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Название [Udemy] Learn to Code by Making Games The Unreal Engine Developer
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Размер 58.12Гб

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001 Promo Video.mp3 3.39Мб
001 Promo Video.mp4 66.75Мб
001 Section End QUIZ.html 11.71Кб
002 Mid Section Quiz.html 14.52Кб
002 Welcome to the Course.mp3 6.46Мб
002 Welcome to the Course.mp4 21.50Мб
002 Welcome to the Course-EN.srt 5.21Кб
002 Welcome to the Course-ES.srt 4.68Кб
003 Mid Section Quiz.html 13.59Кб
003 Setup Visual Studio or XCode.mp3 7.45Мб
003 Setup Visual Studio or XCode.mp4 11.58Мб
003 Setup Visual Studio or XCode-EN.srt 6.09Кб
004 Mid Section Quiz.html 12.13Кб
004 Unreal Development Environment.mp3 17.00Мб
004 Unreal Development Environment.mp4 17.59Мб
004 Unreal Development Environment-EN.srt 13.49Кб
004 Unreal Development Environment-ES.srt 11.61Кб
005 End Of Section Quiz.html 9.21Кб
005 Intro to Visual Studio 2015 on PC.mp3 13.12Мб
005 Intro to Visual Studio 2015 on PC.mp4 12.92Мб
005 Intro to Visual Studio 2015 on PC-EN.srt 9.93Кб
005 Intro to Visual Studio 2015 on PC-ES.srt 8.70Кб
006 Intro to Xcode on MacOS.mp3 10.09Мб
006 Intro to Xcode on MacOS.mp4 11.68Мб
006 Intro to Xcode on MacOS-EN.srt 7.71Кб
006 Mid Section Quiz.html 14.62Кб
007 How to Ask Good Questions.mp3 22.36Мб
007 How to Ask Good Questions.mp4 52.83Мб
007 How to Ask Good Questions-EN.srt 17.03Кб
007 Mid Section Quiz.html 11.02Кб
008 A Quick Tour of Unreal Editor.mp3 6.23Мб
008 A Quick Tour of Unreal Editor.mp4 32.23Мб
008 A Quick Tour of Unreal Editor-EN.srt 17.77Кб
008 Mid Section Quiz.html 13.07Кб
009 A Note On Unreal Version.html 477б
009 Mid Section Quiz.html 12.54Кб
010 Section 1 Wrap-Up.mp4 20.91Мб
010 Section 1 Wrap-Up-EN.srt 5.01Кб
010 Section End Quiz.html 5.93Кб
011 Intro Notes Section 2 Assets.mp4 54.32Мб
011 Intro Notes Section 2 Assets-EN.srt 5.56Кб
011 Mid Section Quiz.html 11.42Кб
012 Mid Section Quiz.html 12.08Кб
012 S02 Game Design Document GDD.mp4 63.44Мб
012 S02 Game Design Document GDD-EN.srt 13.21Кб
013 How Solutions Projects Relate.mp4 57.59Мб
013 How Solutions Projects Relate-EN.srt 15.15Кб
013 Mid Section Quiz.html 13.25Кб
014 C Function Syntax.mp4 54.91Мб
014 C Function Syntax-EN.srt 13.71Кб
014 Mid Section Quiz.html 13.49Кб
015 Mid Section Quiz.html 14.21Кб
015 Using include and Namespaces.mp4 27.09Мб
015 Using include and Namespaces-EN.srt 19.06Кб
016 Magic Numbers and Constants.mp4 19.76Мб
016 Magic Numbers and Constants-EN.srt 12.33Кб
016 Mid Section Quiz.html 14.07Кб
017 Mid Section Quiz.html 13.41Кб
017 Variables and cin for Input.mp4 70.85Мб
017 Variables and cin for Input-EN.srt 16.91Кб
018 Mid Section Quiz.html 14.54Кб
018 Using getline.mp4 53.71Мб
018 Using getline-EN.srt 8.38Кб
019 Mid Section Quiz.html 13.63Кб
019 Simplifying With Functions.mp4 34.89Мб
019 Simplifying With Functions-EN.srt 18.84Кб
020 End of Section Quiz.html 9.27Кб
020 Iterating With For While Loops.mp4 65.40Мб
020 Iterating With For While Loops-EN.srt 13.50Кб
021 Clarity is Worth Fighting For.mp4 75.58Мб
021 Clarity is Worth Fighting For-EN.srt 17.95Кб
021 Mid Section Quiz.html 1.49Кб
022 Booleans and comparisons.mp4 73.98Мб
022 Booleans and comparisons-EN.srt 17.19Кб
022 Mid Section Quiz.html 1.49Кб
023 Mid Section Quiz.html 1.49Кб
023 Using do and while in C.mp4 20.16Мб
024 Introducing Classes.mp4 56.61Мб
024 Introducing Classes-EN.srt 5.18Кб
024 Mid Section Quiz.html 1.49Кб
025 Mid Section Quiz.html 1.49Кб
025 Using Header Files as Contracts.mp4 69.19Мб
025 Using Header Files as Contracts-EN.srt 19.37Кб
026 Including Our Own Header File.mp4 29.87Мб
026 Mid Section Quiz.html 1.49Кб
027 Instantiating Your Class.mp4 52.94Мб
027 Instantiating Your Class-EN.srt 11.70Кб
027 Mid Section Quiz.html 1.49Кб
028 Writing Using Getter Methods.mp4 71.19Мб
028 Writing Using Getter Methods-EN.srt 14.56Кб
029 Introducing the Const Keyword.mp4 49.37Мб
029 Introducing the Const Keyword-EN.srt 9.18Кб
030 Constructors For Initialisation.mp4 62.53Мб
030 Constructors For Initialisation-EN.srt 12.49Кб
031 Pseudocode Programming.mp4 25.41Мб
032 Using using for Type Aliases.mp4 81.95Мб
032 Using using for Type Aliases-EN.srt 14.81Кб
033 Using struct for Simple Types.mp4 54.78Мб
033 Using struct for Simple Types-EN.srt 16.36Кб
034 Using if Statements in C.mp4 34.74Мб
035 Debugging 101.mp4 74.52Мб
035 Debugging 101-EN.srt 12.84Кб
036 A Place for Everything.mp4 59.87Мб
036 A Place for Everything-EN.srt 11.98Кб
037 Introducing enumerations.mp4 76.19Мб
037 Introducing enumerations-EN.srt 16.78Кб
038 Writing Error Checking Code.mp4 71.93Мб
038 Writing Error Checking Code-EN.srt 14.60Кб
039 Using switch Statements.mp4 105.45Мб
039 Using switch Statements-EN.srt 18.94Кб
040 Warm Fuzzy Feelings.mp4 59.93Мб
040 Warm Fuzzy Feelings-EN.srt 11.09Кб
041 Handling Game Win Condition.mp4 62.83Мб
041 Handling Game Win Condition-EN.srt 12.23Кб
042 Win or Lose Screen.mp4 49.56Мб
042 Win or Lose Screen-EN.srt 9.29Кб
043 Introducing Big O Notation.mp4 146.72Мб
043 Introducing Big O Notation-EN.srt 17.60Кб
044 TMap and map Data Structures.mp4 98.91Мб
044 TMap and map Data Structures-EN.srt 18.57Кб
045 Range-based for Loop.mp4 75.70Мб
045 Range-based for Loop-EN.srt 14.12Кб
046 Design a Helper Function.mp4 64.89Мб
046 Design a Helper Function-EN.srt 13.67Кб
047 Playtesting Your Game.mp4 69.54Мб
047 Playtesting Your Game-EN.srt 12.25Кб
048 Difficulty Play Tuning.mp4 80.92Мб
048 Difficulty Play Tuning-EN.srt 15.53Кб
049 Polishing Packaging.mp4 71.05Мб
049 Polishing Packaging-EN.srt 14.07Кб
050 Section 2 Wrap-Up.mp4 21.80Мб
050 Section 2 Wrap-Up-EN.srt 2.19Кб
051 Intro Notes Section 3 Assets.mp4 53.79Мб
051 Intro Notes Section 3 Assets-EN.srt 3.58Кб
052 S03 Game Design Document GDD.mp4 37.69Мб
052 S03 Game Design Document GDD-EN.srt 7.92Кб
053 Version Control 101.mp4 59.42Мб
053 Version Control 101-EN.srt 11.82Кб
054 Ignoring Unreal Derived Files.mp4 70.35Мб
054 Ignoring Unreal Derived Files-EN.srt 14.95Кб
055 Your First .gitignore for Unreal.mp4 48.73Мб
055 Your First .gitignore for Unreal-EN.srt 17.10Кб
056 Getting to Know Unreals Editor.mp4 275.49Мб
056 Getting to Know Unreals Editor-EN.srt 14.47Кб
057 A Pointers Primer.mp4 97.96Мб
057 A Pointers Primer-EN.srt 9.89Кб
058 Unreals Class System.mp4 152.46Мб
058 Unreals Class System-EN.srt 21.18Кб
059 Runtime Messages for Feedback.mp4 93.15Мб
059 Runtime Messages for Feedback-EN.srt 10.90Кб
060 Accessing Object Names.mp4 214.70Мб
060 Accessing Object Names-EN.srt 16.57Кб
061 Getting Transforms in C.mp4 179.13Мб
061 Getting Transforms in C-EN.srt 11.33Кб
062 Moving Objects With C.mp4 49.41Мб
062 Moving Objects With C-EN.srt 20.15Кб
063 Laying Out Geometry.mp4 223.81Мб
063 Laying Out Geometry-EN.srt 24.02Кб
064 Applying Materials.mp4 192.11Мб
064 Applying Materials-EN.srt 14.98Кб
065 Macros Starting with UPROPERTY.mp4 281.85Мб
065 Macros Starting with UPROPERTY-EN.srt 16.59Кб
066 Using Trigger Volumes.mp4 170.80Мб
066 Using Trigger Volumes-EN.srt 16.56Кб
067 Unreals PlayerController.mp4 171.55Мб
067 Unreals PlayerController-EN.srt 18.14Кб
068 Using Collision Volumes.mp4 69.66Мб
068 Using Collision Volumes-EN.srt 15.67Кб
069 Using GetTimeSeconds.mp4 200.28Мб
069 Using GetTimeSeconds-EN.srt 18.59Кб
070 Grabbing System Overview.mp4 95.17Мб
070 Grabbing System Overview-EN.srt 9.67Кб
071 Modifying the Default Pawn Actor.mp4 136.30Мб
071 Modifying the Default Pawn Actor-EN.srt 12.52Кб
072 Inherit Game Mode Blueprint.mp4 118.92Мб
072 Inherit Game Mode Blueprint-EN.srt 11.42Кб
073 Getting Player Viewpoint.mp4 168.33Мб
073 Getting Player Viewpoint-EN.srt 20.81Кб
074 Using DrawDebugLine.mp4 181.98Мб
074 Using DrawDebugLine-EN.srt 20.47Кб
075 Line Tracing AKA Ray-Casting.mp4 156.67Мб
075 Line Tracing AKA Ray-Casting-EN.srt 17.68Кб
076 LineTraceSingleByObjectType.mp4 284.58Мб
076 LineTraceSingleByObjectType-EN.srt 19.28Кб
077 REFERENCES POINTERS.mp4 36.89Мб
078 Resetting Your Unreal Project.mp4 110.33Мб
078 Resetting Your Unreal Project-EN.srt 11.31Кб
079 Using FindComponentByClass.mp4 252.73Мб
079 Using FindComponentByClass-EN.srt 14.20Кб
080 Introducing Input Binding.mp4 293.74Мб
080 Introducing Input Binding-EN.srt 19.13Кб
081 Accessors Memory Layout.mp4 134.88Мб
081 Accessors Memory Layout-EN.srt 15.33Кб
082 Reducing Code in Hot Loops.mp4 55.48Мб
083 Using Physics Handles.mp4 194.96Мб
083 Using Physics Handles-EN.srt 20.30Кб
084 Refactoring Rules.mp4 163.30Мб
084 Refactoring Rules-EN.srt 19.83Кб
085 Introducing Unreals TArray.mp4 166.67Мб
085 Introducing Unreals TArray-EN.srt 19.52Кб
086 Iterating over TArray with for.mp4 52.20Мб
086 Iterating over TArray with for-EN.srt 12.72Кб
087 Debugging Game Issues.mp4 150.74Мб
087 Debugging Game Issues-EN.srt 13.51Кб
088 Managing Texture Tiling.mp4 332.90Мб
088 Managing Texture Tiling-EN.srt 14.39Кб
089 Pointer Protection Process.mp4 182.16Мб
089 Pointer Protection Process-EN.srt 18.38Кб
09. Intro, Notes & section Assets.mp3 7.02Мб
090 Exposing Events to Blueprint.mp4 174.87Мб
090 Exposing Events to Blueprint-EN.srt 18.84Кб
091 Using Blueprint Timeline.mp4 150.37Мб
091 Using Blueprint Timeline-EN.srt 17.32Кб
092 Everything in its Place.mp4 403.88Мб
092 Everything in its Place-EN.srt 18.94Кб
093 Using Variables in Blueprint.mp4 175.34Мб
093 Using Variables in Blueprint-EN.srt 14.15Кб
094 SFX Audio Clips.mp4 253.69Мб
094 SFX Audio Clips-EN.srt 11.03Кб
095 Section 3 Wrap-Up.mp4 39.99Мб
095 Section 3 Wrap-Up-EN.srt 3.51Кб
096 Intro Notes Section 4 Assets.mp4 36.28Мб
096 Intro Notes Section 4 Assets-EN.srt 1.86Кб
097 S04 Game Design Document GDD.mp4 219.94Мб
097 S04 Game Design Document GDD-EN.srt 10.94Кб
098 Setting Up a GitHub Repo.mp4 166.66Мб
098 Setting Up a GitHub Repo-EN.srt 16.97Кб
099 Creating Deleting Landscapes.mp4 358.03Мб
099 Creating Deleting Landscapes-EN.srt 17.19Кб
10. Game Design Document.mp3 15.90Мб
100. Upgrading Engine Version.mp3 13.30Мб
100 Landscape Setup Scaling.mp4 453.60Мб
100 Landscape Setup Scaling-EN.srt 20.67Кб
101. Using Landscape Layers.mp3 27.63Мб
101 A Landscaping Process.mp4 380.57Мб
101 A Landscaping Process-EN.srt 18.62Кб
102. Flat Shading Low Poly Landscapes.mp3 28.69Мб
102 Upgrading Engine Version.mp4 141.45Мб
102 Upgrading Engine Version-EN.srt 10.19Кб
103. More Landscaping tools.mp3 27.87Мб
103 Using Landscape Layers.mp4 63.59Мб
104. Tank Control System.mp3 17.25Мб
104 Flat Shading Low Poly Landscapes.mp4 460.19Мб
104 Flat Shading Low Poly Landscapes-EN.srt 21.17Кб
105. Actors from Multiple Meshes.mp3 30.95Мб
105 More Landscaping Tools.mp4 460.49Мб
105 More Landscaping Tools-EN.srt 20.53Кб
106. Configuring a Tank.mp3 21.11Мб
106 Tank Control System.mp4 264.54Мб
106 Tank Control System-EN.srt 14.04Кб
107. 3rd Person Camera Control.mp3 32.67Мб
107 Actors from Multiple Meshes.mp4 429.91Мб
107 Actors from Multiple Meshes-EN.srt 22.33Кб
108. Fixing 3rd Person Camera Rotation.mp3 18.55Мб
108 Configuring a Tank.mp4 343.03Мб
108 Configuring a Tank-EN.srt 15.26Кб
109. User Interface (UI) in Unreal.mp3 20.17Мб
109 3rd Person Camera Control.mp4 473.13Мб
109 3rd Person Camera Control-EN.srt 23.80Кб
11. How Solutions And Projects Relate.mp3 20.48Мб
110. Main Menu Screens.mp3 20.69Мб
110 Fixing 3rd Person Camera Rotation.mp4 294.59Мб
110 Fixing 3rd Person Camera Rotation-EN.srt 13.19Кб
111. UI Scale Box, Buttons & Mouse.mp3 25.71Мб
111 User Interface UI in Unreal.mp4 329.95Мб
111 User Interface UI in Unreal-EN.srt 14.57Кб
112. Controller Ready Navigation.mp3 19.28Мб
112 Main Menu Screens.mp4 287.57Мб
112 Main Menu Screens-EN.srt 14.68Кб
113. Trial Packaging Your Game.mp3 16.33Мб
113 UI Scale Box Buttons Mouse.mp4 422.97Мб
113 UI Scale Box Buttons Mouse-EN.srt 19.26Кб
114. Delegating to Components.mp3 25.97Мб
114 Controller Ready Navigation.mp4 316.96Мб
114 Controller Ready Navigation-EN.srt 14.08Кб
115. Using virtual and override.mp3 32.23Мб
115 Trial Packaging Your Game.mp4 262.11Мб
115 Trial Packaging Your Game-EN.srt 12.11Кб
116. Creating an AI Controller Class.mp3 25.05Мб
116 Delegating to Components.mp4 338.38Мб
116 Delegating to Components-EN.srt 18.78Кб
117. Get the Player Controller with C++.mp3 20.76Мб
117 Using virtual and override.mp4 430.07Мб
117 Using virtual and override-EN.srt 22.67Кб
118. Add Tick() to PlayerController.mp3 27.12Мб
118 Creating an AI Controller Class.mp4 421.76Мб
118 Creating an AI Controller Class-EN.srt 18.66Кб
119. Creating an Out Parameter Method.mp3 27.84Мб
119 Get the Player Controller with C.mp4 39.85Мб
119 Get the Player Controller with C-EN.srt 15.85Кб
12. C++ Function Syntax.mp3 18.06Мб
120. Finding Screen Pixel Coordinates.mp3 31.62Мб
120 Add Tick to PlayerController.mp4 303.07Мб
120 Add Tick to PlayerController-EN.srt 19.48Кб
121. Using DeprojectScreenToWorld.mp3 29.35Мб
121 Creating an Out Parameter Method.mp4 304.01Мб
121 Creating an Out Parameter Method-EN.srt 20.42Кб
122. Using LineTraceSingleByChannel().mp3 35.28Мб
122 Finding Screen Pixel Coordinates.mp4 67.68Мб
122 Finding Screen Pixel Coordinates-EN.srt 22.09Кб
123. Unify Player & AI Aiming.mp3 24.29Мб
123 Using DeprojectScreenToWorld.mp4 364.43Мб
123 Using DeprojectScreenToWorld-EN.srt 20.63Кб
124. Create Default Sub Objects in C++.mp3 27.76Мб
124 Using LineTraceSingleByChannel.mp4 426.35Мб
124 Using LineTraceSingleByChannel-EN.srt 24.84Кб
125. BlueprintCallable().mp3 29.94Мб
125 Unify Player AI Aiming.mp4 334.80Мб
125 Unify Player AI Aiming-EN.srt 17.44Кб
126. SuggestProjectileVelocity().mp3 27.24Мб
126 Create Default Sub Objects in C.mp4 292.02Мб
126 Create Default Sub Objects in C-EN.srt 20.18Кб
127. Predict Projectile Landing Point.mp3 28.09Мб
127 BlueprintCallable.mp4 348.33Мб
127 BlueprintCallable-EN.srt 22.22Кб
128. Using FRotators in Unreal.mp3 25.14Мб
128 SuggestProjectileVelocity.mp4 333.51Мб
128 SuggestProjectileVelocity-EN.srt 20.46Кб
129. The C++ Compilation Process.mp3 17.04Мб
129 Predict Projectile Landing Point.mp4 323.41Мб
129 Predict Projectile Landing Point-EN.srt 19.60Кб
13. Using, #include And Namespaces.mp3 25.03Мб
130. Using Forward Declarations.mp3 29.43Мб
130 Using FRotators in Unreal.mp4 245.24Мб
130 Using FRotators in Unreal-EN.srt 17.63Кб
131. BlueprintSpawnableComponent().mp3 25.05Мб
131 Using Forward Declarations.mp4 51.24Мб
131 Using Forward Declarations-EN.srt 20.15Кб
132. Review Our Execution Flow.mp3 31.11Мб
132 BlueprintSpawnableComponent.mp4 285.91Мб
132 BlueprintSpawnableComponent-EN.srt 17.19Кб
133. How to Report Bugs.mp3 24.71Мб
133 The C Compilation Process.mp4 220.67Мб
133 The C Compilation Process-EN.srt 12.55Кб
134. Using Clamp() to Limit Values.mp3 32.74Мб
134 Review Our Execution Flow.mp4 421.15Мб
134 Review Our Execution Flow-EN.srt 22.14Кб
135. CHALLENGE - Turret Rotation.mp3 29.15Мб
135 How to Report Bugs.mp4 325.08Мб
135 How to Report Bugs-EN.srt 17.70Кб
136. CHALLENGE - Turret Rotation Pt.2.mp3 26.40Мб
136 Using Clamp to Limit Values.mp4 494.96Мб
136 Using Clamp to Limit Values-EN.srt 23.43Кб
137. Setting Up Projectiles.mp3 24.22Мб
137 CHALLENGE - Turret Rotation.mp4 49.54Мб
138. Upgrading to Unreal 4.12.mp3 25.35Мб
138 CHALLENGE - Turret Rotation Pt.2.mp4 412.34Мб
138 CHALLENGE - Turret Rotation Pt.2-EN.srt 18.08Кб
139. Working Round Awkward Bugs.mp3 31.91Мб
139 Setting Up Projectiles.mp4 305.65Мб
139 Setting Up Projectiles-EN.srt 17.95Кб
14. Magic Numbers And Constants.mp3 16.83Мб
140. Using SpawnActor() to Spawn.mp3 26.57Мб
140 Upgrading to Unreal 4.12.mp4 317.37Мб
140 Upgrading to Unreal 4.12-EN.srt 18.44Кб
141. Projectile Movement Components.mp3 25.60Мб
141 Working Round Awkward Bugs.mp4 509.65Мб
141 Working Round Awkward Bugs-EN.srt 23.92Кб
142. Making AI Tanks Fire.mp3 22.34Мб
142 Using SpawnActor to Spawn.mp4 305.74Мб
142 Using SpawnActor to Spawn-EN.srt 18.32Кб
143. EditAnywhere vs EditDefaultsOnly.mp3 19.76Мб
143 Projectile Movement Components.mp4 267.30Мб
143 Projectile Movement Components-EN.srt 17.97Кб
144. Adding a Quit Button.mp3 25.41Мб
144 Making AI Tanks Fire.mp4 234.15Мб
144 Making AI Tanks Fire-EN.srt 15.28Кб
145. Setup Track Throttles.mp3 28.68Мб
145 EditAnywhere vs EditDefaultsOnly.mp4 305.37Мб
145 EditAnywhere vs EditDefaultsOnly-EN.srt 14.08Кб
146. ApplyForceAtLocation() in Action.mp3 27.58Мб
146 Adding a Quit Button.mp4 409.43Мб
146 Adding a Quit Button-EN.srt 18.41Кб
147. Physics Materials & Friction.mp3 31.76Мб
147 Setup Track Throttles.mp4 327.38Мб
147 Setup Track Throttles-EN.srt 19.68Кб
148. Fly-by-Wire Control System.mp3 20.23Мб
148 ApplyForceAtLocation in Action.mp4 334.98Мб
148 ApplyForceAtLocation in Action-EN.srt 19.91Кб
149. Using BlueprintReadOnly.mp3 29.23Мб
149 Physics Materials Friction.mp4 481.98Мб
149 Physics Materials Friction-EN.srt 23.70Кб
15. Variables And cin for Input.mp3 22.91Мб
150. A Better Component Architecture.mp3 27.64Мб
150 Fly-by-Wire Control System.mp4 286.72Мб
150 Fly-by-Wire Control System-EN.srt 15.00Кб
151. Completing Manual Tank Movement.mp3 25.53Мб
151 Using BlueprintReadOnly.mp4 313.76Мб
151 Using BlueprintReadOnly-EN.srt 20.74Кб
152. Introducing AI Pathfinding.mp3 27.59Мб
152 A Better Component Architecture.mp4 388.25Мб
152 A Better Component Architecture-EN.srt 19.82Кб
153. Dissecting RequestDirectMove().mp3 28.59Мб
153 Completing Manual Tank Movement.mp4 336.99Мб
153 Completing Manual Tank Movement-EN.srt 18.66Кб
154. DotProduct() Vector Operator.mp3 28.63Мб
154 Introducing AI Pathfinding.mp4 433.43Мб
154 Introducing AI Pathfinding-EN.srt 21.50Кб
155. CrossProduct() Vector Operator.mp3 31.38Мб
155 Dissecting RequestDirectMove.mp4 372.34Мб
155 Dissecting RequestDirectMove-EN.srt 20.03Кб
156. Finalising Your Class Code.mp3 21.69Мб
156 DotProduct Vector Operator.mp4 487.43Мб
156 DotProduct Vector Operator-EN.srt 20.40Кб
157. How to Use Blueprint Variables.mp3 23.30Мб
157 CrossProduct Vector Operator.mp4 542.46Мб
157 CrossProduct Vector Operator-EN.srt 22.68Кб
158. Using Enum(erations) in UE4.mp3 27.70Мб
158 Finalising Your Class Code.mp4 359.80Мб
158 Finalising Your Class Code-EN.srt 15.66Кб
159. Refactoring our Aiming Component.mp3 34.06Мб
159 How to Use Blueprint Variables.mp4 363.33Мб
159 How to Use Blueprint Variables-EN.srt 17.30Кб
16. Using getline().mp3 11.60Мб
160. Attaching a Debugger to Unreal.mp3 16.86Мб
160 Using Enumerations in UE4.mp4 382.59Мб
160 Using Enumerations in UE4-EN.srt 19.94Кб
161. Constructor & Begin Play Timing.mp3 27.39Мб
161 Refactoring our Aiming Component.mp4 373.55Мб
161 Refactoring our Aiming Component-EN.srt 25.49Кб
162. Decoupling Your Architecture.mp3 20.68Мб
162 Attaching a Debugger to Unreal.mp4 261.71Мб
162 Attaching a Debugger to Unreal-EN.srt 12.79Кб
163. BlueprintImplementableEvent.mp3 26.01Мб
163 Constructor Begin Play Timing.mp4 440.54Мб
163 Constructor Begin Play Timing-EN.srt 20.77Кб
164. Using the ensure Assertion.mp3 21.85Мб
164 Decoupling Your Architecture.mp4 314.75Мб
164 Decoupling Your Architecture-EN.srt 15.37Кб
165. Dependency Mapping.mp3 22.63Мб
165 BlueprintImplementableEvent.mp4 319.98Мб
165 BlueprintImplementableEvent-EN.srt 18.85Кб
166. Talking Head - Real World Skills.mp3 5.70Мб
166 Using the ensure Assertion.mp4 292.40Мб
166 Using the ensure Assertion-EN.srt 15.51Кб
167. Starting From Green.mp3 25.58Мб
167 Dependency Mapping.mp4 333.05Мб
167 Dependency Mapping-EN.srt 17.02Кб
168. Aiming Without the Tank.mp3 31.96Мб
168 Talking Head - Real World Skills.mp4 45.93Мб
168 Talking Head - Real World Skills-EN.srt 4.45Кб
169. Finishing our Refactoring.mp3 32.22Мб
169 Starting From Green.mp4 391.28Мб
169 Starting From Green-EN.srt 19.03Кб
17. Simplifying With Functions.mp3 24.30Мб
170. Adding TickComponent() Back.mp3 30.00Мб
170 Aiming Without the Tank.mp4 396.74Мб
170 Aiming Without the Tank-EN.srt 22.79Кб
171. Are Two Floats Equal.mp3 26.70Мб
171 Finishing our Refactoring.mp4 479.07Мб
171 Finishing our Refactoring-EN.srt 23.25Кб
172. Programmatic Sideways Friction.mp3 32.97Мб
172 Adding TickComponent Back.mp4 423.81Мб
172 Adding TickComponent Back-EN.srt 21.14Кб
173. OnComponentHit Event in 4.12.mp3 19.71Мб
173 Are Two Floats Equal.mp4 395.95Мб
174. Avoiding Boolean Flags.mp3 30.47Мб
174 Programmatic Sideways Friction.mp4 83.83Мб
174 Programmatic Sideways Friction-EN.srt 23.40Кб
175. Improving Tank Aiming.mp3 24.72Мб
175 OnComponentHit Event in 4.12.mp4 244.59Мб
175 OnComponentHit Event in 4.12-EN.srt 14.41Кб
176. Tweaking Tank AI.mp3 28.01Мб
176 Avoiding Boolean Flags.mp4 490.14Мб
176 Avoiding Boolean Flags-EN.srt 23.05Кб
177. Making an Ammo Display.mp3 32.95Мб
177 Improving Tank Aiming.mp4 424.73Мб
177 Improving Tank Aiming-EN.srt 19.20Кб
178. Making an AutoMortar.mp3 32.43Мб
178 Tweaking Tank AI.mp4 465.76Мб
178 Tweaking Tank AI-EN.srt 20.27Кб
179. Using the Reference Viewer.mp3 31.47Мб
179 Making an Ammo Display.mp4 547.01Мб
179 Making an Ammo Display-EN.srt 23.38Кб
18. Iterating With For & While Loops.mp3 18.65Мб
180. Preparing for Particles.mp3 30.62Мб
180 Making an AutoMortar.mp4 483.85Мб
180 Making an AutoMortar-EN.srt 23.62Кб
181. Introducing Particle Systems.mp3 36.41Мб
181 Using the Reference Viewer.mp4 424.45Мб
181 Using the Reference Viewer-EN.srt 23.30Кб
182. Particle Bounding Boxes.mp3 15.16Мб
182 Preparing for Particles.mp4 386.99Мб
182 Preparing for Particles-EN.srt 22.20Кб
183. Using FAttachmentTransformRules.mp3 37.65Мб
183 Introducing Particle Systems.mp4 599.45Мб
183 Introducing Particle Systems-EN.srt 27.47Кб
184. Radial Forces & Caching.mp3 32.83Мб
184 Particle Bounding Boxes.mp4 250.21Мб
184 Particle Bounding Boxes-EN.srt 11.59Кб
185. Using GetTimerManager().mp3 23.48Мб
185 Using FAttachmentTransformRules.mp4 568.81Мб
185 Using FAttachmentTransformRules-EN.srt 27.12Кб
186. Using TakeDamage() on Actors.mp3 36.15Мб
186 Radial Forces Caching.mp4 536.32Мб
186 Radial Forces Caching-EN.srt 23.59Кб
187. BlueprintPure & Health Bars.mp3 32.39Мб
187 Using GetTimerManager.mp4 315.60Мб
187 Using GetTimerManager-EN.srt 17.48Кб
188. The Observer Pattern.mp3 32.80Мб
188 Using TakeDamage on Actors.mp4 395.86Мб
188 Using TakeDamage on Actors-EN.srt 25.75Кб
189. Finishing Off - Part 1.mp3 34.14Мб
189 BlueprintPure Health Bars.mp4 478.79Мб
189 BlueprintPure Health Bars-EN.srt 23.44Кб
19. Clarity Is Worth Fighting For.mp3 23.64Мб
190. Finishing Off - Part 2.mp3 36.16Мб
190 The Observer Pattern.mp4 408.57Мб
190 The Observer Pattern-EN.srt 23.45Кб
191. Section 4 Wrap-Up.mp3 7.42Мб
191 Finishing Off - Part 1.mp4 538.35Мб
191 Finishing Off - Part 1-EN.srt 24.36Кб
192. Bonus - Switching Cameras.mp3 15.11Мб
192 Finishing Off - Part 2.mp4 574.56Мб
192 Finishing Off - Part 2-EN.srt 26.84Кб
193 Section 4 Wrap-Up.mp4 60.27Мб
193 Section 4 Wrap-Up-EN.srt 5.89Кб
194 Bonus - Switching Cameras.mp4 209.80Мб
194 Bonus - Switching Cameras-EN.srt 11.01Кб
195 Testing Grounds Introduction.mp3 3.47Мб
195 Testing Grounds Introduction.mp4 86.34Мб
195 Testing Grounds Introduction-EN.srt 4.47Кб
196 Testing Grounds GDD.mp3 9.51Мб
196 Testing Grounds GDD.mp4 248.97Мб
196 Testing Grounds GDD-EN.srt 11.84Кб
197 Using Git LFS Large File Support.mp3 21.17Мб
197 Using Git LFS Large File Support.mp4 304.25Мб
197 Using Git LFS Large File Support-EN.srt 27.75Кб
198 Marketing Markdown.mp3 18.27Мб
198 Marketing Markdown.mp4 431.70Мб
198 Marketing Markdown-EN.srt 22.94Кб
199 Use git clean to Revert Project.mp3 15.29Мб
199 Use git clean to Revert Project.mp4 238.20Мб
199 Use git clean to Revert Project-EN.srt 19.64Кб
20. Booleans And Comparisons.mp3 24.30Мб
200 First Person Character Overview.mp3 9.64Мб
200 First Person Character Overview.mp4 214.78Мб
200 First Person Character Overview-EN.srt 12.71Кб
201 The Third Person Character.mp3 12.72Мб
201 The Third Person Character.mp4 289.52Мб
201 The Third Person Character-EN.srt 16.28Кб
202 Introducing AI Behaviour Trees.mp3 12.15Мб
202 Introducing AI Behaviour Trees.mp4 290.32Мб
202 Introducing AI Behaviour Trees-EN.srt 15.26Кб
203 Introducing AI Blackboard Data.mp3 13.17Мб
203 Introducing AI Blackboard Data.mp4 321.89Мб
203 Introducing AI Blackboard Data-EN.srt 17.30Кб
204 Target Points and Patrol Routes.mp3 10.74Мб
204 Target Points and Patrol Routes.mp4 278.54Мб
204 Target Points and Patrol Routes-EN.srt 15.58Кб
205 Using Any Actor for Waypoints.mp3 15.67Мб
205 Using Any Actor for Waypoints.mp4 368.85Мб
205 Using Any Actor for Waypoints-EN.srt 21.27Кб
206 Options for Grouping Actors.mp3 11.81Мб
206 Options for Grouping Actors.mp4 261.17Мб
206 Options for Grouping Actors-EN.srt 15.81Кб
207 Blueprint Behaviour Tree Tasks.mp3 17.45Мб
207 Blueprint Behaviour Tree Tasks.mp4 54.42Мб
208 Modular Arithmetic Cycles.mp3 16.42Мб
208 Modular Arithmetic Cycles.mp4 457.48Мб
208 Modular Arithmetic Cycles-EN.srt 21.75Кб
209 Performance Profiling 101.mp3 13.25Мб
209 Performance Profiling 101.mp4 274.26Мб
209 Performance Profiling 101-EN.srt 16.37Кб
21. Using Do and While in C++.mp3 15.42Мб
210 C AI Behaviour Tree Tasks.mp3 14.57Мб
210 C AI Behaviour Tree Tasks.mp4 355.80Мб
210 C AI Behaviour Tree Tasks-EN.srt 20.50Кб
211 Reading Blackboard Data in C.mp3 11.78Мб
211 Reading Blackboard Data in C.mp4 231.03Мб
211 Reading Blackboard Data in C-EN.srt 15.28Кб
212 The Consequences of Inheritance.mp3 11.56Мб
212 The Consequences of Inheritance.mp4 250.28Мб
212 The Consequences of Inheritance-EN.srt 14.14Кб
213 Converting Blueprint to C.mp3 16.31Мб
213 Converting Blueprint to C.mp4 331.24Мб
213 Converting Blueprint to C-EN.srt 20.28Кб
214 Composition over Inheritance.mp3 16.36Мб
214 Composition over Inheritance.mp4 382.29Мб
214 Composition over Inheritance-EN.srt 22.76Кб
215 Talking Head What Weve Covered So Far.mp3 2.40Мб
215 Talking Head What Weve Covered So Far.mp4 30.92Мб
215 Talking Head What Weve Covered So Far-EN.srt 2.70Кб
216 How to Delete a C Class.mp3 6.47Мб
216 How to Delete a C Class.mp4 169.81Мб
216 How to Delete a C Class-EN.srt 8.78Кб
217 Instanced Materials.mp3 13.73Мб
217 Instanced Materials.mp4 383.92Мб
217 Instanced Materials-EN.srt 18.53Кб
218 Introducing AI Perception.mp3 14.14Мб
218 Introducing AI Perception.mp4 369.84Мб
219 OnTargetPerceptionUpdated Event.mp3 11.49Мб
219 OnTargetPerceptionUpdated Event.mp4 320.96Мб
22. Introducing Classes.mp3 6.83Мб
220 AI Hearing Perception in Unreal.mp3 10.31Мб
220 AI Hearing Perception in Unreal.mp4 278.63Мб
221 The Animation Starter Pack.mp3 15.83Мб
221 The Animation Starter Pack.mp4 436.97Мб
222 Changing a Characters Animation.mp3 14.86Мб
222 Changing a Characters Animation.mp4 397.66Мб
223 Customising a Character Blueprint.mp3 10.55Мб
223 Customising a Character Blueprint.mp4 270.56Мб
224 Sub Behaviour Trees.mp3 11.01Мб
224 Sub Behaviour Trees.mp4 316.03Мб
225 Talking Head - Introducing Sam.mp3 875.83Кб
225 Talking Head - Introducing Sam.mp4 14.82Мб
226 Talking Head - Refactoring Superpowers.mp3 2.48Мб
226 Talking Head - Refactoring Superpowers.mp4 26.19Мб
227 Simplifying Our Project.mp3 20.31Мб
227 Simplifying Our Project.mp4 75.71Мб
228 Renaming Moving CPP.mp3 17.54Мб
228 Renaming Moving CPP.mp4 46.28Мб
229 Solution Renaming Moving CPP.mp3 9.90Мб
229 Solution Renaming Moving CPP.mp4 51.04Мб
23. Using Header Files As Contracts.mp3 26.52Мб
230 Holding a Gun with Skeletal Sockets.mp3 16.09Мб
230 Holding a Gun with Skeletal Sockets.mp4 67.32Мб
231 Understanding Animation Blueprints.mp3 15.26Мб
231 Understanding Animation Blueprints.mp4 48.10Мб
232 Creating Animation State Machines.mp3 17.76Мб
232 Creating Animation State Machines.mp4 56.70Мб
233 Movement Blend Spaces.mp3 17.74Мб
233 Movement Blend Spaces.mp4 77.39Мб
234 Offset Animations.mp3 22.28Мб
234 Offset Animations.mp4 77.56Мб
235 Aiming Blend Spaces Offsets.mp3 7.88Мб
235 Aiming Blend Spaces Offsets.mp4 40.36Мб
236 Rotating with SetFocalPoint.mp3 8.98Мб
236 Rotating with SetFocalPoint.mp4 56.08Мб
237 Character Movement vs Rotation.mp3 21.05Мб
237 Character Movement vs Rotation.mp4 94.08Мб
238 Control Rotation for Aim.mp3 13.39Мб
238 Control Rotation for Aim.mp4 86.54Мб
239 Behaviour Tree Decorators.mp3 14.21Мб
239 Behaviour Tree Decorators.mp4 77.67Мб
24. Including Our Own Header File.mp3 22.03Мб
240 Behaviour Tree Services.mp3 14.62Мб
240 Behaviour Tree Services.mp4 79.59Мб
241 Tweaking AI Behaviour.mp3 6.99Мб
241 Tweaking AI Behaviour.mp4 40.81Мб
242 Debugging AI Behaviour.mp3 15.65Мб
242 Debugging AI Behaviour.mp4 123.60Мб
243 Refactoring to a Gun Actor.mp3 16.70Мб
243 Refactoring to a Gun Actor.mp4 80.51Мб
244 Attaching Actors to Components.mp3 16.01Мб
244 Attaching Actors to Components.mp4 78.18Мб
245 Configuring the Gun.mp3 11.28Мб
245 Configuring the Gun.mp4 60.94Мб
246 Moving Files from LFS to Git.mp3 16.31Мб
246 Moving Files from LFS to Git.mp4 60.31Мб
247 To LFS or Not to LFS.mp3 14.79Мб
247 To LFS or Not to LFS.mp4 49.12Мб
248 Child Actor Components.mp3 10.72Мб
248 Child Actor Components.mp4 221.21Мб
249 Introduction to Inverse Kinematics.mp3 9.60Мб
249 Introduction to Inverse Kinematics.mp4 32.73Мб
25. Instantiating Your Class.mp3 16.03Мб
250 Inverse Kinematics with Animations.mp3 10.97Мб
250 Inverse Kinematics with Animations.mp4 169.66Мб
26. Writing And Using Getter Methods.mp3 20.63Мб
27. Introducing The Const Keyword.mp3 12.87Мб
28. Constructors For Initialisation.mp3 17.95Мб
280 Bonus Lecture - Our Other Courses.mp4 9.93Мб
29. Pseudocode Programming.mp3 20.89Мб
30. Using using forType Aliases.mp3 22.17Мб
31. Using struct for Simple Types.mp3 23.37Мб
32. Using if Statements in C++.mp3 28.24Мб
33. Debugging 101.mp3 21.24Мб
34. A Place for Everything.mp3 16.26Мб
35. Introducing enumerations.mp3 22.73Мб
36. Writing Error Checking Code.mp3 21.26Мб
37. Using switch Statements.mp3 27.39Мб
38. Warm Fuzzy Feelings.mp3 14.94Мб
39. Handling Game Win Condition.mp3 18.26Мб
40. Win Or Lose Screen.mp3 14.02Мб
41. Introducing Big O notation.mp3 27.07Мб
42. TMAP and map Data Structures.mp3 25.56Мб
43. Range-based for Loop.mp3 19.63Мб
44. Design a Helper Function.mp3 19.20Мб
45. Playtesting Yor Game.mp3 17.75Мб
46. Difficulty & Play Tuning.mp3 21.95Мб
47. Polishing & Packaging.mp3 19.66Мб
48. Section Wrap-Up.mp3 2.96Мб
49. Intro, Notes & Section Assets.mp3 5.06Мб
50. Game Design Document (GDD).mp3 10.52Мб
51. Version Control 101.mp3 16.10Мб
52. Ignoring Unreal Derived Files.mp3 20.05Мб
53. Your First .gitignore For Unreal.mp3 25.02Мб
54. Getting to Know Unreal's Editor.mp3 19.21Мб
55. A Pointers Primer.mp3 12.98Мб
56. Unreal's Class System.mp3 29.25Мб
57. Runtime Message for Feedback.mp3 15.31Мб
58. Accessing Object Names.mp3 22.72Мб
59. Getting Transforms In C++.mp3 17.45Мб
60. Moving Objects In C++.mp3 26.54Мб
61. Laying Out Geometry.mp3 33.10Мб
62. Applying Materials.mp3 19.79Мб
63. Macros Starting With UPPROPERTY.mp3 20.20Мб
64. Using Trigger Volumes.mp3 23.46Мб
65. Unreal's PlayerController.mp3 23.93Мб
66. Using Collision Volumes.mp3 20.94Мб
67. Using GetTimeSeconds().mp3 26.25Мб
68. Grabbing System Overview.mp3 12.67Мб
69. Modifying the Default Pawn Actor.mp3 17.10Мб
70. Inherit Game Mode Blueprint.mp3 16.24Мб
71. Getting Player Viewpoint.mp3 29.10Мб
72. Using DrawDebugLine.mp3 26.38Мб
73. Line Tracing AKA Ray-Casting.mp3 18.80Мб
74. LineTracesingleByObjectType().mp3 27.58Мб
75. REFERENCE & POINTERS.mp3 13.39Мб
76. Resetting Your Unreal Project.mp3 15.28Мб
77. Using FindComponentByClass().mp3 20.74Мб
78. Introcucing Input Binding.mp3 26.35Мб
79. Accessors & Memory Layout.mp3 21.56Мб
80. Reducing Code in Hot Loops.mp3 31.68Мб
81. Using Physics Handles.mp3 28.63Мб
82. Refactoring Rules.mp3 28.45Мб
83. Introducing Unreal's TArray.mp3 27.77Мб
84. Iterating over TArray with for.mp3 17.59Мб
85. Debugging Game Issues.mp3 18.25Мб
86. Managing Texture Tiling.mp3 20.19Мб
87. Pointer Protection Process.mp3 26.49Мб
88. Exposing Events to Blueprint.mp3 26.59Мб
89. Using Blueprint Timeline.mp3 23.96Мб
90. Everything in its Place.mp3 26.16Мб
91. Using Variables in Blueprint.mp3 19.68Мб
92. SFX & Audio Clips.mp3 14.90Мб
93. Section Wrap Up.mp3 4.64Мб
94. Intro, Notes & Section Assets.mp3 2.58Мб
95. Game Design Document (GDD).mp3 14.10Мб
96. Setting Up a GitHub “Repo”.mp3 24.44Мб
97. Creating & Deleting Landscapes.mp3 23.02Мб
98. Landscape Setup & Scaling.mp3 28.07Мб
99. A Landscaping Process.mp3 23.53Мб
BT12-TankParts.zip 668.87Кб
BT17-Firing-M1A1-tank-in-Djibouti.jpg 4.39Мб
BT86-mortar-placeholder.zip 102.33Кб
BT98-Student-AutoMortars.zip 413.26Кб
Chris-Folea-MountainRange3.png 13.32Мб
door-lock.wav 98.15Кб
gitignore.zip 250б
UnrealCourse.com-Section-2-Slides-v.9.pdf 834.19Кб
Unreal-IS02-Intro-Notes-Assets.pdf 518.73Кб
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