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1.1 10 Usability Heuristics for User Interface Design.html |
119B |
1.1 Design Critiques Encourage a Positive Culture to Improve Products.html |
111B |
1.1 experiene--empathy-map.pdf |
19.14MB |
1.1 good-design.fig.html |
111B |
1.1 how-might-we.fig.html |
135B |
1.1 test-assumptions.fig.html |
147B |
1.2 creativity--how-might-we.pdf |
19.14MB |
1.2 critical-thinking--test-assumptions.pdf |
19.14MB |
1.2 empathy-map.fig.html |
134B |
1.2 How To Run a Design Critique.html |
124B |
1.2 introduction-good-design.pdf |
19.14MB |
1.2 usability--heuristic.fig.html |
132B |
1.3 9 Rules For Running A Productive Design Critique.html |
145B |
1.3 usability--heuristic.pdf |
2.66MB |
1.4 10 Classic UX Design Fails That Teach Us How Not To Do UX.html |
132B |
1. Crit Feedback.mp4 |
103.36MB |
1. Empathy Map.mp4 |
19.13MB |
1. Frame The Problem.mp4 |
18.58MB |
1. Good Designers.mp4 |
14.19MB |
1. Heuristic Evaluation.mp4 |
86.66MB |
1. How To Use This Course.mp4 |
43.94MB |
1. Introduction.mp4 |
74.88MB |
1. Introduction.mp4 |
30.89MB |
1. Introduction.mp4 |
39.67MB |
1. Introduction.mp4 |
44.44MB |
1. Introduction.mp4 |
38.79MB |
1. Introduction.mp4 |
45.57MB |
1. Introduction.mp4 |
50.43MB |
1. Introduction.mp4 |
20.87MB |
1. Introduction.mp4 |
33.99MB |
1. Introduction.mp4 |
42.89MB |
1. Introduction.mp4 |
28.74MB |
1. Moodboards.mp4 |
84.22MB |
1. Test Assumptions.mp4 |
22.32MB |
10.1 Exploring Preattentive Attributes.html |
104B |
10.1 Fintech innovation labs as “innovation theatre”.html |
162B |
10.1 The Definition of User Experience (UX).html |
121B |
10.1 When And How To Break A Grid Layout.html |
114B |
10.2 Breaking the Grid on the Web.html |
93B |
10.2 Visual Perception.html |
123B |
10.2 Why Companies Do “Innovation Theater” Instead of Actual Innovation.html |
149B |
10.3 How to Effectively Break Out of the Grid.html |
136B |
10. Break The Grid.mp4 |
45.59MB |
10. Figma Grids & Constraints.mp4 |
52.89MB |
10. Innovation Theatre.mp4 |
74.32MB |
10. Pre Attentive Visual Channels.mp4 |
33.08MB |
10. Summary.mp4 |
66.36MB |
10. Summary.mp4 |
42.65MB |
10. Test.mp4 |
91.32MB |
10. The Production Line.mp4 |
70.32MB |
11.1 Design is not a monster you ‘unleash’ to fix the world.html |
169B |
11.2 What makes a knowledgeable, talented, and skilled designer.html |
161B |
11. Design Thinking.mp4 |
69.46MB |
11. Figma Effects.mp4 |
29.04MB |
11. Gestalt Psychology.mp4 |
56.59MB |
11. Summary.mp4 |
54.65MB |
11. Summary.mp4 |
85.30MB |
11. Summary.mp4 |
35.01MB |
12. Figma Styles.mp4 |
29.17MB |
12. Summary.mp4 |
49.10MB |
12. Summary.mp4 |
64.87MB |
12. Thank You.mp4 |
27.38MB |
13. Figma Components.mp4 |
45.93MB |
14. Figma Plugins.mp4 |
20.49MB |
15. Figma Prototyping.mp4 |
25.41MB |
16. Figma Version Control.mp4 |
17.07MB |
17. Figma Feedback.mp4 |
14.37MB |
18. Figma Exporting.mp4 |
23.68MB |
19. Summary.mp4 |
20.07MB |
2.1 3 Brothers From Baghdad and Their Remarkable 9th-Century Book of Inventions.html |
124B |
2.1 A Cognitive Model Fleshes out Kahneman’s Fast and Slow Systems.html |
137B |
2.1 Art vs Design – A Timeless Debate.html |
126B |
2.1 Concorde The Real Reason Why the Supersonic Passenger Jet Failed.html |
160B |
2.1 Design Blog List.doc |
1.95MB |
2.1 Ice Breakers.html |
118B |
2.1 Inspired Design Decisions Pressing Matters.html |
145B |
2.1 Logically Fallacious.html |
97B |
2.1 Minimalism Not as straightforward as it seems.html |
151B |
2.1 persona.fig.html |
130B |
2.1 Rationalism.html |
105B |
2.1 The Design Sprint.html |
87B |
2.1 usability--audit.fig.html |
128B |
2.1 What if I told you that you don't know how to think.html |
144B |
2.2 creativity--100-things.pdf |
4.45MB |
2.2 experience-persona.pdf |
19.14MB |
2.2 golden-ratio.fig.html |
129B |
2.2 Heuristic Evaluation Checklist.pdf |
172.52KB |
2.2 How Boeing Put the Dream in Dreamliner.html |
150B |
2.2 How China’s First Emperor Pioneered Design Thinking and Revolutionized the Branding of Legacy.html |
130B |
2.2 Is Less Really More The Truth Of Functional Minimalism In Web Design.html |
156B |
2.2 JOBS TO BE DONE Theory to Practice.html |
94B |
2.2 Logical Fallacies In Design Critiques.html |
136B |
2.2 The Value of Good Design.html |
123B |
2.2 Why Don't Rationalists Win.html |
137B |
2.3 Plato Would Have Laughed at Our Era's Faith In Rationalism.html |
168B |
2.3 The Book of Knowledge of Ingenious Mechanical Devices.html |
295B |
2.3 The Field Guide to Human-Centered Design.html |
98B |
2.3 usability--audit.pdf |
17.59MB |
2.4 An Introduction to Design Thinking PROCESS GUIDE.html |
180B |
2.5 Know Your Customers’ “Jobs to Be Done”.html |
120B |
2. Birth of Rationalism.mp4 |
65.44MB |
2. Change Your Perspective.mp4 |
61.44MB |
2. Creativity Exercises.mp4 |
36.53MB |
2. Experience Economy.jpeg |
306.66KB |
2. Experience Economy.mp4 |
48.12MB |
2. Figma Getting Started.mp4 |
34.58MB |
2. Form Vs Function.mp4 |
71.06MB |
2. Grid System.mp4 |
74.13MB |
2. Input.mp4 |
78.61MB |
2. Introduction.mp4 |
47.73MB |
2. Logical Fallacies.mp4 |
151.42MB |
2. Make Me Think.mp4 |
66.15MB |
2. Minimalism.mp4 |
39.70MB |
2. No Process.mp4 |
23.62MB |
2. Objective Design.mp4 |
80.08MB |
2. Other Processes.mp4 |
85.64MB |
2. Persona.mp4 |
39.51MB |
2. The First Design.mp4 |
76.23MB |
2. Usability Audit.mp4 |
61.81MB |
2. What is Creativity.mp4 |
102.13MB |
3.1 critical-thinking--user-interview.pdf |
19.15MB |
3.1 Decisions are largely emotional, not logical.html |
172B |
3.1 Default and Executive Network Coupling Supports Creative Idea Production.html |
114B |
3.1 Dictionary Definition.html |
121B |
3.1 Fast Path to a Great UX – Increased Exposure Hours.html |
106B |
3.1 Fast Path to a Great UX – Increased Exposure Hours.html |
106B |
3.1 Google Fonts.html |
86B |
3.1 How the Dumb Design of a WWII Plane Led to the Macintosh.html |
130B |
3.1 journey-map.fig.html |
135B |
3.1 process-plan.fig.html |
140B |
3.1 test-assumptions.fig.html |
140B |
3.1 The Playful City From the 1960s Strive for Spontaneity to Today’s Space of Entertainment.html |
180B |
3.1 There’s a design talent shortage – here’s how to capitalize on it.html |
155B |
3.1 Wild about William Morris young designers take inspiration from Arts and Crafts master.html |
227B |
3.1 your-values.fig.html |
138B |
3.2 A Fundamental Mind Shift For Usability Testing.html |
148B |
3.2 Anatomy of Typography.html |
96B |
3.2 Boeing report highlights human factors no company should ignore.html |
124B |
3.2 creativity--test-assumptions.pdf |
19.14MB |
3.2 Default Mode and Executive Networks Areas Association with the Serial Order in Divergent Thinking.html |
114B |
3.2 design-process--process-plan.pdf |
19.14MB |
3.2 experience--journey-map.pdf |
19.14MB |
3.2 Falling A-level numbers could create a critical shortage of designers.html |
169B |
3.2 How the Great Exhibition of 1851 still influences science today.html |
177B |
3.2 Post Hoc Rationalisation – Reasoning Our Intuition and Changing Our Minds.html |
180B |
3.2 Quick Vid on the History of Thonet's Chair No. 14.html |
149B |
3.2 user-interview.fig.html |
145B |
3.2 what-is-desigh--your-values.pdf |
19.15MB |
3.3 Interiors Hooked on classics.html |
150B |
3.3 Type Scale.html |
84B |
3.3 what-is-desigh--their-values.pdf |
19.14MB |
3.4 Golden Ratio Font Calculator.html |
87B |
3.4 their-values.fig.html |
140B |
3. Case Study Tinder.mp4 |
40.02MB |
3. Creative Brain.mp4 |
89.83MB |
3. Designer Shortage.mp4 |
78.16MB |
3. Document Design Process.mp4 |
28.15MB |
3. Figma Frames.mp4 |
14.11MB |
3. First UI Designer.mp4 |
50.33MB |
3. Journey Map.mp4 |
27.31MB |
3. Less But Better.mp4 |
52.16MB |
3. Perspective Suppressors.mp4 |
64.50MB |
3. Post Rational.mp4 |
62.15MB |
3. Research Values.mp4 |
27.42MB |
3. Situationism.mp4 |
82.28MB |
3. Test Assumptions.mp4 |
18.21MB |
3. The New Art.mp4 |
66.81MB |
3. Thonets chair.mp4 |
49.72MB |
3. Typography.mp4 |
168.25MB |
3. Usability Testing.mp4 |
81.85MB |
3. Usability Testing.mp4 |
139.24MB |
3. User Interview.mp4 |
17.37MB |
4.1 10 Usability Heuristics for User Interface Design.html |
119B |
4.1 Adobe Color.html |
85B |
4.1 Bill Gates and Steve Jobs raised their kids tech-free — and it should've been a red flag.html |
160B |
4.1 experience--storyboard.pdf |
1.19MB |
4.1 feature-matrix.fig.html |
138B |
4.1 In theory The Death of the Author.html |
136B |
4.1 Stevens's power law.html |
112B |
4.1 The Demise of 'Form Follows Function'.html |
119B |
4.1 The digital age could spell a workplace revolution – for better or worse.html |
175B |
4.1 The most undervalued skill Lateral thinking.html |
109B |
4.1 user-interview.fig.html |
145B |
4.1 what-is-deigh--jobs.pdf |
19.14MB |
4.1 What is the framework for innovation Design Council's evolved Double Diamond.html |
171B |
4.1 Yale's 1953 goal study.html |
100B |
4.2 creativity--feature-matrix.pdf |
19.14MB |
4.2 critical-thinking--user-interview.pdf |
19.14MB |
4.2 Decision-Making Biases Why Terrible Designs Seem Like a Good Idea at the Time.html |
174B |
4.2 If Your Goal Is Success, Don’t Consult These Gurus.html |
140B |
4.2 jobs.fig.html |
131B |
4.2 Louis H. Sullivan.html |
150B |
4.2 storyboard.fig.html |
134B |
4.3 ux myths.html |
81B |
4.3 what-is-deigh--jobs.fig.zip |
322.51KB |
4. Another User Interview.mp4 |
18.06MB |
4. Click Testing.mp4 |
30.94MB |
4. Colour Scheme.mp4 |
94.45MB |
4. Critical Thinking.mp4 |
57.24MB |
4. Death of The Author.mp4 |
43.56MB |
4. Designers Remorse.mp4 |
75.07MB |
4. Design Process.mp4 |
39.45MB |
4. Division of Labour.mp4 |
74.73MB |
4. Feature Matrix.mp4 |
19.93MB |
4. Figma Shapes.mp4 |
16.71MB |
4. Form Follows Function.mp4 |
65.46MB |
4. How We See.mp4 |
49.16MB |
4. Job Title.mp4 |
87.50MB |
4. Life Coaches in Design.mp4 |
60.78MB |
4. Powerpoint Kills.mp4 |
64.97MB |
4. Removing Things.mp4 |
40.76MB |
4. Storyboarding.mp4 |
44.69MB |
4. Usability Audit.mp4 |
70.84MB |
5.1 creativity--red-routes.pdf |
1.48MB |
5.1 Design can't solve all our problems, so stop pretending it can.html |
139B |
5.1 dribbble.html |
82B |
5.1 Flat UI Elements Attract Less Attention and Cause Uncertainty.html |
135B |
5.1 How not to be ignorant about the world Hans and Ola Rosling.html |
104B |
5.1 How to Incorporate Postmodern Design into Your New Mobile App.html |
145B |
5.1 Stacie Woolsey.html |
94B |
5.1 Websites Need to be Predictable, Not Boring.html |
128B |
5.2 Flat Design Its Origins, Its Problems, and Why Flat 2.0 Is Better for Users.html |
106B |
5.2 How We Lie to Ourselves With Charts.html |
104B |
5.2 Make Your Own Masters.html |
96B |
5.2 Randy Olson gives lecture on science communication.html |
104B |
5.2 red-routes.fig.html |
134B |
5.2 Skeuomorphic Design Don' t Apply It Blindly.html |
116B |
5.3 The Problem With Flat Design, According To A UX Expert.html |
150B |
5.3 Weapons of Math Destruction Cathy O'Neil adds up the damage of algorithms.html |
166B |
5.3 Web design is now completely boring.html |
110B |
5. Adding Depth.mp4 |
17.59MB |
5. Affordances.mp4 |
68.82MB |
5. Be Unique.mp4 |
72.55MB |
5. Colour Perception.mp4 |
34.20MB |
5. Data Driven Design.mp4 |
101.57MB |
5. Figma Fill & Stroke.mp4 |
58.12MB |
5. Flat Vs Skeuomorphic.mp4 |
47.03MB |
5. Make it Pretty.mp4 |
49.58MB |
5. Mental Models.mp4 |
59.38MB |
5. Postmodernism.mp4 |
89.40MB |
5. Process Problems.mp4 |
50.22MB |
5. Red Routes.mp4 |
14.93MB |
5. Support Group.mp4 |
63.52MB |
5. Surveys.mp4 |
18.54MB |
5. What's Easy.mp4 |
54.32MB |
5. When To Use Design.mp4 |
47.64MB |
6.1 critical-thining-competative-analysis.pdf |
19.15MB |
6.1 design-brief.fig.html |
139B |
6.1 design-system.fig.html |
130B |
6.1 Emotion & Design Attractive things work better.html |
122B |
6.1 Homage vs. Design Plagiarism.html |
119B |
6.1 How Cognitive Fluency Affects Decision Making.html |
156B |
6.1 Site Flow.html |
124B |
6.1 The Constant Evolution of Product Design and How Semantics Stole My Job….html |
172B |
6.1 UI Patterns.html |
92B |
6.1 Why so much “science” used in design is bs.html |
109B |
6.2 competative-analysis.fig.html |
149B |
6.2 First Rule of Usability Don't Listen to Users.html |
139B |
6.2 information--architecture.fig.html |
149B |
6.2 The Aesthetic-Usability Effect.html |
121B |
6.2 The dribbblisation of design.html |
120B |
6.2 UX Stack Exchange.html |
90B |
6.2 what-is-deigh--design-brief.pdf |
1.59MB |
6.3 Everybody lies how Google search reveals our darkest secrets.html |
186B |
6.3 When and how aesthetics influences financial decisions.html |
132B |
6.4 Predicting users' first impressions of website aesthetics with a quantification of perceived visual complexity and colorfulness.html |
169B |
6. Brief.mp4 |
72.00MB |
6. Competitive Analysis.mp4 |
55.83MB |
6. Copy Inspiration.mp4 |
34.24MB |
6. Design Fluency.mp4 |
109.42MB |
6. Design System.mp4 |
33.16MB |
6. Everybody Lies.mp4 |
72.30MB |
6. Figma Drawing Tools.mp4 |
126.93MB |
6. Having Ideas.mp4 |
89.97MB |
6. How We Focus.mp4 |
66.73MB |
6. Information Architecture.mp4 |
68.50MB |
6. Job Titles.mp4 |
50.72MB |
6. Perception.mp4 |
53.43MB |
6. Power of Form.mp4 |
48.65MB |
6. Process Problems 2.mp4 |
40.53MB |
6. Single Function.mp4 |
44.35MB |
6. Standards.mp4 |
104.33MB |
7.1 creativity--4to1.pdf |
1.58MB |
7.1 Design, Democracy and Participation Exploring the Scandinavian Participatory Design Tradition.html |
129B |
7.1 Disney’s Creative Strategy The Dreamer, The Realist and The Critic.html |
115B |
7.1 Dribbble.html |
82B |
7.1 Open offices are overrated.html |
104B |
7.1 Talk is cheap the myth of the focus group.html |
147B |
7.1 Web Designers Are Making Sites Intentionally Ugly and Unusable.html |
195B |
7.1 When Does The Creativity Happen Design, Agile and the Studio Model.html |
195B |
7.2 Most meetings do not lead to concrete actions, says academic.html |
158B |
7.2 Refactoring UI.html |
87B |
7.2 The Right Way to Do Collaborative Design How to Avoid Designing by Committee.html |
174B |
7.2 Why are some of the ugliest sites on the Web also the most popular.html |
165B |
7.2 Why Focus Groups Don’t Work and Cost Millions.html |
140B |
7.3 Flat Icons.html |
86B |
7.3 Real Leaders Don’t Do Focus Groups.html |
109B |
7.4 UI8.html |
77B |
7. Arrogant Design.mp4 |
42.12MB |
7. Brainstorming.mp4 |
78.15MB |
7. Case Study Uber.mp4 |
61.14MB |
7. Categories.mp4 |
93.41MB |
7. Divergence & Convergence.mp4 |
65.62MB |
7. Figma Boolean Tools.mp4 |
59.21MB |
7. Focus Groups.mp4 |
65.36MB |
7. Frictionless Design.mp4 |
53.89MB |
7. How We Remember.mp4 |
86.18MB |
7. Make It Obvious.mp4 |
92.22MB |
7. Paper Prototyping.mp4 |
99.28MB |
7. Summary.mp4 |
46.54MB |
7. Ugly Aesthetic.mp4 |
44.44MB |
7. Visual Language.mp4 |
94.71MB |
7. Wireframe.mp4 |
36.12MB |
8.1 A comprehensive list of UX clichés.html |
132B |
8.1 Dogfooding.html |
90B |
8.1 The Mackinlay ranking of perceptual task.html |
152B |
8.1 Why is Bauhaus such a big deal in design.html |
163B |
8.2 The Ultimate Dogfooding Story.html |
121B |
8.2 The Visualization Alphabet Marks and Channels.html |
123B |
8. Art Into Industry.mp4 |
64.99MB |
8. Case Study Booking.com.mp4 |
36.07MB |
8. Don Norman.mp4 |
73.42MB |
8. Eating Dogfood.mp4 |
50.54MB |
8. Feedback.mp4 |
69.02MB |
8. Figma Text.mp4 |
24.59MB |
8. Post It.mp4 |
71.24MB |
8. Raymond Loewy.mp4 |
78.60MB |
8. Summary.mp4 |
35.83MB |
8. Visual Channels.mp4 |
58.39MB |
8. Wrong Rules!.mp4 |
36.85MB |
9.1 Alan Cooper on Working Backwards for Better Product Design.html |
121B |
9.1 UTOPIA Participatory Design from Scandinavia to the World.html |
123B |
9.2 Philosophy v science which can answer the big questions of life.html |
165B |
9. Chaos & Conformity.mp4 |
23.85MB |
9. Creativity.mp4 |
47.90MB |
9. Figma Groups & Layers.mp4 |
18.41MB |
9. Helvetica.mp4 |
22.60MB |
9. Hierarchy.mp4 |
59.33MB |
9. One Billion Experiences.mp4 |
85.11MB |
9. Play.mp4 |
53.08MB |
9. Scandinavian Design.mp4 |
73.25MB |
9. Summary.mp4 |
59.86MB |
9. Summary.mp4 |
47.01MB |
README.txt |
2.25KB |