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001 Promo Video.mp3 |
3.39Мб |
001 Promo Video.mp4 |
66.75Мб |
001 Section End QUIZ.html |
11.71Кб |
002 Mid Section Quiz.html |
14.52Кб |
002 Welcome to the Course.mp3 |
6.46Мб |
002 Welcome to the Course.mp4 |
21.50Мб |
002 Welcome to the Course-EN.srt |
5.21Кб |
002 Welcome to the Course-ES.srt |
4.68Кб |
003 Mid Section Quiz.html |
13.59Кб |
003 Setup Visual Studio or XCode.mp3 |
7.45Мб |
003 Setup Visual Studio or XCode.mp4 |
11.58Мб |
003 Setup Visual Studio or XCode-EN.srt |
6.09Кб |
004 Mid Section Quiz.html |
12.13Кб |
004 Unreal Development Environment.mp3 |
17.00Мб |
004 Unreal Development Environment.mp4 |
17.59Мб |
004 Unreal Development Environment-EN.srt |
13.49Кб |
004 Unreal Development Environment-ES.srt |
11.61Кб |
005 End Of Section Quiz.html |
9.21Кб |
005 Intro to Visual Studio 2015 on PC.mp3 |
13.12Мб |
005 Intro to Visual Studio 2015 on PC.mp4 |
12.92Мб |
005 Intro to Visual Studio 2015 on PC-EN.srt |
9.93Кб |
005 Intro to Visual Studio 2015 on PC-ES.srt |
8.70Кб |
006 Intro to Xcode on MacOS.mp3 |
10.09Мб |
006 Intro to Xcode on MacOS.mp4 |
11.68Мб |
006 Intro to Xcode on MacOS-EN.srt |
7.71Кб |
006 Mid Section Quiz.html |
14.62Кб |
007 How to Ask Good Questions.mp3 |
22.36Мб |
007 How to Ask Good Questions.mp4 |
52.83Мб |
007 How to Ask Good Questions-EN.srt |
17.03Кб |
007 Mid Section Quiz.html |
11.02Кб |
008 A Quick Tour of Unreal Editor.mp3 |
6.23Мб |
008 A Quick Tour of Unreal Editor.mp4 |
32.23Мб |
008 A Quick Tour of Unreal Editor-EN.srt |
17.77Кб |
008 Mid Section Quiz.html |
13.07Кб |
009 A Note On Unreal Version.html |
477б |
009 Mid Section Quiz.html |
12.54Кб |
010 Section 1 Wrap-Up.mp4 |
20.91Мб |
010 Section 1 Wrap-Up-EN.srt |
5.01Кб |
010 Section End Quiz.html |
5.93Кб |
011 Intro Notes Section 2 Assets.mp4 |
54.32Мб |
011 Intro Notes Section 2 Assets-EN.srt |
5.56Кб |
011 Mid Section Quiz.html |
11.42Кб |
012 Mid Section Quiz.html |
12.08Кб |
012 S02 Game Design Document GDD.mp4 |
63.44Мб |
012 S02 Game Design Document GDD-EN.srt |
13.21Кб |
013 How Solutions Projects Relate.mp4 |
57.59Мб |
013 How Solutions Projects Relate-EN.srt |
15.15Кб |
013 Mid Section Quiz.html |
13.25Кб |
014 C Function Syntax.mp4 |
54.91Мб |
014 C Function Syntax-EN.srt |
13.71Кб |
014 Mid Section Quiz.html |
13.49Кб |
015 Mid Section Quiz.html |
14.21Кб |
015 Using include and Namespaces.mp4 |
27.09Мб |
015 Using include and Namespaces-EN.srt |
19.06Кб |
016 Magic Numbers and Constants.mp4 |
19.76Мб |
016 Magic Numbers and Constants-EN.srt |
12.33Кб |
016 Mid Section Quiz.html |
14.07Кб |
017 Mid Section Quiz.html |
13.41Кб |
017 Variables and cin for Input.mp4 |
70.85Мб |
017 Variables and cin for Input-EN.srt |
16.91Кб |
018 Mid Section Quiz.html |
14.54Кб |
018 Using getline.mp4 |
53.71Мб |
018 Using getline-EN.srt |
8.38Кб |
019 Mid Section Quiz.html |
13.63Кб |
019 Simplifying With Functions.mp4 |
34.89Мб |
019 Simplifying With Functions-EN.srt |
18.84Кб |
020 End of Section Quiz.html |
9.27Кб |
020 Iterating With For While Loops.mp4 |
65.40Мб |
020 Iterating With For While Loops-EN.srt |
13.50Кб |
021 Clarity is Worth Fighting For.mp4 |
75.58Мб |
021 Clarity is Worth Fighting For-EN.srt |
17.95Кб |
021 Mid Section Quiz.html |
1.49Кб |
022 Booleans and comparisons.mp4 |
73.98Мб |
022 Booleans and comparisons-EN.srt |
17.19Кб |
022 Mid Section Quiz.html |
1.49Кб |
023 Mid Section Quiz.html |
1.49Кб |
023 Using do and while in C.mp4 |
20.16Мб |
024 Introducing Classes.mp4 |
56.61Мб |
024 Introducing Classes-EN.srt |
5.18Кб |
024 Mid Section Quiz.html |
1.49Кб |
025 Mid Section Quiz.html |
1.49Кб |
025 Using Header Files as Contracts.mp4 |
69.19Мб |
025 Using Header Files as Contracts-EN.srt |
19.37Кб |
026 Including Our Own Header File.mp4 |
29.87Мб |
026 Mid Section Quiz.html |
1.49Кб |
027 Instantiating Your Class.mp4 |
52.94Мб |
027 Instantiating Your Class-EN.srt |
11.70Кб |
027 Mid Section Quiz.html |
1.49Кб |
028 Writing Using Getter Methods.mp4 |
71.19Мб |
028 Writing Using Getter Methods-EN.srt |
14.56Кб |
029 Introducing the Const Keyword.mp4 |
49.37Мб |
029 Introducing the Const Keyword-EN.srt |
9.18Кб |
030 Constructors For Initialisation.mp4 |
62.53Мб |
030 Constructors For Initialisation-EN.srt |
12.49Кб |
031 Pseudocode Programming.mp4 |
25.41Мб |
032 Using using for Type Aliases.mp4 |
81.95Мб |
032 Using using for Type Aliases-EN.srt |
14.81Кб |
033 Using struct for Simple Types.mp4 |
54.78Мб |
033 Using struct for Simple Types-EN.srt |
16.36Кб |
034 Using if Statements in C.mp4 |
34.74Мб |
035 Debugging 101.mp4 |
74.52Мб |
035 Debugging 101-EN.srt |
12.84Кб |
036 A Place for Everything.mp4 |
59.87Мб |
036 A Place for Everything-EN.srt |
11.98Кб |
037 Introducing enumerations.mp4 |
76.19Мб |
037 Introducing enumerations-EN.srt |
16.78Кб |
038 Writing Error Checking Code.mp4 |
71.93Мб |
038 Writing Error Checking Code-EN.srt |
14.60Кб |
039 Using switch Statements.mp4 |
105.45Мб |
039 Using switch Statements-EN.srt |
18.94Кб |
040 Warm Fuzzy Feelings.mp4 |
59.93Мб |
040 Warm Fuzzy Feelings-EN.srt |
11.09Кб |
041 Handling Game Win Condition.mp4 |
62.83Мб |
041 Handling Game Win Condition-EN.srt |
12.23Кб |
042 Win or Lose Screen.mp4 |
49.56Мб |
042 Win or Lose Screen-EN.srt |
9.29Кб |
043 Introducing Big O Notation.mp4 |
146.72Мб |
043 Introducing Big O Notation-EN.srt |
17.60Кб |
044 TMap and map Data Structures.mp4 |
98.91Мб |
044 TMap and map Data Structures-EN.srt |
18.57Кб |
045 Range-based for Loop.mp4 |
75.70Мб |
045 Range-based for Loop-EN.srt |
14.12Кб |
046 Design a Helper Function.mp4 |
64.89Мб |
046 Design a Helper Function-EN.srt |
13.67Кб |
047 Playtesting Your Game.mp4 |
69.54Мб |
047 Playtesting Your Game-EN.srt |
12.25Кб |
048 Difficulty Play Tuning.mp4 |
80.92Мб |
048 Difficulty Play Tuning-EN.srt |
15.53Кб |
049 Polishing Packaging.mp4 |
71.05Мб |
049 Polishing Packaging-EN.srt |
14.07Кб |
050 Section 2 Wrap-Up.mp4 |
21.80Мб |
050 Section 2 Wrap-Up-EN.srt |
2.19Кб |
051 Intro Notes Section 3 Assets.mp4 |
53.79Мб |
051 Intro Notes Section 3 Assets-EN.srt |
3.58Кб |
052 S03 Game Design Document GDD.mp4 |
37.69Мб |
052 S03 Game Design Document GDD-EN.srt |
7.92Кб |
053 Version Control 101.mp4 |
59.42Мб |
053 Version Control 101-EN.srt |
11.82Кб |
054 Ignoring Unreal Derived Files.mp4 |
70.35Мб |
054 Ignoring Unreal Derived Files-EN.srt |
14.95Кб |
055 Your First .gitignore for Unreal.mp4 |
48.73Мб |
055 Your First .gitignore for Unreal-EN.srt |
17.10Кб |
056 Getting to Know Unreals Editor.mp4 |
275.49Мб |
056 Getting to Know Unreals Editor-EN.srt |
14.47Кб |
057 A Pointers Primer.mp4 |
97.96Мб |
057 A Pointers Primer-EN.srt |
9.89Кб |
058 Unreals Class System.mp4 |
152.46Мб |
058 Unreals Class System-EN.srt |
21.18Кб |
059 Runtime Messages for Feedback.mp4 |
93.15Мб |
059 Runtime Messages for Feedback-EN.srt |
10.90Кб |
060 Accessing Object Names.mp4 |
214.70Мб |
060 Accessing Object Names-EN.srt |
16.57Кб |
061 Getting Transforms in C.mp4 |
179.13Мб |
061 Getting Transforms in C-EN.srt |
11.33Кб |
062 Moving Objects With C.mp4 |
49.41Мб |
062 Moving Objects With C-EN.srt |
20.15Кб |
063 Laying Out Geometry.mp4 |
223.81Мб |
063 Laying Out Geometry-EN.srt |
24.02Кб |
064 Applying Materials.mp4 |
192.11Мб |
064 Applying Materials-EN.srt |
14.98Кб |
065 Macros Starting with UPROPERTY.mp4 |
281.85Мб |
065 Macros Starting with UPROPERTY-EN.srt |
16.59Кб |
066 Using Trigger Volumes.mp4 |
170.80Мб |
066 Using Trigger Volumes-EN.srt |
16.56Кб |
067 Unreals PlayerController.mp4 |
171.55Мб |
067 Unreals PlayerController-EN.srt |
18.14Кб |
068 Using Collision Volumes.mp4 |
69.66Мб |
068 Using Collision Volumes-EN.srt |
15.67Кб |
069 Using GetTimeSeconds.mp4 |
200.28Мб |
069 Using GetTimeSeconds-EN.srt |
18.59Кб |
070 Grabbing System Overview.mp4 |
95.17Мб |
070 Grabbing System Overview-EN.srt |
9.67Кб |
071 Modifying the Default Pawn Actor.mp4 |
136.30Мб |
071 Modifying the Default Pawn Actor-EN.srt |
12.52Кб |
072 Inherit Game Mode Blueprint.mp4 |
118.92Мб |
072 Inherit Game Mode Blueprint-EN.srt |
11.42Кб |
073 Getting Player Viewpoint.mp4 |
168.33Мб |
073 Getting Player Viewpoint-EN.srt |
20.81Кб |
074 Using DrawDebugLine.mp4 |
181.98Мб |
074 Using DrawDebugLine-EN.srt |
20.47Кб |
075 Line Tracing AKA Ray-Casting.mp4 |
156.67Мб |
075 Line Tracing AKA Ray-Casting-EN.srt |
17.68Кб |
076 LineTraceSingleByObjectType.mp4 |
284.58Мб |
076 LineTraceSingleByObjectType-EN.srt |
19.28Кб |
077 REFERENCES POINTERS.mp4 |
36.89Мб |
078 Resetting Your Unreal Project.mp4 |
110.33Мб |
078 Resetting Your Unreal Project-EN.srt |
11.31Кб |
079 Using FindComponentByClass.mp4 |
252.73Мб |
079 Using FindComponentByClass-EN.srt |
14.20Кб |
080 Introducing Input Binding.mp4 |
293.74Мб |
080 Introducing Input Binding-EN.srt |
19.13Кб |
081 Accessors Memory Layout.mp4 |
134.88Мб |
081 Accessors Memory Layout-EN.srt |
15.33Кб |
082 Reducing Code in Hot Loops.mp4 |
55.48Мб |
083 Using Physics Handles.mp4 |
194.96Мб |
083 Using Physics Handles-EN.srt |
20.30Кб |
084 Refactoring Rules.mp4 |
163.30Мб |
084 Refactoring Rules-EN.srt |
19.83Кб |
085 Introducing Unreals TArray.mp4 |
166.67Мб |
085 Introducing Unreals TArray-EN.srt |
19.52Кб |
086 Iterating over TArray with for.mp4 |
52.20Мб |
086 Iterating over TArray with for-EN.srt |
12.72Кб |
087 Debugging Game Issues.mp4 |
150.74Мб |
087 Debugging Game Issues-EN.srt |
13.51Кб |
088 Managing Texture Tiling.mp4 |
332.90Мб |
088 Managing Texture Tiling-EN.srt |
14.39Кб |
089 Pointer Protection Process.mp4 |
182.16Мб |
089 Pointer Protection Process-EN.srt |
18.38Кб |
09. Intro, Notes & section Assets.mp3 |
7.02Мб |
090 Exposing Events to Blueprint.mp4 |
174.87Мб |
090 Exposing Events to Blueprint-EN.srt |
18.84Кб |
091 Using Blueprint Timeline.mp4 |
150.37Мб |
091 Using Blueprint Timeline-EN.srt |
17.32Кб |
092 Everything in its Place.mp4 |
403.88Мб |
092 Everything in its Place-EN.srt |
18.94Кб |
093 Using Variables in Blueprint.mp4 |
175.34Мб |
093 Using Variables in Blueprint-EN.srt |
14.15Кб |
094 SFX Audio Clips.mp4 |
253.69Мб |
094 SFX Audio Clips-EN.srt |
11.03Кб |
095 Section 3 Wrap-Up.mp4 |
39.99Мб |
095 Section 3 Wrap-Up-EN.srt |
3.51Кб |
096 Intro Notes Section 4 Assets.mp4 |
36.28Мб |
096 Intro Notes Section 4 Assets-EN.srt |
1.86Кб |
097 S04 Game Design Document GDD.mp4 |
219.94Мб |
097 S04 Game Design Document GDD-EN.srt |
10.94Кб |
098 Setting Up a GitHub Repo.mp4 |
166.66Мб |
098 Setting Up a GitHub Repo-EN.srt |
16.97Кб |
099 Creating Deleting Landscapes.mp4 |
358.03Мб |
099 Creating Deleting Landscapes-EN.srt |
17.19Кб |
10. Game Design Document.mp3 |
15.90Мб |
100. Upgrading Engine Version.mp3 |
13.30Мб |
100 Landscape Setup Scaling.mp4 |
453.60Мб |
100 Landscape Setup Scaling-EN.srt |
20.67Кб |
101. Using Landscape Layers.mp3 |
27.63Мб |
101 A Landscaping Process.mp4 |
380.57Мб |
101 A Landscaping Process-EN.srt |
18.62Кб |
102. Flat Shading Low Poly Landscapes.mp3 |
28.69Мб |
102 Upgrading Engine Version.mp4 |
141.45Мб |
102 Upgrading Engine Version-EN.srt |
10.19Кб |
103. More Landscaping tools.mp3 |
27.87Мб |
103 Using Landscape Layers.mp4 |
63.59Мб |
104. Tank Control System.mp3 |
17.25Мб |
104 Flat Shading Low Poly Landscapes.mp4 |
460.19Мб |
104 Flat Shading Low Poly Landscapes-EN.srt |
21.17Кб |
105. Actors from Multiple Meshes.mp3 |
30.95Мб |
105 More Landscaping Tools.mp4 |
460.49Мб |
105 More Landscaping Tools-EN.srt |
20.53Кб |
106. Configuring a Tank.mp3 |
21.11Мб |
106 Tank Control System.mp4 |
264.54Мб |
106 Tank Control System-EN.srt |
14.04Кб |
107. 3rd Person Camera Control.mp3 |
32.67Мб |
107 Actors from Multiple Meshes.mp4 |
429.91Мб |
107 Actors from Multiple Meshes-EN.srt |
22.33Кб |
108. Fixing 3rd Person Camera Rotation.mp3 |
18.55Мб |
108 Configuring a Tank.mp4 |
343.03Мб |
108 Configuring a Tank-EN.srt |
15.26Кб |
109. User Interface (UI) in Unreal.mp3 |
20.17Мб |
109 3rd Person Camera Control.mp4 |
473.13Мб |
109 3rd Person Camera Control-EN.srt |
23.80Кб |
11. How Solutions And Projects Relate.mp3 |
20.48Мб |
110. Main Menu Screens.mp3 |
20.69Мб |
110 Fixing 3rd Person Camera Rotation.mp4 |
294.59Мб |
110 Fixing 3rd Person Camera Rotation-EN.srt |
13.19Кб |
111. UI Scale Box, Buttons & Mouse.mp3 |
25.71Мб |
111 User Interface UI in Unreal.mp4 |
329.95Мб |
111 User Interface UI in Unreal-EN.srt |
14.57Кб |
112. Controller Ready Navigation.mp3 |
19.28Мб |
112 Main Menu Screens.mp4 |
287.57Мб |
112 Main Menu Screens-EN.srt |
14.68Кб |
113. Trial Packaging Your Game.mp3 |
16.33Мб |
113 UI Scale Box Buttons Mouse.mp4 |
422.97Мб |
113 UI Scale Box Buttons Mouse-EN.srt |
19.26Кб |
114. Delegating to Components.mp3 |
25.97Мб |
114 Controller Ready Navigation.mp4 |
316.96Мб |
114 Controller Ready Navigation-EN.srt |
14.08Кб |
115. Using virtual and override.mp3 |
32.23Мб |
115 Trial Packaging Your Game.mp4 |
262.11Мб |
115 Trial Packaging Your Game-EN.srt |
12.11Кб |
116. Creating an AI Controller Class.mp3 |
25.05Мб |
116 Delegating to Components.mp4 |
338.38Мб |
116 Delegating to Components-EN.srt |
18.78Кб |
117. Get the Player Controller with C++.mp3 |
20.76Мб |
117 Using virtual and override.mp4 |
430.07Мб |
117 Using virtual and override-EN.srt |
22.67Кб |
118. Add Tick() to PlayerController.mp3 |
27.12Мб |
118 Creating an AI Controller Class.mp4 |
421.76Мб |
118 Creating an AI Controller Class-EN.srt |
18.66Кб |
119. Creating an Out Parameter Method.mp3 |
27.84Мб |
119 Get the Player Controller with C.mp4 |
39.85Мб |
119 Get the Player Controller with C-EN.srt |
15.85Кб |
12. C++ Function Syntax.mp3 |
18.06Мб |
120. Finding Screen Pixel Coordinates.mp3 |
31.62Мб |
120 Add Tick to PlayerController.mp4 |
303.07Мб |
120 Add Tick to PlayerController-EN.srt |
19.48Кб |
121. Using DeprojectScreenToWorld.mp3 |
29.35Мб |
121 Creating an Out Parameter Method.mp4 |
304.01Мб |
121 Creating an Out Parameter Method-EN.srt |
20.42Кб |
122. Using LineTraceSingleByChannel().mp3 |
35.28Мб |
122 Finding Screen Pixel Coordinates.mp4 |
67.68Мб |
122 Finding Screen Pixel Coordinates-EN.srt |
22.09Кб |
123. Unify Player & AI Aiming.mp3 |
24.29Мб |
123 Using DeprojectScreenToWorld.mp4 |
364.43Мб |
123 Using DeprojectScreenToWorld-EN.srt |
20.63Кб |
124. Create Default Sub Objects in C++.mp3 |
27.76Мб |
124 Using LineTraceSingleByChannel.mp4 |
426.35Мб |
124 Using LineTraceSingleByChannel-EN.srt |
24.84Кб |
125. BlueprintCallable().mp3 |
29.94Мб |
125 Unify Player AI Aiming.mp4 |
334.80Мб |
125 Unify Player AI Aiming-EN.srt |
17.44Кб |
126. SuggestProjectileVelocity().mp3 |
27.24Мб |
126 Create Default Sub Objects in C.mp4 |
292.02Мб |
126 Create Default Sub Objects in C-EN.srt |
20.18Кб |
127. Predict Projectile Landing Point.mp3 |
28.09Мб |
127 BlueprintCallable.mp4 |
348.33Мб |
127 BlueprintCallable-EN.srt |
22.22Кб |
128. Using FRotators in Unreal.mp3 |
25.14Мб |
128 SuggestProjectileVelocity.mp4 |
333.51Мб |
128 SuggestProjectileVelocity-EN.srt |
20.46Кб |
129. The C++ Compilation Process.mp3 |
17.04Мб |
129 Predict Projectile Landing Point.mp4 |
323.41Мб |
129 Predict Projectile Landing Point-EN.srt |
19.60Кб |
13. Using, #include And Namespaces.mp3 |
25.03Мб |
130. Using Forward Declarations.mp3 |
29.43Мб |
130 Using FRotators in Unreal.mp4 |
245.24Мб |
130 Using FRotators in Unreal-EN.srt |
17.63Кб |
131. BlueprintSpawnableComponent().mp3 |
25.05Мб |
131 Using Forward Declarations.mp4 |
51.24Мб |
131 Using Forward Declarations-EN.srt |
20.15Кб |
132. Review Our Execution Flow.mp3 |
31.11Мб |
132 BlueprintSpawnableComponent.mp4 |
285.91Мб |
132 BlueprintSpawnableComponent-EN.srt |
17.19Кб |
133. How to Report Bugs.mp3 |
24.71Мб |
133 The C Compilation Process.mp4 |
220.67Мб |
133 The C Compilation Process-EN.srt |
12.55Кб |
134. Using Clamp() to Limit Values.mp3 |
32.74Мб |
134 Review Our Execution Flow.mp4 |
421.15Мб |
134 Review Our Execution Flow-EN.srt |
22.14Кб |
135. CHALLENGE - Turret Rotation.mp3 |
29.15Мб |
135 How to Report Bugs.mp4 |
325.08Мб |
135 How to Report Bugs-EN.srt |
17.70Кб |
136. CHALLENGE - Turret Rotation Pt.2.mp3 |
26.40Мб |
136 Using Clamp to Limit Values.mp4 |
494.96Мб |
136 Using Clamp to Limit Values-EN.srt |
23.43Кб |
137. Setting Up Projectiles.mp3 |
24.22Мб |
137 CHALLENGE - Turret Rotation.mp4 |
49.54Мб |
138. Upgrading to Unreal 4.12.mp3 |
25.35Мб |
138 CHALLENGE - Turret Rotation Pt.2.mp4 |
412.34Мб |
138 CHALLENGE - Turret Rotation Pt.2-EN.srt |
18.08Кб |
139. Working Round Awkward Bugs.mp3 |
31.91Мб |
139 Setting Up Projectiles.mp4 |
305.65Мб |
139 Setting Up Projectiles-EN.srt |
17.95Кб |
14. Magic Numbers And Constants.mp3 |
16.83Мб |
140. Using SpawnActor() to Spawn.mp3 |
26.57Мб |
140 Upgrading to Unreal 4.12.mp4 |
317.37Мб |
140 Upgrading to Unreal 4.12-EN.srt |
18.44Кб |
141. Projectile Movement Components.mp3 |
25.60Мб |
141 Working Round Awkward Bugs.mp4 |
509.65Мб |
141 Working Round Awkward Bugs-EN.srt |
23.92Кб |
142. Making AI Tanks Fire.mp3 |
22.34Мб |
142 Using SpawnActor to Spawn.mp4 |
305.74Мб |
142 Using SpawnActor to Spawn-EN.srt |
18.32Кб |
143. EditAnywhere vs EditDefaultsOnly.mp3 |
19.76Мб |
143 Projectile Movement Components.mp4 |
267.30Мб |
143 Projectile Movement Components-EN.srt |
17.97Кб |
144. Adding a Quit Button.mp3 |
25.41Мб |
144 Making AI Tanks Fire.mp4 |
234.15Мб |
144 Making AI Tanks Fire-EN.srt |
15.28Кб |
145. Setup Track Throttles.mp3 |
28.68Мб |
145 EditAnywhere vs EditDefaultsOnly.mp4 |
305.37Мб |
145 EditAnywhere vs EditDefaultsOnly-EN.srt |
14.08Кб |
146. ApplyForceAtLocation() in Action.mp3 |
27.58Мб |
146 Adding a Quit Button.mp4 |
409.43Мб |
146 Adding a Quit Button-EN.srt |
18.41Кб |
147. Physics Materials & Friction.mp3 |
31.76Мб |
147 Setup Track Throttles.mp4 |
327.38Мб |
147 Setup Track Throttles-EN.srt |
19.68Кб |
148. Fly-by-Wire Control System.mp3 |
20.23Мб |
148 ApplyForceAtLocation in Action.mp4 |
334.98Мб |
148 ApplyForceAtLocation in Action-EN.srt |
19.91Кб |
149. Using BlueprintReadOnly.mp3 |
29.23Мб |
149 Physics Materials Friction.mp4 |
481.98Мб |
149 Physics Materials Friction-EN.srt |
23.70Кб |
15. Variables And cin for Input.mp3 |
22.91Мб |
150. A Better Component Architecture.mp3 |
27.64Мб |
150 Fly-by-Wire Control System.mp4 |
286.72Мб |
150 Fly-by-Wire Control System-EN.srt |
15.00Кб |
151. Completing Manual Tank Movement.mp3 |
25.53Мб |
151 Using BlueprintReadOnly.mp4 |
313.76Мб |
151 Using BlueprintReadOnly-EN.srt |
20.74Кб |
152. Introducing AI Pathfinding.mp3 |
27.59Мб |
152 A Better Component Architecture.mp4 |
388.25Мб |
152 A Better Component Architecture-EN.srt |
19.82Кб |
153. Dissecting RequestDirectMove().mp3 |
28.59Мб |
153 Completing Manual Tank Movement.mp4 |
336.99Мб |
153 Completing Manual Tank Movement-EN.srt |
18.66Кб |
154. DotProduct() Vector Operator.mp3 |
28.63Мб |
154 Introducing AI Pathfinding.mp4 |
433.43Мб |
154 Introducing AI Pathfinding-EN.srt |
21.50Кб |
155. CrossProduct() Vector Operator.mp3 |
31.38Мб |
155 Dissecting RequestDirectMove.mp4 |
372.34Мб |
155 Dissecting RequestDirectMove-EN.srt |
20.03Кб |
156. Finalising Your Class Code.mp3 |
21.69Мб |
156 DotProduct Vector Operator.mp4 |
487.43Мб |
156 DotProduct Vector Operator-EN.srt |
20.40Кб |
157. How to Use Blueprint Variables.mp3 |
23.30Мб |
157 CrossProduct Vector Operator.mp4 |
542.46Мб |
157 CrossProduct Vector Operator-EN.srt |
22.68Кб |
158. Using Enum(erations) in UE4.mp3 |
27.70Мб |
158 Finalising Your Class Code.mp4 |
359.80Мб |
158 Finalising Your Class Code-EN.srt |
15.66Кб |
159. Refactoring our Aiming Component.mp3 |
34.06Мб |
159 How to Use Blueprint Variables.mp4 |
363.33Мб |
159 How to Use Blueprint Variables-EN.srt |
17.30Кб |
16. Using getline().mp3 |
11.60Мб |
160. Attaching a Debugger to Unreal.mp3 |
16.86Мб |
160 Using Enumerations in UE4.mp4 |
382.59Мб |
160 Using Enumerations in UE4-EN.srt |
19.94Кб |
161. Constructor & Begin Play Timing.mp3 |
27.39Мб |
161 Refactoring our Aiming Component.mp4 |
373.55Мб |
161 Refactoring our Aiming Component-EN.srt |
25.49Кб |
162. Decoupling Your Architecture.mp3 |
20.68Мб |
162 Attaching a Debugger to Unreal.mp4 |
261.71Мб |
162 Attaching a Debugger to Unreal-EN.srt |
12.79Кб |
163. BlueprintImplementableEvent.mp3 |
26.01Мб |
163 Constructor Begin Play Timing.mp4 |
440.54Мб |
163 Constructor Begin Play Timing-EN.srt |
20.77Кб |
164. Using the ensure Assertion.mp3 |
21.85Мб |
164 Decoupling Your Architecture.mp4 |
314.75Мб |
164 Decoupling Your Architecture-EN.srt |
15.37Кб |
165. Dependency Mapping.mp3 |
22.63Мб |
165 BlueprintImplementableEvent.mp4 |
319.98Мб |
165 BlueprintImplementableEvent-EN.srt |
18.85Кб |
166. Talking Head - Real World Skills.mp3 |
5.70Мб |
166 Using the ensure Assertion.mp4 |
292.40Мб |
166 Using the ensure Assertion-EN.srt |
15.51Кб |
167. Starting From Green.mp3 |
25.58Мб |
167 Dependency Mapping.mp4 |
333.05Мб |
167 Dependency Mapping-EN.srt |
17.02Кб |
168. Aiming Without the Tank.mp3 |
31.96Мб |
168 Talking Head - Real World Skills.mp4 |
45.93Мб |
168 Talking Head - Real World Skills-EN.srt |
4.45Кб |
169. Finishing our Refactoring.mp3 |
32.22Мб |
169 Starting From Green.mp4 |
391.28Мб |
169 Starting From Green-EN.srt |
19.03Кб |
17. Simplifying With Functions.mp3 |
24.30Мб |
170. Adding TickComponent() Back.mp3 |
30.00Мб |
170 Aiming Without the Tank.mp4 |
396.74Мб |
170 Aiming Without the Tank-EN.srt |
22.79Кб |
171. Are Two Floats Equal.mp3 |
26.70Мб |
171 Finishing our Refactoring.mp4 |
479.07Мб |
171 Finishing our Refactoring-EN.srt |
23.25Кб |
172. Programmatic Sideways Friction.mp3 |
32.97Мб |
172 Adding TickComponent Back.mp4 |
423.81Мб |
172 Adding TickComponent Back-EN.srt |
21.14Кб |
173. OnComponentHit Event in 4.12.mp3 |
19.71Мб |
173 Are Two Floats Equal.mp4 |
395.95Мб |
174. Avoiding Boolean Flags.mp3 |
30.47Мб |
174 Programmatic Sideways Friction.mp4 |
83.83Мб |
174 Programmatic Sideways Friction-EN.srt |
23.40Кб |
175. Improving Tank Aiming.mp3 |
24.72Мб |
175 OnComponentHit Event in 4.12.mp4 |
244.59Мб |
175 OnComponentHit Event in 4.12-EN.srt |
14.41Кб |
176. Tweaking Tank AI.mp3 |
28.01Мб |
176 Avoiding Boolean Flags.mp4 |
490.14Мб |
176 Avoiding Boolean Flags-EN.srt |
23.05Кб |
177. Making an Ammo Display.mp3 |
32.95Мб |
177 Improving Tank Aiming.mp4 |
424.73Мб |
177 Improving Tank Aiming-EN.srt |
19.20Кб |
178. Making an AutoMortar.mp3 |
32.43Мб |
178 Tweaking Tank AI.mp4 |
465.76Мб |
178 Tweaking Tank AI-EN.srt |
20.27Кб |
179. Using the Reference Viewer.mp3 |
31.47Мб |
179 Making an Ammo Display.mp4 |
547.01Мб |
179 Making an Ammo Display-EN.srt |
23.38Кб |
18. Iterating With For & While Loops.mp3 |
18.65Мб |
180. Preparing for Particles.mp3 |
30.62Мб |
180 Making an AutoMortar.mp4 |
483.85Мб |
180 Making an AutoMortar-EN.srt |
23.62Кб |
181. Introducing Particle Systems.mp3 |
36.41Мб |
181 Using the Reference Viewer.mp4 |
424.45Мб |
181 Using the Reference Viewer-EN.srt |
23.30Кб |
182. Particle Bounding Boxes.mp3 |
15.16Мб |
182 Preparing for Particles.mp4 |
386.99Мб |
182 Preparing for Particles-EN.srt |
22.20Кб |
183. Using FAttachmentTransformRules.mp3 |
37.65Мб |
183 Introducing Particle Systems.mp4 |
599.45Мб |
183 Introducing Particle Systems-EN.srt |
27.47Кб |
184. Radial Forces & Caching.mp3 |
32.83Мб |
184 Particle Bounding Boxes.mp4 |
250.21Мб |
184 Particle Bounding Boxes-EN.srt |
11.59Кб |
185. Using GetTimerManager().mp3 |
23.48Мб |
185 Using FAttachmentTransformRules.mp4 |
568.81Мб |
185 Using FAttachmentTransformRules-EN.srt |
27.12Кб |
186. Using TakeDamage() on Actors.mp3 |
36.15Мб |
186 Radial Forces Caching.mp4 |
536.32Мб |
186 Radial Forces Caching-EN.srt |
23.59Кб |
187. BlueprintPure & Health Bars.mp3 |
32.39Мб |
187 Using GetTimerManager.mp4 |
315.60Мб |
187 Using GetTimerManager-EN.srt |
17.48Кб |
188. The Observer Pattern.mp3 |
32.80Мб |
188 Using TakeDamage on Actors.mp4 |
395.86Мб |
188 Using TakeDamage on Actors-EN.srt |
25.75Кб |
189. Finishing Off - Part 1.mp3 |
34.14Мб |
189 BlueprintPure Health Bars.mp4 |
478.79Мб |
189 BlueprintPure Health Bars-EN.srt |
23.44Кб |
19. Clarity Is Worth Fighting For.mp3 |
23.64Мб |
190. Finishing Off - Part 2.mp3 |
36.16Мб |
190 The Observer Pattern.mp4 |
408.57Мб |
190 The Observer Pattern-EN.srt |
23.45Кб |
191. Section 4 Wrap-Up.mp3 |
7.42Мб |
191 Finishing Off - Part 1.mp4 |
538.35Мб |
191 Finishing Off - Part 1-EN.srt |
24.36Кб |
192. Bonus - Switching Cameras.mp3 |
15.11Мб |
192 Finishing Off - Part 2.mp4 |
574.56Мб |
192 Finishing Off - Part 2-EN.srt |
26.84Кб |
193 Section 4 Wrap-Up.mp4 |
60.27Мб |
193 Section 4 Wrap-Up-EN.srt |
5.89Кб |
194 Bonus - Switching Cameras.mp4 |
209.80Мб |
194 Bonus - Switching Cameras-EN.srt |
11.01Кб |
195 Testing Grounds Introduction.mp3 |
3.47Мб |
195 Testing Grounds Introduction.mp4 |
86.34Мб |
195 Testing Grounds Introduction-EN.srt |
4.47Кб |
196 Testing Grounds GDD.mp3 |
9.51Мб |
196 Testing Grounds GDD.mp4 |
248.97Мб |
196 Testing Grounds GDD-EN.srt |
11.84Кб |
197 Using Git LFS Large File Support.mp3 |
21.17Мб |
197 Using Git LFS Large File Support.mp4 |
304.25Мб |
197 Using Git LFS Large File Support-EN.srt |
27.75Кб |
198 Marketing Markdown.mp3 |
18.27Мб |
198 Marketing Markdown.mp4 |
431.70Мб |
198 Marketing Markdown-EN.srt |
22.94Кб |
199 Use git clean to Revert Project.mp3 |
15.29Мб |
199 Use git clean to Revert Project.mp4 |
238.20Мб |
199 Use git clean to Revert Project-EN.srt |
19.64Кб |
20. Booleans And Comparisons.mp3 |
24.30Мб |
200 First Person Character Overview.mp3 |
9.64Мб |
200 First Person Character Overview.mp4 |
214.78Мб |
200 First Person Character Overview-EN.srt |
12.71Кб |
201 The Third Person Character.mp3 |
12.72Мб |
201 The Third Person Character.mp4 |
289.52Мб |
201 The Third Person Character-EN.srt |
16.28Кб |
202 Introducing AI Behaviour Trees.mp3 |
12.15Мб |
202 Introducing AI Behaviour Trees.mp4 |
290.32Мб |
202 Introducing AI Behaviour Trees-EN.srt |
15.26Кб |
203 Introducing AI Blackboard Data.mp3 |
13.17Мб |
203 Introducing AI Blackboard Data.mp4 |
321.89Мб |
203 Introducing AI Blackboard Data-EN.srt |
17.30Кб |
204 Target Points and Patrol Routes.mp3 |
10.74Мб |
204 Target Points and Patrol Routes.mp4 |
278.54Мб |
204 Target Points and Patrol Routes-EN.srt |
15.58Кб |
205 Using Any Actor for Waypoints.mp3 |
15.67Мб |
205 Using Any Actor for Waypoints.mp4 |
368.85Мб |
205 Using Any Actor for Waypoints-EN.srt |
21.27Кб |
206 Options for Grouping Actors.mp3 |
11.81Мб |
206 Options for Grouping Actors.mp4 |
261.17Мб |
206 Options for Grouping Actors-EN.srt |
15.81Кб |
207 Blueprint Behaviour Tree Tasks.mp3 |
17.45Мб |
207 Blueprint Behaviour Tree Tasks.mp4 |
54.42Мб |
208 Modular Arithmetic Cycles.mp3 |
16.42Мб |
208 Modular Arithmetic Cycles.mp4 |
457.48Мб |
208 Modular Arithmetic Cycles-EN.srt |
21.75Кб |
209 Performance Profiling 101.mp3 |
13.25Мб |
209 Performance Profiling 101.mp4 |
274.26Мб |
209 Performance Profiling 101-EN.srt |
16.37Кб |
21. Using Do and While in C++.mp3 |
15.42Мб |
210 C AI Behaviour Tree Tasks.mp3 |
14.57Мб |
210 C AI Behaviour Tree Tasks.mp4 |
355.80Мб |
210 C AI Behaviour Tree Tasks-EN.srt |
20.50Кб |
211 Reading Blackboard Data in C.mp3 |
11.78Мб |
211 Reading Blackboard Data in C.mp4 |
231.03Мб |
211 Reading Blackboard Data in C-EN.srt |
15.28Кб |
212 The Consequences of Inheritance.mp3 |
11.56Мб |
212 The Consequences of Inheritance.mp4 |
250.28Мб |
212 The Consequences of Inheritance-EN.srt |
14.14Кб |
213 Converting Blueprint to C.mp3 |
16.31Мб |
213 Converting Blueprint to C.mp4 |
331.24Мб |
213 Converting Blueprint to C-EN.srt |
20.28Кб |
214 Composition over Inheritance.mp3 |
16.36Мб |
214 Composition over Inheritance.mp4 |
382.29Мб |
214 Composition over Inheritance-EN.srt |
22.76Кб |
215 Talking Head What Weve Covered So Far.mp3 |
2.40Мб |
215 Talking Head What Weve Covered So Far.mp4 |
30.92Мб |
215 Talking Head What Weve Covered So Far-EN.srt |
2.70Кб |
216 How to Delete a C Class.mp3 |
6.47Мб |
216 How to Delete a C Class.mp4 |
169.81Мб |
216 How to Delete a C Class-EN.srt |
8.78Кб |
217 Instanced Materials.mp3 |
13.73Мб |
217 Instanced Materials.mp4 |
383.92Мб |
217 Instanced Materials-EN.srt |
18.53Кб |
218 Introducing AI Perception.mp3 |
14.14Мб |
218 Introducing AI Perception.mp4 |
369.84Мб |
219 OnTargetPerceptionUpdated Event.mp3 |
11.49Мб |
219 OnTargetPerceptionUpdated Event.mp4 |
320.96Мб |
22. Introducing Classes.mp3 |
6.83Мб |
220 AI Hearing Perception in Unreal.mp3 |
10.31Мб |
220 AI Hearing Perception in Unreal.mp4 |
278.63Мб |
221 The Animation Starter Pack.mp3 |
15.83Мб |
221 The Animation Starter Pack.mp4 |
436.97Мб |
222 Changing a Characters Animation.mp3 |
14.86Мб |
222 Changing a Characters Animation.mp4 |
397.66Мб |
223 Customising a Character Blueprint.mp3 |
10.55Мб |
223 Customising a Character Blueprint.mp4 |
270.56Мб |
224 Sub Behaviour Trees.mp3 |
11.01Мб |
224 Sub Behaviour Trees.mp4 |
316.03Мб |
225 Talking Head - Introducing Sam.mp3 |
875.83Кб |
225 Talking Head - Introducing Sam.mp4 |
14.82Мб |
226 Talking Head - Refactoring Superpowers.mp3 |
2.48Мб |
226 Talking Head - Refactoring Superpowers.mp4 |
26.19Мб |
227 Simplifying Our Project.mp3 |
20.31Мб |
227 Simplifying Our Project.mp4 |
75.71Мб |
228 Renaming Moving CPP.mp3 |
17.54Мб |
228 Renaming Moving CPP.mp4 |
46.28Мб |
229 Solution Renaming Moving CPP.mp3 |
9.90Мб |
229 Solution Renaming Moving CPP.mp4 |
51.04Мб |
23. Using Header Files As Contracts.mp3 |
26.52Мб |
230 Holding a Gun with Skeletal Sockets.mp3 |
16.09Мб |
230 Holding a Gun with Skeletal Sockets.mp4 |
67.32Мб |
231 Understanding Animation Blueprints.mp3 |
15.26Мб |
231 Understanding Animation Blueprints.mp4 |
48.10Мб |
232 Creating Animation State Machines.mp3 |
17.76Мб |
232 Creating Animation State Machines.mp4 |
56.70Мб |
233 Movement Blend Spaces.mp3 |
17.74Мб |
233 Movement Blend Spaces.mp4 |
77.39Мб |
234 Offset Animations.mp3 |
22.28Мб |
234 Offset Animations.mp4 |
77.56Мб |
235 Aiming Blend Spaces Offsets.mp3 |
7.88Мб |
235 Aiming Blend Spaces Offsets.mp4 |
40.36Мб |
236 Rotating with SetFocalPoint.mp3 |
8.98Мб |
236 Rotating with SetFocalPoint.mp4 |
56.08Мб |
237 Character Movement vs Rotation.mp3 |
21.05Мб |
237 Character Movement vs Rotation.mp4 |
94.08Мб |
238 Control Rotation for Aim.mp3 |
13.39Мб |
238 Control Rotation for Aim.mp4 |
86.54Мб |
239 Behaviour Tree Decorators.mp3 |
14.21Мб |
239 Behaviour Tree Decorators.mp4 |
77.67Мб |
24. Including Our Own Header File.mp3 |
22.03Мб |
240 Behaviour Tree Services.mp3 |
14.62Мб |
240 Behaviour Tree Services.mp4 |
79.59Мб |
241 Tweaking AI Behaviour.mp3 |
6.99Мб |
241 Tweaking AI Behaviour.mp4 |
40.81Мб |
242 Debugging AI Behaviour.mp3 |
15.65Мб |
242 Debugging AI Behaviour.mp4 |
123.60Мб |
243 Refactoring to a Gun Actor.mp3 |
16.70Мб |
243 Refactoring to a Gun Actor.mp4 |
80.51Мб |
244 Attaching Actors to Components.mp3 |
16.01Мб |
244 Attaching Actors to Components.mp4 |
78.18Мб |
245 Configuring the Gun.mp3 |
11.28Мб |
245 Configuring the Gun.mp4 |
60.94Мб |
246 Moving Files from LFS to Git.mp3 |
16.31Мб |
246 Moving Files from LFS to Git.mp4 |
60.31Мб |
247 To LFS or Not to LFS.mp3 |
14.79Мб |
247 To LFS or Not to LFS.mp4 |
49.12Мб |
248 Child Actor Components.mp3 |
10.72Мб |
248 Child Actor Components.mp4 |
221.21Мб |
249 Introduction to Inverse Kinematics.mp3 |
9.60Мб |
249 Introduction to Inverse Kinematics.mp4 |
32.73Мб |
25. Instantiating Your Class.mp3 |
16.03Мб |
250 Inverse Kinematics with Animations.mp3 |
10.97Мб |
250 Inverse Kinematics with Animations.mp4 |
169.66Мб |
26. Writing And Using Getter Methods.mp3 |
20.63Мб |
27. Introducing The Const Keyword.mp3 |
12.87Мб |
28. Constructors For Initialisation.mp3 |
17.95Мб |
280 Bonus Lecture - Our Other Courses.mp4 |
9.93Мб |
29. Pseudocode Programming.mp3 |
20.89Мб |
30. Using using forType Aliases.mp3 |
22.17Мб |
31. Using struct for Simple Types.mp3 |
23.37Мб |
32. Using if Statements in C++.mp3 |
28.24Мб |
33. Debugging 101.mp3 |
21.24Мб |
34. A Place for Everything.mp3 |
16.26Мб |
35. Introducing enumerations.mp3 |
22.73Мб |
36. Writing Error Checking Code.mp3 |
21.26Мб |
37. Using switch Statements.mp3 |
27.39Мб |
38. Warm Fuzzy Feelings.mp3 |
14.94Мб |
39. Handling Game Win Condition.mp3 |
18.26Мб |
40. Win Or Lose Screen.mp3 |
14.02Мб |
41. Introducing Big O notation.mp3 |
27.07Мб |
42. TMAP and map Data Structures.mp3 |
25.56Мб |
43. Range-based for Loop.mp3 |
19.63Мб |
44. Design a Helper Function.mp3 |
19.20Мб |
45. Playtesting Yor Game.mp3 |
17.75Мб |
46. Difficulty & Play Tuning.mp3 |
21.95Мб |
47. Polishing & Packaging.mp3 |
19.66Мб |
48. Section Wrap-Up.mp3 |
2.96Мб |
49. Intro, Notes & Section Assets.mp3 |
5.06Мб |
50. Game Design Document (GDD).mp3 |
10.52Мб |
51. Version Control 101.mp3 |
16.10Мб |
52. Ignoring Unreal Derived Files.mp3 |
20.05Мб |
53. Your First .gitignore For Unreal.mp3 |
25.02Мб |
54. Getting to Know Unreal's Editor.mp3 |
19.21Мб |
55. A Pointers Primer.mp3 |
12.98Мб |
56. Unreal's Class System.mp3 |
29.25Мб |
57. Runtime Message for Feedback.mp3 |
15.31Мб |
58. Accessing Object Names.mp3 |
22.72Мб |
59. Getting Transforms In C++.mp3 |
17.45Мб |
60. Moving Objects In C++.mp3 |
26.54Мб |
61. Laying Out Geometry.mp3 |
33.10Мб |
62. Applying Materials.mp3 |
19.79Мб |
63. Macros Starting With UPPROPERTY.mp3 |
20.20Мб |
64. Using Trigger Volumes.mp3 |
23.46Мб |
65. Unreal's PlayerController.mp3 |
23.93Мб |
66. Using Collision Volumes.mp3 |
20.94Мб |
67. Using GetTimeSeconds().mp3 |
26.25Мб |
68. Grabbing System Overview.mp3 |
12.67Мб |
69. Modifying the Default Pawn Actor.mp3 |
17.10Мб |
70. Inherit Game Mode Blueprint.mp3 |
16.24Мб |
71. Getting Player Viewpoint.mp3 |
29.10Мб |
72. Using DrawDebugLine.mp3 |
26.38Мб |
73. Line Tracing AKA Ray-Casting.mp3 |
18.80Мб |
74. LineTracesingleByObjectType().mp3 |
27.58Мб |
75. REFERENCE & POINTERS.mp3 |
13.39Мб |
76. Resetting Your Unreal Project.mp3 |
15.28Мб |
77. Using FindComponentByClass().mp3 |
20.74Мб |
78. Introcucing Input Binding.mp3 |
26.35Мб |
79. Accessors & Memory Layout.mp3 |
21.56Мб |
80. Reducing Code in Hot Loops.mp3 |
31.68Мб |
81. Using Physics Handles.mp3 |
28.63Мб |
82. Refactoring Rules.mp3 |
28.45Мб |
83. Introducing Unreal's TArray.mp3 |
27.77Мб |
84. Iterating over TArray with for.mp3 |
17.59Мб |
85. Debugging Game Issues.mp3 |
18.25Мб |
86. Managing Texture Tiling.mp3 |
20.19Мб |
87. Pointer Protection Process.mp3 |
26.49Мб |
88. Exposing Events to Blueprint.mp3 |
26.59Мб |
89. Using Blueprint Timeline.mp3 |
23.96Мб |
90. Everything in its Place.mp3 |
26.16Мб |
91. Using Variables in Blueprint.mp3 |
19.68Мб |
92. SFX & Audio Clips.mp3 |
14.90Мб |
93. Section Wrap Up.mp3 |
4.64Мб |
94. Intro, Notes & Section Assets.mp3 |
2.58Мб |
95. Game Design Document (GDD).mp3 |
14.10Мб |
96. Setting Up a GitHub “Repo”.mp3 |
24.44Мб |
97. Creating & Deleting Landscapes.mp3 |
23.02Мб |
98. Landscape Setup & Scaling.mp3 |
28.07Мб |
99. A Landscaping Process.mp3 |
23.53Мб |
BT12-TankParts.zip |
668.87Кб |
BT17-Firing-M1A1-tank-in-Djibouti.jpg |
4.39Мб |
BT86-mortar-placeholder.zip |
102.33Кб |
BT98-Student-AutoMortars.zip |
413.26Кб |
Chris-Folea-MountainRange3.png |
13.32Мб |
door-lock.wav |
98.15Кб |
gitignore.zip |
250б |
UnrealCourse.com-Section-2-Slides-v.9.pdf |
834.19Кб |
Unreal-IS02-Intro-Notes-Assets.pdf |
518.73Кб |