mp4 |
32.95Мб |
17. Screen Space Effects - Bloom.mp4 |
89.72Мб |
17. Setting Up Background Images.mp4 |
152.41Мб |
17. Spine Control Rig Method - Part 1 - Inverse Hip Rig.mp4 |
59.60Мб |
17. Tracking Constraints - Stretch To.mp4 |
75.08Мб |
18.1 CGM_Snow_Temple_base.zip |
50.53Мб |
18.1 Character_Rigging_Spine_Inverse_Hip_Rig.zip |
1.84Мб |
18.1 Constraints_Base_Scene.zip |
86.02Кб |
18.1 Hair.zip |
92.69Кб |
18.1 Mirror_Examples.zip |
68.74Мб |
18.1 More_Selection_Tools.zip |
112.98Кб |
18.1 Ray_Properties_Infographic.zip |
2.18Мб |
18.1 Vertex_Tools_Examples.zip |
4.76Мб |
18.2 Light_Path_Examples.zip |
11.21Мб |
18. Generate - Mirror.mp4 |
163.85Мб |
18. How much do you know about Blender so far.html |
135б |
18. Input Nodes - Light Path.mp4 |
348.12Мб |
18. Modeling - Potted Plants.mp4 |
220.48Мб |
18. More Selection Tools.mp4 |
67.02Мб |
18. Render Properties - Hair.mp4 |
69.53Мб |
18. Screen Space Effects - Depth Of Field.mp4 |
33.16Мб |
18. Spine Control Rig Method - Part 2 - Spine Rig.mp4 |
68.96Мб |
18. Tracking Constraints - Track To.mp4 |
83.01Мб |
18. Vertex Tools.mp4 |
207.91Мб |
19.1 CGM_Snow_Temple_base.zip |
50.53Мб |
19.1 Constraints_Base_Scene.zip |
86.02Кб |
19.1 Multiresolution_Examples.zip |
14.34Мб |
19.1 Simplify.zip |
2.56Мб |
19. Generate - Multiresolution.mp4 |
151.38Мб |
19. Input Nodes - Object Info.mp4 |
147.50Мб |
19. Measuring Tool.mp4 |
43.74Мб |
19. Mirroring Tools.mp4 |
127.15Мб |
19. Modeling - Table Lamp.mp4 |
61.10Мб |
19. Relationship Constraints - Action.mp4 |
123.23Мб |
19. Render Properties - Simplify.mp4 |
78.87Мб |
19. Screen Space Effects - Sub-Surface Scattering.mp4 |
76.05Мб |
19. Spine Control Rig Method - Part 3 - Spine Hinge Mechanism.mp4 |
62.10Мб |
20.1 Annotations_Tool.zip |
114.11Кб |
20.1 CGM_Snow_Temple_base.zip |
50.54Мб |
20.1 Character_Rigging_Spine_and_Hips_Rig_Completed.zip |
1.84Мб |
20.1 Constraints_Base_Scene.zip |
86.02Кб |
20.1 Convex_Hull_Spin_Duplicate.zip |
224.39Кб |
20.1 Motion_Blur.zip |
5.77Мб |
20.1 Particle_Info_Examples.zip |
441.49Кб |
20. Annotations Tool.mp4 |
128.47Мб |
20. Convex Hull, Spin, and Spin Duplicate.mp4 |
119.46Мб |
20. Generate - Remesh.mp4 |
104.48Мб |
20. Input Nodes - Particle Info.mp4 |
134.65Мб |
20. Modeling - String Lights.mp4 |
243.84Мб |
20. Relationship Constraints - Child Of.mp4 |
57.33Мб |
20. Render Properties - Motion Blur.mp4 |
77.07Мб |
20. Screen Space Effects - Screen Space Reflection.mp4 |
131.17Мб |
20. Spine Control Rig Method - Part 4 - Custom Bone Shapes.mp4 |
121.77Мб |
21. 1010 People who take this Quiz are ready to Rig professionally!.html |
135б |
21.1 CGM_Snow_Temple.zip |
102.58Мб |
21.1 Constraints_Base_Scene.zip |
86.02Кб |
21.1 Film_Properties.zip |
29.10Мб |
21.1 More_Modeling_Selection_Tools.zip |
170.86Кб |
21.1 Screw_Examples.zip |
584.15Кб |
21. Generate - Screw.mp4 |
117.81Мб |
21. Input Nodes - RGB.mp4 |
14.12Мб |
21. More Selection Tools.mp4 |
156.38Мб |
21. Quick Favorites Menu.mp4 |
20.99Мб |
21. Relationship Constraints - Floor.mp4 |
52.34Мб |
21. Render Properties - Film.mp4 |
143.85Мб |
21. Screen Space Effects - Volumetrics.mp4 |
173.48Мб |
21. Setting Up Cycles.mp4 |
10.09Мб |
22.1 CGM_Snow_Temple.zip |
102.58Мб |
22.1 Constraints_Base_Scene.zip |
86.02Кб |
22.1 Performance_Properties.zip |
29.03Мб |
22.1 Skin.zip |
205.76Кб |
22. Are you ready to work with Blender.html |
135б |
22. Generate - Skin.mp4 |
130.72Мб |
22. Input Nodes - Tangent.mp4 |
23.93Мб |
22. Lighting - Point Lights.mp4 |
69.21Мб |
22. Relationship Constraints - Follow Path.mp4 |
95.25Мб |
22. Render Properties - Performance.mp4 |
110.61Мб |
22. Screen Space Effects - Shadows.mp4 |
94.12Мб |
22. Subsurf Modeling - Part 1 - Introduction.mp4 |
65.09Мб |
23.1 CGM_Snow_Temple.zip |
102.58Мб |
23.1 Color_Management.zip |
24.70Мб |
23.1 Constraints_Base_Scene.zip |
86.02Кб |
23.1 Solidify_Earth.zip |
2.17Мб |
23.1 Subsurf_Modeling_Part_2.zip |
128.34Кб |
23.1 UV_Map.zip |
5.14Мб |
23. Generate - Solidify.mp4 |
122.62Мб |
23. Input Nodes - UV Map.mp4 |
18.02Мб |
23. Relationship Constraints - Pivot.mp4 |
59.46Мб |
23. Render Properties - Color Management.mp4 |
52.53Мб |
23. Screen Space Effects - Indirect Lighting.mp4 |
92.10Мб |
23. Shaders - Basic Shaders - Part 1.mp4 |
91.10Мб |
23. Subsurf Modeling - Part 2 - Rules and Tools.mp4 |
145.74Мб |
24.1 CGM_Snow_Temple.zip |
102.59Мб |
24.1 Coffee_Mug.zip |
109.69Кб |
24.1 Constraints_Base_Scene.zip |
86.02Кб |
24.1 Shadow_Catcher.zip |
67.70Мб |
24.1 Value.zip |
105.56Кб |
24. Generate - Subdivision Surface.mp4 |
82.95Мб |
24. Input Nodes - Value.mp4 |
11.28Мб |
24. Object Settings - Shadow Catcher.mp4 |
24.01Мб |
24. Project - Subsurf Modeling a Coffee Mug.mp4 |
228.00Мб |
24. Relationship Constraints - Shrink Wrap.mp4 |
147.96Мб |
24. Screen Space Effects - Film.mp4 |
73.04Мб |
24. Shaders - Basic Shaders - Part 2.mp4 |
78.05Мб |
25.1 Cycles_Visibility.zip |
6.38Мб |
25.1 hair simplify DEMO.zip |
4.12Мб |
25.1 Vertex_Colors.zip |
957.45Кб |
25.1 Vertex_Groups.zip |
717.30Кб |
25.2 CGM_Ninja(Eevee)_03_pose.zip |
147.32Мб |
25.3 max subsurf DEMO.zip |
86.83Кб |
25.4 Eevee_Post_Processing_Completed.zip |
102.10Мб |
25.5 smoke simplify DEMO.zip |
83.33Кб |
25. Generate - Adaptive Subdivision Surface.mp4 |
93.85Мб |
25. Input Nodes - Vertex Colors.mp4 |
21.82Мб |
25. Object Settings - Visibility Options.mp4 |
53.31Мб |
25. Screen Space Effects - Simplify.mp4 |
78.90Мб |
25. Shaders - Hardwood Floors.mp4 |
72.15Мб |
25. Vertex Groups.mp4 |
98.51Мб |
25. You don't need to constrain yourself with this Quiz!.html |
135б |
26.1 Eevee_Post_Processing_Completed.zip |
102.10Мб |
26.1 Mesh_Analysis_and_Measurements.zip |
119.31Кб |
26.1 Triangulate_Detective.zip |
953.38Кб |
26.1 Volume_Info.zip |
61.78Мб |
26. Generate - Triangulate.mp4 |
53.19Мб |
26. Input Nodes - Volume Info.mp4 |
52.74Мб |
26. Mesh Analysis and Measurements.mp4 |
40.47Мб |
26. Screen Space Effects - Hair.mp4 |
86.67Мб |
26. Shaders - Drywall.mp4 |
52.17Мб |
26. This Quiz will Render you fit to be a 3D artist!.html |
135б |
27.1 Cleaning_Up_Your_Meshes.zip |
2.70Мб |
27.1 Weld_Tire.zip |
94.48Кб |
27. Cleaning Up Your Meshes.mp4 |
165.79Мб |
27. Generate - Weld.mp4 |
15.62Мб |
27. Input Nodes - Wireframe.mp4 |
19.07Мб |
27. Shaders - Wood.mp4 |
53.65Мб |
27. The Eevee section contained all the answers to this Quiz... Gotta Catch 'Em All!.html |
135б |
28.1 Editing_Normals.zip |
99.26Кб |
28.1 Wireframe_Shark.zip |
29.62Мб |
28. Editing Normals.mp4 |
209.49Мб |
28. Generate - Wireframe.mp4 |
83.37Мб |
28. Output Nodes - Material, World, and Light Output Nodes.mp4 |
59.04Мб |
28. Shaders - Brick Wall.mp4 |
125.20Мб |
29.1 Add_Shader_Snow.zip |
4.90Мб |
29.1 Cast_Pipe_Example.zip |
1.10Мб |
29. Deform - Cast.mp4 |
67.05Мб |
29. Do you have what it takes to be Blender's next top modeler.html |
135б |
29. Shader Nodes - Add Shader.mp4 |
49.59Мб |
29. Shaders - Area Rug.mp4 |
49.33Мб |
30.1 Curve.zip |
5.00Мб |
30.1 Shader_Anisotropic_Completed.zip |
1.27Мб |
30.2 Shader_Anisotropic_Start.zip |
1.25Мб |
30. Deform - Curve.mp4 |
111.47Мб |
30. Shader Nodes - Anisotropic.mp4 |
236.46Мб |
30. Shaders - Plants.mp4 |
79.73Мб |
31.1 Displace.zip |
103.92Кб |
31.1 Shader_Diffuse_Completed.zip |
1.26Мб |
31.2 Shader_Diffuse_Start.zip |
1.25Мб |
31. Deform - Displace.mp4 |
76.04Мб |
31. Shader Nodes - Diffuse.mp4 |
59.75Мб |
31. Shaders - Books.mp4 |
46.50Мб |
32.1 Hook.zip |
234.42Кб |
32.1 Shader_Emission_Start.zip |
5.82Мб |
32.2 Shader_Emission_02_Ready_to_Bake.zip |
5.59Мб |
32.3 Shader_Emission_02_Eevee_Completed.zip |
5.68Мб |
32. Deform - Hook.mp4 |
152.76Мб |
32. Shader Nodes - Emission.mp4 |
229.09Мб |
32. Shaders - Glass.mp4 |
37.19Мб |
33.1 Laplacian_Deform.zip |
691.83Кб |
33.1 Shader_Glass_Completed.zip |
469.75Кб |
33.2 Shader_Glass_Start.zip |
462.06Кб |
33. Deform - Laplacian Deform.mp4 |
79.61Мб |
33. Lighting - Moon Light.mp4 |
36.82Мб |
33. Shader Nodes - Glass.mp4 |
225.31Мб |
34.1 Lattice_Examples.zip |
21.93Мб |
34. Deform - Lattice.mp4 |
76.92Мб |
34. Shader Nodes - Glossy.mp4 |
32.72Мб |
34. Shaders - Curtains and Lamp Shade.mp4 |
47.18Мб |
35.1 Mesh Deform Completed.zip |
6.20Мб |
35.1 Shader_Hair_Start.zip |
599.92Кб |
35.1 Vertex Group Example.zip |
95.05Кб |
35.2 Mesh Deform Completed.zip |
6.20Мб |
35.2 Mesh Deform Start.zip |
5.82Мб |
35.2 Shader_Hair_Completed.zip |
601.00Кб |
35.3 Mesh Deform Start.zip |
5.82Мб |
35.3 Vertex Group Example.zip |
95.05Кб |
35. Deform - Mesh Deform.mp4 |
236.49Мб |
35. Lighting - String Lights.mp4 |
14.73Мб |
35. Shader Nodes - Hair.mp4 |
115.94Мб |
36.1 Shrinkwrap_Examples.zip |
24.03Мб |
36. Deform - Shrinkwrap.mp4 |
197.59Мб |
36. Final Touches.mp4 |
60.93Мб |
36. Shader Nodes - Holdout.mp4 |
16.09Мб |
37.1 Living_Room_COMPLETE.zip |
327.26Кб |
37.1 Shader_Mix_Completed.zip |
627.18Кб |
37.1 Simple_Deform.zip |
559.43Кб |
37.2 Shader_Mix_Start.zip |
628.17Кб |
37. Deform - Simple Deform.mp4 |
108.33Мб |
37. Final Render and Compositing.mp4 |
76.79Мб |
37. Shader Nodes - Mix Shader.mp4 |
313.15Мб |
38.1 PBR_Infographics.zip |
22.60Мб |
38.1 Smooth.zip |
663.47Кб |
38.2 Principled_Examples.zip |
24.36Мб |
38. Deform - Smooth.mp4 |
20.22Мб |
38. Shader Nodes - Principled BSDF and Physically Based Rendering.mp4 |
370.99Мб |
39.1 hair_principled_finish.zip |
26.36Мб |
39.1 Smooth_Corrective.zip |
801.92Кб |
39.2 hair_principled_start.zip |
26.38Мб |
39. Deform - Smooth Corrective.mp4 |
69.99Мб |
39. Shader Nodes - Principled Hair.mp4 |
126.07Мб |
40.1 Shader_Pincipled_Volume_Completed.zip |
638.60Кб |
40.1 Smooth_Laplacian_Examples.zip |
3.30Мб |
40.2 Shader_Principled_Volume_Start.zip |
627.11Кб |
40. Deform - Smooth Laplacian.mp4 |
85.51Мб |
40. Shader Nodes - Volumetric Shaders - Part 1 - Cycles.mp4 |
267.19Мб |
41.1 Shader_Principled_Volume_World__Wanderer_Completed.zip |
273.44Мб |
41.1 Surface_Deform.zip |
18.70Мб |
41.2 Shader_Principled_Volume_World__Wanderer_Start.zip |
273.45Мб |
41. Deform - Surface Deform.mp4 |
46.97Мб |
41. Shader Nodes - Volumetric Shaders - Part 2 - Eevee.mp4 |
358.18Мб |
42.1 Refraction.zip |
5.39Мб |
42. Deform - Warp.mp4 |
81.04Мб |
42. Shader Nodes - Refraction.mp4 |
56.64Мб |
43.1 Shader_SubSurface_Scattering_Start.zip |
627.32Кб |
43.2 Shader_SubSurface_Scattering_Complete.zip |
653.50Кб |
43. Deform - Wave.mp4 |
90.11Мб |
43. Shader Nodes - Subsurface Scattering.mp4 |
435.53Мб |
44.1 Acid_Burn.zip |
2.46Мб |
44.1 Shader_Toon_Complete.zip |
632.15Кб |
44.2 Shader_Toon_Start.zip |
628.28Кб |
44. Project - Acid Burn Effect.mp4 |
100.10Мб |
44. Shader Nodes - Toon.mp4 |
133.75Мб |
45.1 Customizable_Archi_Viz_Assets.zip |
23.55Мб |
45.1 Shader_Translucency_Start .zip |
628.26Кб |
45.2 Shader_Translucency_Completed.zip |
630.51Кб |
45. Project - Customizable Archi-Viz Assets.mp4 |
153.58Мб |
45. Shader Nodes - Translucent.mp4 |
391.28Мб |
46.1 Eevee_Transparency_Start.zip |
4.99Мб |
46.1 Metal_Grate.zip |
125.42Кб |
46.2 Eevee_Transparency_Completed.zip |
4.99Мб |
46. Project - Metal Grate.mp4 |
69.41Мб |
46. Shader Nodes - Transparent.mp4 |
72.88Мб |
47.1 Object_Instancing_Arrays.zip |
203.95Кб |
47.1 Velvet.zip |
909.76Кб |
47. Project - Object Instancing Arrays.mp4 |
52.55Мб |
47. Shader Nodes - Velvet.mp4 |
29.14Мб |
48.1 Fitting_Windshield_Wipers.zip |
351.39Кб |
48.1 Shader_Volume_Scatter_and_Absorb_Completed.zip |
628.16Кб |
48. Project - Fitting Wipers on Windshields.mp4 |
102.20Мб |
48. Shader Nodes - Volume Absorption and Scatter.mp4 |
127.49Мб |
49.1 Brick.zip |
203.26Кб |
49. Texture Nodes - Brick.mp4 |
60.39Мб |
49. You've Modified your knowledge, now you can test it!.html |
135б |
50.1 Checker.zip |
93.06Кб |
50. Texture Nodes - Checker.mp4 |
9.21Мб |
51.1 Environment.zip |
11.69Мб |
51. Texture Nodes - Environment.mp4 |
42.83Мб |
52.1 Gradient.zip |
91.63Кб |
52. Texture Nodes - Gradient.mp4 |
23.55Мб |
53.1 IES_Node.zip |
7.86Мб |
53. Texture Nodes - IES.mp4 |
26.25Мб |
54.1 Image_Examples.zip |
71.92Мб |
54. Texture Nodes - Image.mp4 |
138.85Мб |
55.1 Magic.zip |
112.20Кб |
55. Texture Nodes - Magic.mp4 |
26.55Мб |
56.1 Musgrave.zip |
1.25Мб |
56. Texture Nodes - Musgrave.mp4 |
95.71Мб |
57.1 Noise.zip |
103.73Кб |
57. Texture Nodes - Noise.mp4 |
40.06Мб |
58. Texture Nodes - Point Density.mp4 |
63.78Мб |
59. Texture Nodes - Sky.mp4 |
41.42Мб |
60.1 Voronoi_Examples.zip |
2.31Мб |
60. Texture Nodes - Voronoi.mp4 |
244.68Мб |
61.1 Wave.zip |
95.66Кб |
61. Texture Nodes - Wave.mp4 |
27.08Мб |
62.1 White_Noise.zip |
103.43Кб |
62. Texture Nodes - White Noise.mp4 |
47.30Мб |
63.1 Shader_Color_Bright+Contrast_Start.zip |
646.98Кб |
63.2 Shader_Color_Bright+Contrast_Completed.zip |
647.66Кб |
63. Color Nodes - Bright Contrast.mp4 |
125.16Мб |
64.1 Shader_Color_Gamma_Completed.zip |
647.23Кб |
64.2 Shader_Color_Gamma_Start.zip |
647.03Кб |
64. Color Nodes - Gamma.mp4 |
62.56Мб |
65.1 Shader_Color_Hue+Saturation+Value_Start.blend.zip |
647.18Кб |
65.2 Shader_Color_Hue+Saturation+Value_Completed.blend.zip |
647.74Кб |
65. Color Nodes - Hue Saturation.mp4 |
85.14Мб |
66.1 Shader_Color_Invert_Completed.blend.zip |
647.85Кб |
66.2 Shader_Color_Invert_Start.blend.zip |
647.37Кб |
66. Color Nodes - Invert.mp4 |
18.64Мб |
67.1 Shader_Color_Light_Falloff_Completed.blend.zip |
655.58Кб |
67.2 Shader_Color_Light_Falloff_Start.blend.zip |
647.23Кб |
67. Color Nodes - Light Falloff.mp4 |
148.53Мб |
68.1 Shader_Color_Mix_RGB__Ver1_Completed.blend.zip |
648.11Кб |
68.2 Shader_Color_Mix_RGB__Ver2_Completed.blend.zip |
648.03Кб |
68.3 Shader_Color_Mix_RGB_Start.blend.zip |
647.27Кб |
68. Color Nodes - MixRGB.mp4 |
168.97Мб |
69.1 Shader_Color_RGB_Curves_Start.blend.zip |
647.34Кб |
69.2 Shader_Color_RGB_Curves_Completed.blend.zip |
648.72Кб |
69. Color Nodes - RGB Curves.mp4 |
141.01Мб |
70.1 Bump.zip |
101.46Кб |
70. Vector Nodes - Bump.mp4 |
39.27Мб |
71.1 Displacement.zip |
52.26Мб |
71. Vector Nodes - Displacement.mp4 |
106.66Мб |
72.1 Mapping.zip |
263.31Кб |
72. Vector Nodes - Mapping.mp4 |
77.52Мб |
73.1 Normal.zip |
122.87Кб |
73. Vector Nodes - Normal.mp4 |
33.44Мб |
74.1 Normal_Map.zip |
3.77Мб |
74. Vector Nodes - Normal Map.mp4 |
48.78Мб |
75.1 Vector_Curves.zip |
241.57Кб |
75. Vector Nodes - Vector Curves.mp4 |
38.96Мб |
76.1 Vector_Displacement.zip |
835.09Кб |
76. Vector Nodes - Vector Displacement.mp4 |
54.57Мб |
77.1 Vector_Transform.zip |
97.39Кб |
77. Vector Nodes - Vector Transform.mp4 |
58.76Мб |
78.1 Shader_Converter_Blackbody_Start.blend.zip |
647.30Кб |
78.2 Shader_Converter_Blackbody_Completed.blend.zip |
670.40Кб |
78. Converter Nodes - Blackbody.mp4 |
64.43Мб |
79.1 Shader_Converter_Clamp_Start.blend.zip |
647.43Кб |
79.2 Shader_Color_Clamp_Completed.blend.zip |
647.88Кб |
79. Converter Nodes - Clamp.mp4 |
71.20Мб |
80.1 interface_controls_templates_color-ramp_interpolation.png |
31.94Кб |
80.2 Shader_Converter_ColorRamp_Alt1_Completed.blend.zip |
648.33Кб |
80.3 Shader_Converter_ColorRamp_Start.blend.zip |
647.32Кб |
80.4 Shader_Converter_ColorRamp_Completed.blend.zip |
648.25Кб |
80.5 Shader_Converter_ColorRamp_Alt2_Completed.blend.zip |
648.34Кб |
80. Converter Nodes - ColorRamp.mp4 |
120.06Мб |
81.1 Shader_Converter_Combine+Separate_HSV_Completed.blend.zip |
647.89Кб |
81.2 Shader_Converter_Combine+Separate_HSV_Start.blend.zip |
647.36Кб |
81. Converter Nodes - CombineSeparate HSV.mp4 |
49.70Мб |
82.1 Shader_Converter_Combine+Separate_RGB_Start.blend.zip |
647.36Кб |
82.2 Shader_Converter_Combine+Separate_RGB_Completed.blend.zip |
648.95Кб |
82. Converter Nodes - CombineSeparate RGB.mp4 |
123.53Мб |
83.1 Shader_Converter_Combine+Separate_XYZ_Start.blend.zip |
647.39Кб |
83.2 Shader_Converter_Combine+Separate_XYZ_Completed.blend.zip |
703.55Кб |
83. Converter Nodes - CombineSeparate XYZ.mp4 |
116.03Мб |
84.1 RGB_to_BW_ColorDemo.blend.zip |
649.06Кб |
84.2 Shader_Converter_RGB_to_BW_Start.blend.zip |
647.30Кб |
84.3 Shader_Converter_RGB_to_BW_Completed.blend.zip |
648.87Кб |
84. Converter Nodes - RGB to BW (Black and White).mp4 |
157.56Мб |
85.1 Shader_Converter_Map_Range_Start.blend.zip |
647.25Кб |
85.2 Shader_Converter_Map_Range_Completed.blend.zip |
647.93Кб |
85. Converter Nodes - Map Range.mp4 |
41.06Мб |
86.1 Shader_Color_Math__Alt2_Completed.blend.zip |
648.11Кб |
86.2 Shader_Converter_Math_Completed.blend.zip |
648.10Кб |
86.3 Shader_Converter_Math_Start.blend.zip |
647.49Кб |
86. Converter Nodes - Math.mp4 |
76.54Мб |
87.1 Shader_Color_Totem.blend.zip |
647.34Кб |
87. Converter Nodes - Shader to RGB - Eevee Exclusive Shader Node.mp4 |
67.85Мб |
88.1 Shader_Converter_Vector_Math_Completed.blend.zip |
649.50Кб |
88.2 Shader_Converter_Vector_Math_Start.blend.zip |
647.25Кб |
88. Converter Nodes - Vector Math.mp4 |
295.79Мб |
89.1 converter_wavelength_start.blend.zip |
650.31Кб |
89.2 converter_wavelength_completed.blend.zip |
647.26Кб |
89. Converter Nodes - Wavelength.mp4 |
177.92Мб |
90.1 Node_Groups.zip |
19.16Мб |
90. Node Groups.mp4 |
128.37Мб |
91.1 Script.zip |
104.61Кб |
91. Script Node.mp4 |
34.78Мб |
92.1 Shader_Layout_Completed.zip |
648.07Кб |
92.2 Shader_Layout_Start.zip |
647.22Кб |
92. Layout Nodes.mp4 |
90.22Мб |
93.1 Micropolygon_Displacement.zip |
56.88Мб |
93. Project - Micropolygon Displacement.mp4 |
113.96Мб |
94.1 Object_Proximity.zip |
243.58Кб |
94. Project - Object Proximity Shading.mp4 |
46.70Мб |
95.1 Carbon_Fiber_COMPLETE.zip |
141.47Кб |
95. Project - Procedural Carbon Fiber - Part 1 - Eevee & Cycles Compatible Shader.mp4 |
284.91Мб |
96.1 Carbon_Fiber_CYCLES.zip |
5.62Мб |
96. Project - Procedural Carbon Fiber - Part 2 - Anisotrophy in Cycles.mp4 |
86.50Мб |
97. No need to throw Shade, take this Quiz!.html |
135б |