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001 - Promo Video.mp4 |
59.72Мб |
002 - Welcome to the Course.mp4 |
28.13Мб |
003 - A Note On Unreal Versions.mp4 |
21.78Мб |
004 - Setup Visual Studio or XCode.mp4 |
13.48Мб |
005 - Unreal Development Environment.mp4 |
16.79Мб |
006 - Intro to Visual Studio 2015 on PC.mp4 |
15.29Мб |
007 - Intro to Xcode on MacOS.mp4 |
12.71Мб |
008 - How to Ask Good Questions.mp4 |
43.69Мб |
009 - A Quick Tour of Unreal Editor.mp4 |
32.87Мб |
010 - Section 1 Wrap-Up.mp4 |
21.86Мб |
011 - Instructor Hangout.mp4 |
88.36Мб |
012 - Intro, Notes & Section 2 Assets.mp4 |
31.03Мб |
013 - Bull Cow Game Overview.mp4 |
18.17Мб |
014 - S02 Game Design Document (GDD).mp4 |
25.29Мб |
015 - How Solutions & Projects Relate.mp4 |
32.06Мб |
016 - C++ Function Syntax.mp4 |
24.02Мб |
017 - Using, #include and Namespaces.mp4 |
29.06Мб |
018 - Magic Numbers and Constants.mp4 |
22.02Мб |
019 - Variables and cin for Input.mp4 |
31.98Мб |
020 - Using getline().mp4 |
24.59Мб |
021 - Simplifying With Functions.mp4 |
41.02Мб |
022 - Iterating With For & While Loops.mp4 |
25.25Мб |
023 - Clarity is Worth Fighting For.mp4 |
29.43Мб |
024 - Booleans and comparisons.mp4 |
34.04Мб |
025 - Using do and while in C++.mp4 |
22.91Мб |
026 - Introducing Classes.mp4 |
37.86Мб |
027 - Using Header Files as Contracts.mp4 |
32.94Мб |
028 - Including Our Own Header File.mp4 |
36.72Мб |
029 - Instantiating Your Class.mp4 |
22.84Мб |
030 - Writing & Using Getter Methods.mp4 |
32.23Мб |
031 - Introducing the Const Keyword.mp4 |
20.61Мб |
032 - Constructors For Initialisation.mp4 |
27.92Мб |
033 - Pseudocode Programming.mp4 |
85.59Мб |
034 - Using using for Type Aliases.mp4 |
36.83Мб |
035 - Using struct for Simple Types.mp4 |
32.42Мб |
036 - Using if Statements in C++.mp4 |
41.21Мб |
037 - Debugging 101.mp4 |
31.46Мб |
038 - A Place for Everything.mp4 |
26.29Мб |
039 - Introducing enumerations.mp4 |
35.03Мб |
040 - Writing Error Checking Code.mp4 |
31.99Мб |
041 - Using switch Statements.mp4 |
46.66Мб |
042 - Warm Fuzzy Feelings.mp4 |
25.76Мб |
043 - Handling Game Win Condition.mp4 |
28.46Мб |
044 - Win or Lose Screen.mp4 |
66.13Мб |
045 - Introducing Big O Notation.mp4 |
62.14Мб |
046 - TMap and map Data Structures.mp4 |
46.33Мб |
047 - Range-based for Loop.mp4 |
27.14Мб |
048 - Design a Helper Function.mp4 |
29.80Мб |
049 - Playtesting Your Game.mp4 |
27.29Мб |
050 - Difficulty & Play Tuning.mp4 |
34.97Мб |
051 - Polishing & Packaging.mp4 |
34.13Мб |
052 - Section 2 Wrap-Up.mp4 |
14.30Мб |
053 - Intro, Notes & Section 3 Assets.mp4 |
9.95Мб |
054 - S03 Game Design Document (GDD) .mp4 |
15.03Мб |
055 - Building Escape Overview.mp4 |
28.96Мб |
056 - Version Control 101.mp4 |
23.25Мб |
057 - Ignoring Unreal Derived Files.mp4 |
28.88Мб |
058 - Your First .gitignore for Unreal.mp4 |
27.86Мб |
059 - Getting to Know Unreal’s Editor.mp4 |
71.25Мб |
060 - A Pointers Primer.mp4 |
46.11Мб |
061 - Unreal’s Class System.mp4 |
51.12Мб |
062 - Runtime Messages for Feedback.mp4 |
45.84Мб |
063 - Accessing Object Names.mp4 |
55.43Мб |
064 - Include What You Use For 4.17+.mp4 |
65.90Мб |
065 - Getting Transforms in C++.mp4 |
43.92Мб |
066 - Moving Objects With C++.mp4 |
71.24Мб |
067 - Laying Out Geometry.mp4 |
477.63Мб |
068 - Applying Materials.mp4 |
95.04Мб |
069 - Macros Starting with UPROPERTY.mp4 |
41.97Мб |
070 - Using Trigger Volumes.mp4 |
78.32Мб |
071 - Unreal’s PlayerController.mp4 |
84.76Мб |
072 - Using Collision Volumes.mp4 |
93.11Мб |
073 - Using GetTimeSeconds().mp4 |
103.38Мб |
074 - Grabbing System Overview.mp4 |
46.66Мб |
075 - Modifying the Default Pawn Actor.mp4 |
61.98Мб |
076 - Inherit Game Mode Blueprint.mp4 |
52.62Мб |
077 - Getting Player Viewpoint.mp4 |
82.28Мб |
078 - Using DrawDebugLine.mp4 |
89.10Мб |
079 - Line Tracing AKA Ray-Casting.mp4 |
84.28Мб |
080 - LineTraceSingleByObjectType().mp4 |
74.25Мб |
081 - REFERENCES & POINTERS.mp4 |
42.76Мб |
082 - Resetting Your Unreal Project.mp4 |
50.86Мб |
083 - Using FindComponentByClass().mp4 |
60.01Мб |
084 - Introducing Input Binding.mp4 |
72.95Мб |
085 - Accessors & Memory Layout.mp4 |
66.19Мб |
086 - Reducing Code in Hot Loops.mp4 |
82.62Мб |
087 - Using Physics Handles.mp4 |
93.82Мб |
088 - Refactoring Rules.mp4 |
80.37Мб |
089 - Introducing Unreal’s TArray.mp4 |
85.19Мб |
090 - Iterating over TArray with for.mp4 |
69.89Мб |
091 - Debugging Game Issues.mp4 |
77.56Мб |
092 - Managing Texture Tiling.mp4 |
92.87Мб |
093 - Pointer Protection Process.mp4 |
86.06Мб |
094 - Exposing Events to Blueprint.mp4 |
85.42Мб |
095 - Using Blueprint Timeline.mp4 |
71.38Мб |
096 - Everything in its Place.mp4 |
85.26Мб |
097 - Using Variables in Blueprint.mp4 |
83.61Мб |
098 - SFX & Audio Clips.mp4 |
61.24Мб |
099 - Section 3 Wrap-Up.mp4 |
29.25Мб |
100 - Intro, Notes & Section 4 Assets.mp4 |
15.94Мб |
101 - Battle Tank Overview.mp4 |
24.73Мб |
102 - S04 Game Design Document (GDD).mp4 |
52.92Мб |
103 - Setting Up a GitHub Repo.mp4 |
46.51Мб |
104 - Creating & Deleting Landscapes.mp4 |
83.73Мб |
105 - Landscape Setup & Scaling.mp4 |
144.13Мб |
106 - A Landscaping Process.mp4 |
96.60Мб |
107 - Upgrading Engine Version.mp4 |
39.40Мб |
108 - Using Landscape Layers.mp4 |
97.85Мб |
109 - Flat Shading Low Poly Landscapes.mp4 |
417.81Мб |
110 - More Landscaping Tools.mp4 |
114.66Мб |
111 - Tank Control System.mp4 |
59.55Мб |
112 - Actors from Multiple Meshes.mp4 |
87.82Мб |
113 - Configuring a Tank.mp4 |
317.91Мб |
114 - 3rd Person Camera Control.mp4 |
97.61Мб |
115 - Fixing 3rd Person Camera Rotation.mp4 |
65.22Мб |
116 - User Interface (UI) in Unreal.mp4 |
68.90Мб |
117 - Main Menu Screens.mp4 |
53.95Мб |
118 - UI Scale Box, Buttons & Mouse.mp4 |
106.47Мб |
119 - Controller Ready Navigation.mp4 |
62.22Мб |
120 - Trial Packaging Your Game.mp4 |
78.37Мб |
121 - Delegating to Components.mp4 |
70.15Мб |
122 - Using virtual and override.mp4 |
97.66Мб |
123 - Overloading and Polymorphism.mp4 |
43.34Мб |
124 - Virtual Functions and Vtables.mp4 |
41.27Мб |
125 - Creating an AI Controller Class.mp4 |
90.44Мб |
126 - Get the Player Controller with C++.mp4 |
65.29Мб |
127 - Add Tick() to PlayerController.mp4 |
67.36Мб |
128 - Creating an Out Parameter Method.mp4 |
71.60Мб |
129 - Finding Screen Pixel Coordinates.mp4 |
97.00Мб |
130 - Using DeprojectScreenToWorld.mp4 |
85.07Мб |
131 - Using LineTraceSingleByChannel().mp4 |
105.19Мб |
132 - Unify Player & AI Aiming.mp4 |
70.09Мб |
133 - Create Default Sub Objects in C++.mp4 |
71.59Мб |
134 - BlueprintCallable().mp4 |
79.64Мб |
135 - SuggestProjectileVelocity().mp4 |
79.16Мб |
136 - Predict Projectile Landing Point.mp4 |
75.91Мб |
137 - Using FRotators in Unreal.mp4 |
63.20Мб |
138 - The C++ Compilation Process.mp4 |
53.45Мб |
139 - Using Forward Declarations.mp4 |
52.50Мб |
140 - BlueprintSpawnableComponent().mp4 |
61.80Мб |
141 - Review Our Execution Flow.mp4 |
97.58Мб |
142 - How to Report Bugs.mp4 |
379.05Мб |
143 - Using Clamp() to Limit Values.mp4 |
424.04Мб |
144 - CHALLENGE - Turret Rotation.mp4 |
71.92Мб |
145 - CHALLENGE - Turret Rotation Pt.2.mp4 |
83.76Мб |
146 - Setting Up Projectiles.mp4 |
59.75Мб |
147 - Upgrading to Unreal 4.12.mp4 |
75.18Мб |
148 - A Note About The Movement Bu.txt |
401б |
149 - Working Round Awkward Bugs.mp4 |
105.83Мб |
150 - Using SpawnActor() to Spawn.mp4 |
74.72Мб |
151 - Projectile Movement Components.mp4 |
69.08Мб |
152 - Making AI Tanks Fire.mp4 |
33.29Мб |
153 - EditAnywhere vs EditDefaultsOnly.mp4 |
63.68Мб |
154 - Adding a Quit Button.mp4 |
371.78Мб |
155 - Setup Track Throttles.mp4 |
76.30Мб |
156 - ApplyForceAtLocation() in Action.mp4 |
75.73Мб |
157 - Physics Materials & Friction.mp4 |
117.86Мб |
158 - Fly-by-Wire Control System.mp4 |
68.71Мб |
159 - Using BlueprintReadOnly.mp4 |
68.25Мб |
160 - A Better Component Architecture.mp4 |
93.25Мб |
161 - Completing Manual Tank Movement.mp4 |
82.64Мб |
162 - Introducing AI Pathfinding.mp4 |
112.87Мб |
163 - Dissecting RequestDirectMove().mp4 |
80.61Мб |
164 - DotProduct() Vector Operator.mp4 |
110.77Мб |
165 - CrossProduct() Vector Operator.mp4 |
141.89Мб |
166 - Finalising Your Class Code.mp4 |
89.89Мб |
167 - How to Use Blueprint Variables.mp4 |
95.41Мб |
168 - Using Enum(erations) in UE4.mp4 |
92.68Мб |
169 - Refactoring our Aiming Component.mp4 |
89.16Мб |
170 - Attaching a Debugger to Unreal.mp4 |
53.11Мб |
171 - Constructor & Begin Play Timing.mp4 |
85.28Мб |
172 - Decoupling Your Architecture.mp4 |
62.87Мб |
173 - BlueprintImplementableEvent.mp4 |
72.84Мб |
174 - Using the ensure Assertion.mp4 |
68.72Мб |
175 - Dependency Mapping.mp4 |
79.33Мб |
176 - Talking Head - Real World Skills.mp4 |
28.76Мб |
177 - Starting From Green.mp4 |
91.89Мб |
178 - Aiming Without the Tank.mp4 |
91.04Мб |
179 - Finishing our Refactoring.mp4 |
116.28Мб |
180 - Adding TickComponent() Back.mp4 |
98.64Мб |
181 - Are Two Floats Equal.mp4 |
89.26Мб |
182 - Programmatic Sideways Friction.mp4 |
84.60Мб |
183 - OnComponentHit Event in 4.12.mp4 |
64.86Мб |
184 - Avoiding Boolean Flags.mp4 |
118.96Мб |
185 - Improving Tank Aiming.mp4 |
102.74Мб |
186 - Tweaking Tank AI.mp4 |
134.06Мб |
187 - Making an Ammo Display.mp4 |
123.50Мб |
188 - Making an AutoMortar.mp4 |
112.02Мб |
189 - Using the Reference Viewer.mp4 |
87.04Мб |
190 - Preparing for Particles.mp4 |
86.81Мб |
191 - Introducing Particle Systems.mp4 |
131.67Мб |
192 - Particle Bounding Boxes.mp4 |
71.89Мб |
193 - Using FAttachmentTransformRules.mp4 |
519.22Мб |
194 - Radial Forces & Caching.mp4 |
121.90Мб |
195 - Using GetTimerManager().mp4 |
94.74Мб |
196 - Using TakeDamage() on Actors.mp4 |
100.65Мб |
197 - BlueprintPure & Health Bars.mp4 |
93.19Мб |
198 - The Observer Pattern.mp4 |
105.26Мб |
199 - Finishing Off - Part 1.mp4 |
127.61Мб |
200 - Finishing Off - Part 2.mp4 |
494.11Мб |
201 - Section 4 Wrap-Up.mp4 |
36.81Мб |
202 - Bonus - Switching Cameras.mp4 |
50.68Мб |
203 - Testing Grounds Introduction.mp4 |
86.34Мб |
204 - Testing Grounds GDD.mp4 |
14.45Мб |
205 - Using Git LFS (Large File Support).mp4 |
304.25Мб |
206 - Marketing & Markdown.mp4 |
431.70Мб |
207 - Use git clean to Revert Project.mp4 |
238.20Мб |
208 - First Person Character Overview.mp4 |
214.78Мб |
209 - The Third Person Character.mp4 |
289.52Мб |
210 - Introducing AI Behaviour Trees.mp4 |
290.32Мб |
211 - Introducing AI Blackboard Data.mp4 |
321.89Мб |
212 - Target Points and Patrol Routes.mp4 |
278.54Мб |
213 - Using Any Actor for Waypoints.mp4 |
368.85Мб |
214 - Options for Grouping Actors.mp4 |
261.17Мб |
215 - Blueprint Behaviour Tree Tasks.mp4 |
76.72Мб |
216 - Modular Arithmetic & Cycles.mp4 |
457.48Мб |
217 - Performance Profiling 101.mp4 |
37.24Мб |
218 - C++ AI Behaviour Tree Tasks.mp4 |
355.80Мб |
219 - Reading Blackboard Data in C++.mp4 |
231.03Мб |
220 - The Consequences of Inheritance.mp4 |
250.28Мб |
221 - Converting Blueprint to C++.mp4 |
331.24Мб |
222 - Composition over Inheritance.mp4 |
382.29Мб |
223 - Talking Head What We've Covered So Far.mp4 |
30.92Мб |
224 - How to Delete a C++ Class.mp4 |
37.84Мб |
225 - Instanced Materials.mp4 |
383.92Мб |
226 - Introducing AI Perception.mp4 |
369.84Мб |
227 - OnTargetPerceptionUpdated Event.mp4 |
320.96Мб |
228 - AI Hearing Perception in Unreal.mp4 |
278.63Мб |
229 - The Animation Starter Pack.mp4 |
436.97Мб |
230 - Changing a Character’s Animation.mp4 |
397.66Мб |
231 - Customising a Character Blueprint.mp4 |
53.65Мб |
232 - Sub Behaviour Trees.mp4 |
316.03Мб |
233 - Talking Head - Introducing Sam.mp4 |
14.82Мб |
234 - Talking Head - Refactoring Superpowers.mp4 |
33.44Мб |
235 - Simplifying Our Project.mp4 |
86.87Мб |
236 - Renaming & Moving CPP.mp4 |
53.61Мб |
237 - Solution Renaming & Moving CPP.mp4 |
43.91Мб |
238 - Holding a Gun with Skeletal Sockets.mp4 |
80.37Мб |
239 - Understanding Animation Blueprints.mp4 |
46.85Мб |
240 - Creating Animation State Machines.mp4 |
58.32Мб |
241 - Movement Blend Spaces.mp4 |
82.94Мб |
242 - Offset Animations.mp4 |
83.11Мб |
243 - Aiming Blend Spaces Offsets.mp4 |
40.36Мб |
244 - Rotating with SetFocalPoint().mp4 |
26.77Мб |
245 - Character Movement vs Rotation.mp4 |
94.08Мб |
246 - Control Rotation for Aim.mp4 |
86.54Мб |
247 - Behaviour Tree Decorators.mp4 |
56.77Мб |
248 - Behaviour Tree Services.mp4 |
79.59Мб |
249 - Tweaking AI Behaviour.mp4 |
28.90Мб |
250 - Debugging AI Behaviour.mp4 |
87.12Мб |
251 - Refactoring to a Gun Actor.mp4 |
80.51Мб |
252 - Attaching Actors to Components.mp4 |
78.18Мб |
253 - Configuring the Gun.mp4 |
60.94Мб |
254 - Moving Files from LFS to Git.mp4 |
60.31Мб |
255 - To LFS or Not to LFS.mp4 |
49.12Мб |
256 - Child Actor Components.mp4 |
221.21Мб |
257 - Introduction to Inverse Kinematics.mp4 |
32.73Мб |
258 - Inverse Kinematics with Animations.mp4 |
49.68Мб |
259 - Comparing Blueprints with Diffs.mp4 |
51.15Мб |
260 - Boolean Blending for Aim States.mp4 |
45.79Мб |
261 - Adding Firing Animations.mp4 |
53.06Мб |
262 - Animation Notify Events.mp4 |
77.52Мб |
263 - Taking Damage in Blueprint.mp4 |
43.01Мб |
264 - Death Animations and Refactors.mp4 |
199.09Мб |
265 - Switching 1st and 3rd Person.mp4 |
62.70Мб |
266 - Owner Invisible Meshes.mp4 |
71.79Мб |
267 - Separating Firing from Gun Meshes.mp4 |
68.85Мб |
268 - Aiming Our 1st Person Camera.mp4 |
29.80Мб |
269 - Architecture of Infinite Runners.mp4 |
50.71Мб |
270 - Spawning Terrain in the GameMode.mp4 |
65.12Мб |
271 - Level Gating for Testing Grounds.mp4 |
50.63Мб |
272 - Swapping Materials in Blueprint.mp4 |
59.21Мб |
273 - Garbage Collecting Previous Tiles.mp4 |
61.52Мб |
274 - Merging Our TP and FP Files.mp4 |
67.79Мб |
275 - Hit vs Overlap Events.mp4 |
47.28Мб |
276 - Dynamically Calculating NavMesh.mp4 |
233.56Мб |
277 - Keep It Simple Stupid.mp4 |
51.22Мб |
278 - Parallel Behaviour Tree Tasks.mp4 |
187.92Мб |
279 - Custom BT Tasks and Decorators.mp4 |
68.46Мб |
280 - External Build Data in 4.14+.mp4 |
37.96Мб |
281 - Physical Gun Architecture.mp4 |
69.27Мб |
282 - Converting a Character BP to C++.mp4 |
64.99Мб |
283 - Who’s Pulled the Trigger.mp4 |
60.37Мб |
284 - Cooldown Nodes & Gameplay Tags.mp4 |
69.97Мб |
285 - Animation Montages and Slots.mp4 |
62.98Мб |
286 - Reattaching the Gun.mp4 |
79.30Мб |
287 - Procedural Level Generation.mp4 |
91.44Мб |
288 - Generating Random Numbers.mp4 |
41.30Мб |
289 - Spawning Actors in the Tile.mp4 |
82.85Мб |
290 - Sphere Casting in C++.mp4 |
57.84Мб |
291 - Configure Custom Trace Channels.mp4 |
58.20Мб |
292 - Spawning into Free Space.mp4 |
73.05Мб |
293 - Randomising Rotation & Scale.mp4 |
192.19Мб |
294 - Flyweight Pattern for Foliage.mp4 |
116.15Мб |
295 - Choosing Waypoint with EQS.mp4 |
95.53Мб |
296 - Find Actors of Type from C++.mp4 |
74.29Мб |
297 - Plumbing an Actor Pool Setup.mp4 |
66.99Мб |
298 - Using the Pool API.mp4 |
78.81Мб |
299 - Using TArray for Pools.mp4 |
46.03Мб |
300 - Rebuilding Navigation Meshes.mp4 |
122.45Мб |
301 - Structs to Simplify Function Args.mp4 |
65.53Мб |
302 - Spawning AI from C++.mp4 |
62.68Мб |
303 - Understanding Function Templates.mp4 |
26.94Мб |
304 - Template Specialization.mp4 |
32.33Мб |
305 - Fixing Double Spawning.mp4 |
71.15Мб |
306 - Keeping Score.mp4 |
61.32Мб |
307 - Using the HUD Class.mp4 |
62.33Мб |
308 - Post Processing for Tunnel Vision.mp4 |
69.77Мб |
309 - Recruiting Play Testers.mp4 |
112.65Мб |
310 - Smooth Blending the Camera.mp4 |
61.93Мб |
311 - Possessing and the View Target.mp4 |
57.72Мб |
312 - The Calm Before The Storm.mp4 |
157.09Мб |
313 - Testing Grounds Wrap-up.mp4 |
34.58Мб |
314 - Bonus Lecture - Our Other Courses.mp4 |
9.93Мб |
82-TG-URC-TestingGroundPack.zip |
468.49Мб |
BT12-TankParts.zip |
668.87Кб |
BT17-Firing-M1A1-tank-in-Djibouti.jpg |
4.39Мб |
BT86-mortar-placeholder.zip |
102.33Кб |
BT98-Student-AutoMortars.zip |
413.26Кб |
Chris-Folea-MountainRange3.png |
13.32Мб |
door-lock.wav |
98.15Кб |
gitignore.zip |
250б |
UnrealCourse.com-Section-2-Slides-v.9.pdf |
834.19Кб |
Unreal-IS02-Intro-Notes-Assets.pdf |
518.73Кб |