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01-1.1 The king should be activated.mp4 |
6.36Мб |
01-1.2 King or knight should block enemy passed pawns, not the rook.mp4 |
3.73Мб |
01-1.3 Use the sharp endgame weapon zugzwang.mp4 |
7.15Мб |
01-1.4 Caution with mutual zugzwang.mp4 |
5.25Мб |
01-2.1 The defender exchanges pawns.mp4 |
2.60Мб |
01-2.2 The attacker does not exchange attacking potential.mp4 |
3.41Мб |
01-2.3 It doesn't matter what disappears from the board but what remains.mp4 |
3.10Мб |
01-2.4 Your own active pieces should not be exchanged.mp4 |
2.95Мб |
01-2.5 Defenders of weaknesses should be exchanged.mp4 |
3.63Мб |
01-2.6 Bishops can usually be exchanged more easily than knights.mp4 |
1.81Мб |
01-2.7 Liquidating to the pawn endgame requires extreme caution.mp4 |
3.55Мб |
01-2.8 A rook fighting minor pieces welcomes exchanges.mp4 |
2.82Мб |
01-3.1 The principle of two weaknesses.mp4 |
4.55Мб |
01-3.2 If you dominate one colour complex, the decisive breakthrough takes place on the other colour complex.mp4 |
2.14Мб |
01-3.3 If the opponent has static weaknesses the dynamic potential should be reduced.mp4 |
3.46Мб |
01-4.1 Flexibility.mp4 |
2.63Мб |
01-4.2 Prophylaxis.mp4 |
3.39Мб |
01-4.3 Do not rush.mp4 |
5.50Мб |
01-4.4 Improve the worst piece.mp4 |
6.17Мб |
01- Introduction.mp4 |
5.72Мб |
02-01.1- the W-maneuver.mp4 |
2.90Мб |
02-02.1 The square rule.mp4 |
2.53Мб |
02-02.2 Opposition.mp4 |
6.19Мб |
02-02.3 Bodycheck.mp4 |
1.69Мб |
02-02.4 Triangle manoeuvre.mp4 |
1.31Мб |
02-02.5 Distant passed pawn.mp4 |
2.25Мб |
02-02.6 Bähr's rule.mp4 |
4.78Мб |
02-03.1 Winning zones with rook and bishop pawn on the 7h rank.mp4 |
3.78Мб |
02-03.2 Using the zones and complicated cases.mp4 |
4.27Мб |
02-04.1 Principles and motifs like bodycheck and intermediate check.mp4 |
7.06Мб |
02-05.1 The most important positions- Philidor, Lucena and Vancura position.mp4 |
3.75Мб |
02-05.2 Activate the rook!.mp4 |
3.56Мб |
02-05.3 Rooks belong behind the passed pawn.mp4 |
6.29Мб |
02-05.4 Don't promote the passed pawn automatically!.mp4 |
3.76Мб |
02-05.5 A typical winning motif.mp4 |
1.20Мб |
02-05.6 The umbrella.mp4 |
1.97Мб |
02-05.7 Intermediate check weakens the opponent.mp4 |
3.26Мб |
02-06.1.1 The magic square.mp4 |
4.88Мб |
02-06.1.2 Knight geometry.mp4 |
4.68Мб |
02-06.2.1 Fine's fine rule of thumb.mp4 |
2.84Мб |
02-06.2.2 Botvinnik's rule- knight endgames are like pawn endgames.mp4 |
4.63Мб |
02-07.1.1 The wrong rook pawn.mp4 |
6.94Мб |
02-07.2.1 Centurini's rule.mp4 |
1.89Мб |
02-07.2.2 The art of playing the pawns, Part 1 Restriction method.mp4 |
3.21Мб |
02-07.2.3 The art of playing the pawns, Part 2 Capablanca's rule.mp4 |
3.59Мб |
02-07.3.1 The critical distance of two passed pawns is 3 squares.mp4 |
5.33Мб |
02-07.3.2 Fortresses and siege techniques.mp4 |
4.70Мб |
02-07.4.1 The bishop's side has the advantage.mp4 |
4.16Мб |
02-07.4.2 The knight's side has the advantage.mp4 |
3.80Мб |
02-08.1.1 Drawing zones for the defending king with the rook pawn remaining.mp4 |
6.73Мб |
02-08.1.2 Defence with the knight pawn remaining.mp4 |
2.06Мб |
02-08.1.3 If a bishop's pawn remains, there are no distant drawing zones.mp4 |
3.35Мб |
02-08.1.4 Run to the hills.mp4 |
2.03Мб |
02-08.1.5 Perpetual check motifs.mp4 |
1.50Мб |
02-09.1.1 The pawnless endgame is drawn if the knight can join the king.mp4 |
4.46Мб |
02-09.1.2 Fortresses and dumps.mp4 |
3.59Мб |
02-09.2.1 The pawnless endgame is drawn.mp4 |
4.37Мб |
02-09.2.2 With blocked pawns the bishop should be able to attack the pawn.mp4 |
3.73Мб |
02-09.2.3 The most important fortress.mp4 |
4.84Мб |
02-09.2.4 An incredible depth.mp4 |
5.81Мб |
02-10.1 Rook and knight vs. rook and knight.mp4 |
6.02Мб |
02-10.2 Rook and bishop vs. rook and bishop with same colour bishops.mp4 |
5.22Мб |
02-10.3 Rook and bishop vs. rook and bishop with opposite coloured bishops.mp4 |
4.04Мб |
02-10.4 The Fischer endgame.mp4 |
5.64Мб |
02-10.5 The Andersson endgame.mp4 |
4.81Мб |
02-10.6 Capablanca's theorem.mp4 |
5.10Мб |
02-11. Outro.mp4 |
1.75Мб |
CB14DVD1Teil.cba |
6.88Кб |
CB14DVD1Teil.cbc |
280б |
CB14DVD1Teil.cbe |
896б |
CB14DVD1Teil.cbg |
7.20Кб |
CB14DVD1Teil.cbh |
1.71Кб |
CB14DVD1Teil.cbj |
2.85Кб |
CB14DVD1Teil.cbm |
32б |
CB14DVD1Teil.cbp |
4.68Кб |
CB14DVD1Teil.cbs |
1.69Кб |
CB14DVD1Teil.cbt |
3.51Кб |
CB14DVD1Teil.cbtt |
93б |
cb14dvd1teil.cib |
9.39Кб |
cb14dvd1teil.cit |
2.79Кб |
CB14DVD1Teil.flags |
76б |
CB14DVD1Teil.ini |
723б |
CB14DVD2Teil.cba |
14.29Кб |
CB14DVD2Teil.cbc |
404б |
CB14DVD2Teil.cbe |
824б |
CB14DVD2Teil.cbg |
10.30Кб |
CB14DVD2Teil.cbh |
3.73Кб |
CB14DVD2Teil.cbj |
6.28Кб |
CB14DVD2Teil.cbm |
32б |
CB14DVD2Teil.cbp |
9.91Кб |
CB14DVD2Teil.cbs |
2.22Кб |
CB14DVD2Teil.cbt |
6.12Кб |
CB14DVD2Teil.cbtt |
93б |
cb14dvd2teil.cib |
17.07Кб |
cb14dvd2teil.cit |
5.91Кб |
CB14DVD2Teil.flags |
76б |
CB14DVD2Teil.ini |
707б |
Endgames 14.cba |
26б |
Endgames 14.cbc |
94б |
Endgames 14.cbe |
32б |
Endgames 14.cbg |
41.33Кб |
Endgames 14.cbh |
138б |
Endgames 14.cbj |
188б |
Endgames 14.cbm |
2.03Кб |
Endgames 14.cbp |
32б |
Endgames 14.cbs |
100б |
Endgames 14.cbt |
131б |
Endgames 14.cbtt |
93б |
Endgames 14.cib |
204б |
Endgames 14.cit |
52б |
Endgames 14.ico |
159.45Кб |
Endgames 14.ini |
685б |