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|
001 Promo Video.mp3 |
3.39MB |
001 Promo Video.mp4 |
66.75MB |
001 Section End QUIZ.html |
11.71KB |
002 Mid Section Quiz.html |
14.52KB |
002 Welcome to the Course.mp3 |
6.46MB |
002 Welcome to the Course.mp4 |
21.50MB |
002 Welcome to the Course-EN.srt |
5.21KB |
002 Welcome to the Course-ES.srt |
4.68KB |
003 Mid Section Quiz.html |
13.59KB |
003 Setup Visual Studio or XCode.mp3 |
7.45MB |
003 Setup Visual Studio or XCode.mp4 |
11.58MB |
003 Setup Visual Studio or XCode-EN.srt |
6.09KB |
004 Mid Section Quiz.html |
12.13KB |
004 Unreal Development Environment.mp3 |
17.00MB |
004 Unreal Development Environment.mp4 |
17.59MB |
004 Unreal Development Environment-EN.srt |
13.49KB |
004 Unreal Development Environment-ES.srt |
11.61KB |
005 End Of Section Quiz.html |
9.21KB |
005 Intro to Visual Studio 2015 on PC.mp3 |
13.12MB |
005 Intro to Visual Studio 2015 on PC.mp4 |
12.92MB |
005 Intro to Visual Studio 2015 on PC-EN.srt |
9.93KB |
005 Intro to Visual Studio 2015 on PC-ES.srt |
8.70KB |
006 Intro to Xcode on MacOS.mp3 |
10.09MB |
006 Intro to Xcode on MacOS.mp4 |
11.68MB |
006 Intro to Xcode on MacOS-EN.srt |
7.71KB |
006 Mid Section Quiz.html |
14.62KB |
007 How to Ask Good Questions.mp3 |
22.36MB |
007 How to Ask Good Questions.mp4 |
52.83MB |
007 How to Ask Good Questions-EN.srt |
17.03KB |
007 Mid Section Quiz.html |
11.02KB |
008 A Quick Tour of Unreal Editor.mp3 |
6.23MB |
008 A Quick Tour of Unreal Editor.mp4 |
32.23MB |
008 A Quick Tour of Unreal Editor-EN.srt |
17.77KB |
008 Mid Section Quiz.html |
13.07KB |
009 A Note On Unreal Version.html |
477B |
009 Mid Section Quiz.html |
12.54KB |
010 Section 1 Wrap-Up.mp4 |
20.91MB |
010 Section 1 Wrap-Up-EN.srt |
5.01KB |
010 Section End Quiz.html |
5.93KB |
011 Intro Notes Section 2 Assets.mp4 |
54.32MB |
011 Intro Notes Section 2 Assets-EN.srt |
5.56KB |
011 Mid Section Quiz.html |
11.42KB |
012 Mid Section Quiz.html |
12.08KB |
012 S02 Game Design Document GDD.mp4 |
63.44MB |
012 S02 Game Design Document GDD-EN.srt |
13.21KB |
013 How Solutions Projects Relate.mp4 |
57.59MB |
013 How Solutions Projects Relate-EN.srt |
15.15KB |
013 Mid Section Quiz.html |
13.25KB |
014 C Function Syntax.mp4 |
54.91MB |
014 C Function Syntax-EN.srt |
13.71KB |
014 Mid Section Quiz.html |
13.49KB |
015 Mid Section Quiz.html |
14.21KB |
015 Using include and Namespaces.mp4 |
27.09MB |
015 Using include and Namespaces-EN.srt |
19.06KB |
016 Magic Numbers and Constants.mp4 |
19.76MB |
016 Magic Numbers and Constants-EN.srt |
12.33KB |
016 Mid Section Quiz.html |
14.07KB |
017 Mid Section Quiz.html |
13.41KB |
017 Variables and cin for Input.mp4 |
70.85MB |
017 Variables and cin for Input-EN.srt |
16.91KB |
018 Mid Section Quiz.html |
14.54KB |
018 Using getline.mp4 |
53.71MB |
018 Using getline-EN.srt |
8.38KB |
019 Mid Section Quiz.html |
13.63KB |
019 Simplifying With Functions.mp4 |
34.89MB |
019 Simplifying With Functions-EN.srt |
18.84KB |
020 End of Section Quiz.html |
9.27KB |
020 Iterating With For While Loops.mp4 |
65.40MB |
020 Iterating With For While Loops-EN.srt |
13.50KB |
021 Clarity is Worth Fighting For.mp4 |
75.58MB |
021 Clarity is Worth Fighting For-EN.srt |
17.95KB |
021 Mid Section Quiz.html |
1.49KB |
022 Booleans and comparisons.mp4 |
73.98MB |
022 Booleans and comparisons-EN.srt |
17.19KB |
022 Mid Section Quiz.html |
1.49KB |
023 Mid Section Quiz.html |
1.49KB |
023 Using do and while in C.mp4 |
20.16MB |
024 Introducing Classes.mp4 |
56.61MB |
024 Introducing Classes-EN.srt |
5.18KB |
024 Mid Section Quiz.html |
1.49KB |
025 Mid Section Quiz.html |
1.49KB |
025 Using Header Files as Contracts.mp4 |
69.19MB |
025 Using Header Files as Contracts-EN.srt |
19.37KB |
026 Including Our Own Header File.mp4 |
29.87MB |
026 Mid Section Quiz.html |
1.49KB |
027 Instantiating Your Class.mp4 |
52.94MB |
027 Instantiating Your Class-EN.srt |
11.70KB |
027 Mid Section Quiz.html |
1.49KB |
028 Writing Using Getter Methods.mp4 |
71.19MB |
028 Writing Using Getter Methods-EN.srt |
14.56KB |
029 Introducing the Const Keyword.mp4 |
49.37MB |
029 Introducing the Const Keyword-EN.srt |
9.18KB |
030 Constructors For Initialisation.mp4 |
62.53MB |
030 Constructors For Initialisation-EN.srt |
12.49KB |
031 Pseudocode Programming.mp4 |
25.41MB |
032 Using using for Type Aliases.mp4 |
81.95MB |
032 Using using for Type Aliases-EN.srt |
14.81KB |
033 Using struct for Simple Types.mp4 |
54.78MB |
033 Using struct for Simple Types-EN.srt |
16.36KB |
034 Using if Statements in C.mp4 |
34.74MB |
035 Debugging 101.mp4 |
74.52MB |
035 Debugging 101-EN.srt |
12.84KB |
036 A Place for Everything.mp4 |
59.87MB |
036 A Place for Everything-EN.srt |
11.98KB |
037 Introducing enumerations.mp4 |
76.19MB |
037 Introducing enumerations-EN.srt |
16.78KB |
038 Writing Error Checking Code.mp4 |
71.93MB |
038 Writing Error Checking Code-EN.srt |
14.60KB |
039 Using switch Statements.mp4 |
105.45MB |
039 Using switch Statements-EN.srt |
18.94KB |
040 Warm Fuzzy Feelings.mp4 |
59.93MB |
040 Warm Fuzzy Feelings-EN.srt |
11.09KB |
041 Handling Game Win Condition.mp4 |
62.83MB |
041 Handling Game Win Condition-EN.srt |
12.23KB |
042 Win or Lose Screen.mp4 |
49.56MB |
042 Win or Lose Screen-EN.srt |
9.29KB |
043 Introducing Big O Notation.mp4 |
146.72MB |
043 Introducing Big O Notation-EN.srt |
17.60KB |
044 TMap and map Data Structures.mp4 |
98.91MB |
044 TMap and map Data Structures-EN.srt |
18.57KB |
045 Range-based for Loop.mp4 |
75.70MB |
045 Range-based for Loop-EN.srt |
14.12KB |
046 Design a Helper Function.mp4 |
64.89MB |
046 Design a Helper Function-EN.srt |
13.67KB |
047 Playtesting Your Game.mp4 |
69.54MB |
047 Playtesting Your Game-EN.srt |
12.25KB |
048 Difficulty Play Tuning.mp4 |
80.92MB |
048 Difficulty Play Tuning-EN.srt |
15.53KB |
049 Polishing Packaging.mp4 |
71.05MB |
049 Polishing Packaging-EN.srt |
14.07KB |
050 Section 2 Wrap-Up.mp4 |
21.80MB |
050 Section 2 Wrap-Up-EN.srt |
2.19KB |
051 Intro Notes Section 3 Assets.mp4 |
53.79MB |
051 Intro Notes Section 3 Assets-EN.srt |
3.58KB |
052 S03 Game Design Document GDD.mp4 |
37.69MB |
052 S03 Game Design Document GDD-EN.srt |
7.92KB |
053 Version Control 101.mp4 |
59.42MB |
053 Version Control 101-EN.srt |
11.82KB |
054 Ignoring Unreal Derived Files.mp4 |
70.35MB |
054 Ignoring Unreal Derived Files-EN.srt |
14.95KB |
055 Your First .gitignore for Unreal.mp4 |
48.73MB |
055 Your First .gitignore for Unreal-EN.srt |
17.10KB |
056 Getting to Know Unreals Editor.mp4 |
275.49MB |
056 Getting to Know Unreals Editor-EN.srt |
14.47KB |
057 A Pointers Primer.mp4 |
97.96MB |
057 A Pointers Primer-EN.srt |
9.89KB |
058 Unreals Class System.mp4 |
152.46MB |
058 Unreals Class System-EN.srt |
21.18KB |
059 Runtime Messages for Feedback.mp4 |
93.15MB |
059 Runtime Messages for Feedback-EN.srt |
10.90KB |
060 Accessing Object Names.mp4 |
214.70MB |
060 Accessing Object Names-EN.srt |
16.57KB |
061 Getting Transforms in C.mp4 |
179.13MB |
061 Getting Transforms in C-EN.srt |
11.33KB |
062 Moving Objects With C.mp4 |
49.41MB |
062 Moving Objects With C-EN.srt |
20.15KB |
063 Laying Out Geometry.mp4 |
223.81MB |
063 Laying Out Geometry-EN.srt |
24.02KB |
064 Applying Materials.mp4 |
192.11MB |
064 Applying Materials-EN.srt |
14.98KB |
065 Macros Starting with UPROPERTY.mp4 |
281.85MB |
065 Macros Starting with UPROPERTY-EN.srt |
16.59KB |
066 Using Trigger Volumes.mp4 |
170.80MB |
066 Using Trigger Volumes-EN.srt |
16.56KB |
067 Unreals PlayerController.mp4 |
171.55MB |
067 Unreals PlayerController-EN.srt |
18.14KB |
068 Using Collision Volumes.mp4 |
69.66MB |
068 Using Collision Volumes-EN.srt |
15.67KB |
069 Using GetTimeSeconds.mp4 |
200.28MB |
069 Using GetTimeSeconds-EN.srt |
18.59KB |
070 Grabbing System Overview.mp4 |
95.17MB |
070 Grabbing System Overview-EN.srt |
9.67KB |
071 Modifying the Default Pawn Actor.mp4 |
136.30MB |
071 Modifying the Default Pawn Actor-EN.srt |
12.52KB |
072 Inherit Game Mode Blueprint.mp4 |
118.92MB |
072 Inherit Game Mode Blueprint-EN.srt |
11.42KB |
073 Getting Player Viewpoint.mp4 |
168.33MB |
073 Getting Player Viewpoint-EN.srt |
20.81KB |
074 Using DrawDebugLine.mp4 |
181.98MB |
074 Using DrawDebugLine-EN.srt |
20.47KB |
075 Line Tracing AKA Ray-Casting.mp4 |
156.67MB |
075 Line Tracing AKA Ray-Casting-EN.srt |
17.68KB |
076 LineTraceSingleByObjectType.mp4 |
284.58MB |
076 LineTraceSingleByObjectType-EN.srt |
19.28KB |
077 REFERENCES POINTERS.mp4 |
36.89MB |
078 Resetting Your Unreal Project.mp4 |
110.33MB |
078 Resetting Your Unreal Project-EN.srt |
11.31KB |
079 Using FindComponentByClass.mp4 |
252.73MB |
079 Using FindComponentByClass-EN.srt |
14.20KB |
080 Introducing Input Binding.mp4 |
293.74MB |
080 Introducing Input Binding-EN.srt |
19.13KB |
081 Accessors Memory Layout.mp4 |
134.88MB |
081 Accessors Memory Layout-EN.srt |
15.33KB |
082 Reducing Code in Hot Loops.mp4 |
55.48MB |
083 Using Physics Handles.mp4 |
194.96MB |
083 Using Physics Handles-EN.srt |
20.30KB |
084 Refactoring Rules.mp4 |
163.30MB |
084 Refactoring Rules-EN.srt |
19.83KB |
085 Introducing Unreals TArray.mp4 |
166.67MB |
085 Introducing Unreals TArray-EN.srt |
19.52KB |
086 Iterating over TArray with for.mp4 |
52.20MB |
086 Iterating over TArray with for-EN.srt |
12.72KB |
087 Debugging Game Issues.mp4 |
150.74MB |
087 Debugging Game Issues-EN.srt |
13.51KB |
088 Managing Texture Tiling.mp4 |
332.90MB |
088 Managing Texture Tiling-EN.srt |
14.39KB |
089 Pointer Protection Process.mp4 |
182.16MB |
089 Pointer Protection Process-EN.srt |
18.38KB |
09. Intro, Notes & section Assets.mp3 |
7.02MB |
090 Exposing Events to Blueprint.mp4 |
174.87MB |
090 Exposing Events to Blueprint-EN.srt |
18.84KB |
091 Using Blueprint Timeline.mp4 |
150.37MB |
091 Using Blueprint Timeline-EN.srt |
17.32KB |
092 Everything in its Place.mp4 |
403.88MB |
092 Everything in its Place-EN.srt |
18.94KB |
093 Using Variables in Blueprint.mp4 |
175.34MB |
093 Using Variables in Blueprint-EN.srt |
14.15KB |
094 SFX Audio Clips.mp4 |
253.69MB |
094 SFX Audio Clips-EN.srt |
11.03KB |
095 Section 3 Wrap-Up.mp4 |
39.99MB |
095 Section 3 Wrap-Up-EN.srt |
3.51KB |
096 Intro Notes Section 4 Assets.mp4 |
36.28MB |
096 Intro Notes Section 4 Assets-EN.srt |
1.86KB |
097 S04 Game Design Document GDD.mp4 |
219.94MB |
097 S04 Game Design Document GDD-EN.srt |
10.94KB |
098 Setting Up a GitHub Repo.mp4 |
166.66MB |
098 Setting Up a GitHub Repo-EN.srt |
16.97KB |
099 Creating Deleting Landscapes.mp4 |
358.03MB |
099 Creating Deleting Landscapes-EN.srt |
17.19KB |
10. Game Design Document.mp3 |
15.90MB |
100. Upgrading Engine Version.mp3 |
13.30MB |
100 Landscape Setup Scaling.mp4 |
453.60MB |
100 Landscape Setup Scaling-EN.srt |
20.67KB |
101. Using Landscape Layers.mp3 |
27.63MB |
101 A Landscaping Process.mp4 |
380.57MB |
101 A Landscaping Process-EN.srt |
18.62KB |
102. Flat Shading Low Poly Landscapes.mp3 |
28.69MB |
102 Upgrading Engine Version.mp4 |
141.45MB |
102 Upgrading Engine Version-EN.srt |
10.19KB |
103. More Landscaping tools.mp3 |
27.87MB |
103 Using Landscape Layers.mp4 |
63.59MB |
104. Tank Control System.mp3 |
17.25MB |
104 Flat Shading Low Poly Landscapes.mp4 |
460.19MB |
104 Flat Shading Low Poly Landscapes-EN.srt |
21.17KB |
105. Actors from Multiple Meshes.mp3 |
30.95MB |
105 More Landscaping Tools.mp4 |
460.49MB |
105 More Landscaping Tools-EN.srt |
20.53KB |
106. Configuring a Tank.mp3 |
21.11MB |
106 Tank Control System.mp4 |
264.54MB |
106 Tank Control System-EN.srt |
14.04KB |
107. 3rd Person Camera Control.mp3 |
32.67MB |
107 Actors from Multiple Meshes.mp4 |
429.91MB |
107 Actors from Multiple Meshes-EN.srt |
22.33KB |
108. Fixing 3rd Person Camera Rotation.mp3 |
18.55MB |
108 Configuring a Tank.mp4 |
343.03MB |
108 Configuring a Tank-EN.srt |
15.26KB |
109. User Interface (UI) in Unreal.mp3 |
20.17MB |
109 3rd Person Camera Control.mp4 |
473.13MB |
109 3rd Person Camera Control-EN.srt |
23.80KB |
11. How Solutions And Projects Relate.mp3 |
20.48MB |
110. Main Menu Screens.mp3 |
20.69MB |
110 Fixing 3rd Person Camera Rotation.mp4 |
294.59MB |
110 Fixing 3rd Person Camera Rotation-EN.srt |
13.19KB |
111. UI Scale Box, Buttons & Mouse.mp3 |
25.71MB |
111 User Interface UI in Unreal.mp4 |
329.95MB |
111 User Interface UI in Unreal-EN.srt |
14.57KB |
112. Controller Ready Navigation.mp3 |
19.28MB |
112 Main Menu Screens.mp4 |
287.57MB |
112 Main Menu Screens-EN.srt |
14.68KB |
113. Trial Packaging Your Game.mp3 |
16.33MB |
113 UI Scale Box Buttons Mouse.mp4 |
422.97MB |
113 UI Scale Box Buttons Mouse-EN.srt |
19.26KB |
114. Delegating to Components.mp3 |
25.97MB |
114 Controller Ready Navigation.mp4 |
316.96MB |
114 Controller Ready Navigation-EN.srt |
14.08KB |
115. Using virtual and override.mp3 |
32.23MB |
115 Trial Packaging Your Game.mp4 |
262.11MB |
115 Trial Packaging Your Game-EN.srt |
12.11KB |
116. Creating an AI Controller Class.mp3 |
25.05MB |
116 Delegating to Components.mp4 |
338.38MB |
116 Delegating to Components-EN.srt |
18.78KB |
117. Get the Player Controller with C++.mp3 |
20.76MB |
117 Using virtual and override.mp4 |
430.07MB |
117 Using virtual and override-EN.srt |
22.67KB |
118. Add Tick() to PlayerController.mp3 |
27.12MB |
118 Creating an AI Controller Class.mp4 |
421.76MB |
118 Creating an AI Controller Class-EN.srt |
18.66KB |
119. Creating an Out Parameter Method.mp3 |
27.84MB |
119 Get the Player Controller with C.mp4 |
39.85MB |
119 Get the Player Controller with C-EN.srt |
15.85KB |
12. C++ Function Syntax.mp3 |
18.06MB |
120. Finding Screen Pixel Coordinates.mp3 |
31.62MB |
120 Add Tick to PlayerController.mp4 |
303.07MB |
120 Add Tick to PlayerController-EN.srt |
19.48KB |
121. Using DeprojectScreenToWorld.mp3 |
29.35MB |
121 Creating an Out Parameter Method.mp4 |
304.01MB |
121 Creating an Out Parameter Method-EN.srt |
20.42KB |
122. Using LineTraceSingleByChannel().mp3 |
35.28MB |
122 Finding Screen Pixel Coordinates.mp4 |
67.68MB |
122 Finding Screen Pixel Coordinates-EN.srt |
22.09KB |
123. Unify Player & AI Aiming.mp3 |
24.29MB |
123 Using DeprojectScreenToWorld.mp4 |
364.43MB |
123 Using DeprojectScreenToWorld-EN.srt |
20.63KB |
124. Create Default Sub Objects in C++.mp3 |
27.76MB |
124 Using LineTraceSingleByChannel.mp4 |
426.35MB |
124 Using LineTraceSingleByChannel-EN.srt |
24.84KB |
125. BlueprintCallable().mp3 |
29.94MB |
125 Unify Player AI Aiming.mp4 |
334.80MB |
125 Unify Player AI Aiming-EN.srt |
17.44KB |
126. SuggestProjectileVelocity().mp3 |
27.24MB |
126 Create Default Sub Objects in C.mp4 |
292.02MB |
126 Create Default Sub Objects in C-EN.srt |
20.18KB |
127. Predict Projectile Landing Point.mp3 |
28.09MB |
127 BlueprintCallable.mp4 |
348.33MB |
127 BlueprintCallable-EN.srt |
22.22KB |
128. Using FRotators in Unreal.mp3 |
25.14MB |
128 SuggestProjectileVelocity.mp4 |
333.51MB |
128 SuggestProjectileVelocity-EN.srt |
20.46KB |
129. The C++ Compilation Process.mp3 |
17.04MB |
129 Predict Projectile Landing Point.mp4 |
323.41MB |
129 Predict Projectile Landing Point-EN.srt |
19.60KB |
13. Using, #include And Namespaces.mp3 |
25.03MB |
130. Using Forward Declarations.mp3 |
29.43MB |
130 Using FRotators in Unreal.mp4 |
245.24MB |
130 Using FRotators in Unreal-EN.srt |
17.63KB |
131. BlueprintSpawnableComponent().mp3 |
25.05MB |
131 Using Forward Declarations.mp4 |
51.24MB |
131 Using Forward Declarations-EN.srt |
20.15KB |
132. Review Our Execution Flow.mp3 |
31.11MB |
132 BlueprintSpawnableComponent.mp4 |
285.91MB |
132 BlueprintSpawnableComponent-EN.srt |
17.19KB |
133. How to Report Bugs.mp3 |
24.71MB |
133 The C Compilation Process.mp4 |
220.67MB |
133 The C Compilation Process-EN.srt |
12.55KB |
134. Using Clamp() to Limit Values.mp3 |
32.74MB |
134 Review Our Execution Flow.mp4 |
421.15MB |
134 Review Our Execution Flow-EN.srt |
22.14KB |
135. CHALLENGE - Turret Rotation.mp3 |
29.15MB |
135 How to Report Bugs.mp4 |
325.08MB |
135 How to Report Bugs-EN.srt |
17.70KB |
136. CHALLENGE - Turret Rotation Pt.2.mp3 |
26.40MB |
136 Using Clamp to Limit Values.mp4 |
494.96MB |
136 Using Clamp to Limit Values-EN.srt |
23.43KB |
137. Setting Up Projectiles.mp3 |
24.22MB |
137 CHALLENGE - Turret Rotation.mp4 |
49.54MB |
138. Upgrading to Unreal 4.12.mp3 |
25.35MB |
138 CHALLENGE - Turret Rotation Pt.2.mp4 |
412.34MB |
138 CHALLENGE - Turret Rotation Pt.2-EN.srt |
18.08KB |
139. Working Round Awkward Bugs.mp3 |
31.91MB |
139 Setting Up Projectiles.mp4 |
305.65MB |
139 Setting Up Projectiles-EN.srt |
17.95KB |
14. Magic Numbers And Constants.mp3 |
16.83MB |
140. Using SpawnActor() to Spawn.mp3 |
26.57MB |
140 Upgrading to Unreal 4.12.mp4 |
317.37MB |
140 Upgrading to Unreal 4.12-EN.srt |
18.44KB |
141. Projectile Movement Components.mp3 |
25.60MB |
141 Working Round Awkward Bugs.mp4 |
509.65MB |
141 Working Round Awkward Bugs-EN.srt |
23.92KB |
142. Making AI Tanks Fire.mp3 |
22.34MB |
142 Using SpawnActor to Spawn.mp4 |
305.74MB |
142 Using SpawnActor to Spawn-EN.srt |
18.32KB |
143. EditAnywhere vs EditDefaultsOnly.mp3 |
19.76MB |
143 Projectile Movement Components.mp4 |
267.30MB |
143 Projectile Movement Components-EN.srt |
17.97KB |
144. Adding a Quit Button.mp3 |
25.41MB |
144 Making AI Tanks Fire.mp4 |
234.15MB |
144 Making AI Tanks Fire-EN.srt |
15.28KB |
145. Setup Track Throttles.mp3 |
28.68MB |
145 EditAnywhere vs EditDefaultsOnly.mp4 |
305.37MB |
145 EditAnywhere vs EditDefaultsOnly-EN.srt |
14.08KB |
146. ApplyForceAtLocation() in Action.mp3 |
27.58MB |
146 Adding a Quit Button.mp4 |
409.43MB |
146 Adding a Quit Button-EN.srt |
18.41KB |
147. Physics Materials & Friction.mp3 |
31.76MB |
147 Setup Track Throttles.mp4 |
327.38MB |
147 Setup Track Throttles-EN.srt |
19.68KB |
148. Fly-by-Wire Control System.mp3 |
20.23MB |
148 ApplyForceAtLocation in Action.mp4 |
334.98MB |
148 ApplyForceAtLocation in Action-EN.srt |
19.91KB |
149. Using BlueprintReadOnly.mp3 |
29.23MB |
149 Physics Materials Friction.mp4 |
481.98MB |
149 Physics Materials Friction-EN.srt |
23.70KB |
15. Variables And cin for Input.mp3 |
22.91MB |
150. A Better Component Architecture.mp3 |
27.64MB |
150 Fly-by-Wire Control System.mp4 |
286.72MB |
150 Fly-by-Wire Control System-EN.srt |
15.00KB |
151. Completing Manual Tank Movement.mp3 |
25.53MB |
151 Using BlueprintReadOnly.mp4 |
313.76MB |
151 Using BlueprintReadOnly-EN.srt |
20.74KB |
152. Introducing AI Pathfinding.mp3 |
27.59MB |
152 A Better Component Architecture.mp4 |
388.25MB |
152 A Better Component Architecture-EN.srt |
19.82KB |
153. Dissecting RequestDirectMove().mp3 |
28.59MB |
153 Completing Manual Tank Movement.mp4 |
336.99MB |
153 Completing Manual Tank Movement-EN.srt |
18.66KB |
154. DotProduct() Vector Operator.mp3 |
28.63MB |
154 Introducing AI Pathfinding.mp4 |
433.43MB |
154 Introducing AI Pathfinding-EN.srt |
21.50KB |
155. CrossProduct() Vector Operator.mp3 |
31.38MB |
155 Dissecting RequestDirectMove.mp4 |
372.34MB |
155 Dissecting RequestDirectMove-EN.srt |
20.03KB |
156. Finalising Your Class Code.mp3 |
21.69MB |
156 DotProduct Vector Operator.mp4 |
487.43MB |
156 DotProduct Vector Operator-EN.srt |
20.40KB |
157. How to Use Blueprint Variables.mp3 |
23.30MB |
157 CrossProduct Vector Operator.mp4 |
542.46MB |
157 CrossProduct Vector Operator-EN.srt |
22.68KB |
158. Using Enum(erations) in UE4.mp3 |
27.70MB |
158 Finalising Your Class Code.mp4 |
359.80MB |
158 Finalising Your Class Code-EN.srt |
15.66KB |
159. Refactoring our Aiming Component.mp3 |
34.06MB |
159 How to Use Blueprint Variables.mp4 |
363.33MB |
159 How to Use Blueprint Variables-EN.srt |
17.30KB |
16. Using getline().mp3 |
11.60MB |
160. Attaching a Debugger to Unreal.mp3 |
16.86MB |
160 Using Enumerations in UE4.mp4 |
382.59MB |
160 Using Enumerations in UE4-EN.srt |
19.94KB |
161. Constructor & Begin Play Timing.mp3 |
27.39MB |
161 Refactoring our Aiming Component.mp4 |
373.55MB |
161 Refactoring our Aiming Component-EN.srt |
25.49KB |
162. Decoupling Your Architecture.mp3 |
20.68MB |
162 Attaching a Debugger to Unreal.mp4 |
261.71MB |
162 Attaching a Debugger to Unreal-EN.srt |
12.79KB |
163. BlueprintImplementableEvent.mp3 |
26.01MB |
163 Constructor Begin Play Timing.mp4 |
440.54MB |
163 Constructor Begin Play Timing-EN.srt |
20.77KB |
164. Using the ensure Assertion.mp3 |
21.85MB |
164 Decoupling Your Architecture.mp4 |
314.75MB |
164 Decoupling Your Architecture-EN.srt |
15.37KB |
165. Dependency Mapping.mp3 |
22.63MB |
165 BlueprintImplementableEvent.mp4 |
319.98MB |
165 BlueprintImplementableEvent-EN.srt |
18.85KB |
166. Talking Head - Real World Skills.mp3 |
5.70MB |
166 Using the ensure Assertion.mp4 |
292.40MB |
166 Using the ensure Assertion-EN.srt |
15.51KB |
167. Starting From Green.mp3 |
25.58MB |
167 Dependency Mapping.mp4 |
333.05MB |
167 Dependency Mapping-EN.srt |
17.02KB |
168. Aiming Without the Tank.mp3 |
31.96MB |
168 Talking Head - Real World Skills.mp4 |
45.93MB |
168 Talking Head - Real World Skills-EN.srt |
4.45KB |
169. Finishing our Refactoring.mp3 |
32.22MB |
169 Starting From Green.mp4 |
391.28MB |
169 Starting From Green-EN.srt |
19.03KB |
17. Simplifying With Functions.mp3 |
24.30MB |
170. Adding TickComponent() Back.mp3 |
30.00MB |
170 Aiming Without the Tank.mp4 |
396.74MB |
170 Aiming Without the Tank-EN.srt |
22.79KB |
171. Are Two Floats Equal.mp3 |
26.70MB |
171 Finishing our Refactoring.mp4 |
479.07MB |
171 Finishing our Refactoring-EN.srt |
23.25KB |
172. Programmatic Sideways Friction.mp3 |
32.97MB |
172 Adding TickComponent Back.mp4 |
423.81MB |
172 Adding TickComponent Back-EN.srt |
21.14KB |
173. OnComponentHit Event in 4.12.mp3 |
19.71MB |
173 Are Two Floats Equal.mp4 |
395.95MB |
174. Avoiding Boolean Flags.mp3 |
30.47MB |
174 Programmatic Sideways Friction.mp4 |
83.83MB |
174 Programmatic Sideways Friction-EN.srt |
23.40KB |
175. Improving Tank Aiming.mp3 |
24.72MB |
175 OnComponentHit Event in 4.12.mp4 |
244.59MB |
175 OnComponentHit Event in 4.12-EN.srt |
14.41KB |
176. Tweaking Tank AI.mp3 |
28.01MB |
176 Avoiding Boolean Flags.mp4 |
490.14MB |
176 Avoiding Boolean Flags-EN.srt |
23.05KB |
177. Making an Ammo Display.mp3 |
32.95MB |
177 Improving Tank Aiming.mp4 |
424.73MB |
177 Improving Tank Aiming-EN.srt |
19.20KB |
178. Making an AutoMortar.mp3 |
32.43MB |
178 Tweaking Tank AI.mp4 |
465.76MB |
178 Tweaking Tank AI-EN.srt |
20.27KB |
179. Using the Reference Viewer.mp3 |
31.47MB |
179 Making an Ammo Display.mp4 |
547.01MB |
179 Making an Ammo Display-EN.srt |
23.38KB |
18. Iterating With For & While Loops.mp3 |
18.65MB |
180. Preparing for Particles.mp3 |
30.62MB |
180 Making an AutoMortar.mp4 |
483.85MB |
180 Making an AutoMortar-EN.srt |
23.62KB |
181. Introducing Particle Systems.mp3 |
36.41MB |
181 Using the Reference Viewer.mp4 |
424.45MB |
181 Using the Reference Viewer-EN.srt |
23.30KB |
182. Particle Bounding Boxes.mp3 |
15.16MB |
182 Preparing for Particles.mp4 |
386.99MB |
182 Preparing for Particles-EN.srt |
22.20KB |
183. Using FAttachmentTransformRules.mp3 |
37.65MB |
183 Introducing Particle Systems.mp4 |
599.45MB |
183 Introducing Particle Systems-EN.srt |
27.47KB |
184. Radial Forces & Caching.mp3 |
32.83MB |
184 Particle Bounding Boxes.mp4 |
250.21MB |
184 Particle Bounding Boxes-EN.srt |
11.59KB |
185. Using GetTimerManager().mp3 |
23.48MB |
185 Using FAttachmentTransformRules.mp4 |
568.81MB |
185 Using FAttachmentTransformRules-EN.srt |
27.12KB |
186. Using TakeDamage() on Actors.mp3 |
36.15MB |
186 Radial Forces Caching.mp4 |
536.32MB |
186 Radial Forces Caching-EN.srt |
23.59KB |
187. BlueprintPure & Health Bars.mp3 |
32.39MB |
187 Using GetTimerManager.mp4 |
315.60MB |
187 Using GetTimerManager-EN.srt |
17.48KB |
188. The Observer Pattern.mp3 |
32.80MB |
188 Using TakeDamage on Actors.mp4 |
395.86MB |
188 Using TakeDamage on Actors-EN.srt |
25.75KB |
189. Finishing Off - Part 1.mp3 |
34.14MB |
189 BlueprintPure Health Bars.mp4 |
478.79MB |
189 BlueprintPure Health Bars-EN.srt |
23.44KB |
19. Clarity Is Worth Fighting For.mp3 |
23.64MB |
190. Finishing Off - Part 2.mp3 |
36.16MB |
190 The Observer Pattern.mp4 |
408.57MB |
190 The Observer Pattern-EN.srt |
23.45KB |
191. Section 4 Wrap-Up.mp3 |
7.42MB |
191 Finishing Off - Part 1.mp4 |
538.35MB |
191 Finishing Off - Part 1-EN.srt |
24.36KB |
192. Bonus - Switching Cameras.mp3 |
15.11MB |
192 Finishing Off - Part 2.mp4 |
574.56MB |
192 Finishing Off - Part 2-EN.srt |
26.84KB |
193 Section 4 Wrap-Up.mp4 |
60.27MB |
193 Section 4 Wrap-Up-EN.srt |
5.89KB |
194 Bonus - Switching Cameras.mp4 |
209.80MB |
194 Bonus - Switching Cameras-EN.srt |
11.01KB |
195 Testing Grounds Introduction.mp3 |
3.47MB |
195 Testing Grounds Introduction.mp4 |
86.34MB |
195 Testing Grounds Introduction-EN.srt |
4.47KB |
196 Testing Grounds GDD.mp3 |
9.51MB |
196 Testing Grounds GDD.mp4 |
248.97MB |
196 Testing Grounds GDD-EN.srt |
11.84KB |
197 Using Git LFS Large File Support.mp3 |
21.17MB |
197 Using Git LFS Large File Support.mp4 |
304.25MB |
197 Using Git LFS Large File Support-EN.srt |
27.75KB |
198 Marketing Markdown.mp3 |
18.27MB |
198 Marketing Markdown.mp4 |
431.70MB |
198 Marketing Markdown-EN.srt |
22.94KB |
199 Use git clean to Revert Project.mp3 |
15.29MB |
199 Use git clean to Revert Project.mp4 |
238.20MB |
199 Use git clean to Revert Project-EN.srt |
19.64KB |
20. Booleans And Comparisons.mp3 |
24.30MB |
200 First Person Character Overview.mp3 |
9.64MB |
200 First Person Character Overview.mp4 |
214.78MB |
200 First Person Character Overview-EN.srt |
12.71KB |
201 The Third Person Character.mp3 |
12.72MB |
201 The Third Person Character.mp4 |
289.52MB |
201 The Third Person Character-EN.srt |
16.28KB |
202 Introducing AI Behaviour Trees.mp3 |
12.15MB |
202 Introducing AI Behaviour Trees.mp4 |
290.32MB |
202 Introducing AI Behaviour Trees-EN.srt |
15.26KB |
203 Introducing AI Blackboard Data.mp3 |
13.17MB |
203 Introducing AI Blackboard Data.mp4 |
321.89MB |
203 Introducing AI Blackboard Data-EN.srt |
17.30KB |
204 Target Points and Patrol Routes.mp3 |
10.74MB |
204 Target Points and Patrol Routes.mp4 |
278.54MB |
204 Target Points and Patrol Routes-EN.srt |
15.58KB |
205 Using Any Actor for Waypoints.mp3 |
15.67MB |
205 Using Any Actor for Waypoints.mp4 |
368.85MB |
205 Using Any Actor for Waypoints-EN.srt |
21.27KB |
206 Options for Grouping Actors.mp3 |
11.81MB |
206 Options for Grouping Actors.mp4 |
261.17MB |
206 Options for Grouping Actors-EN.srt |
15.81KB |
207 Blueprint Behaviour Tree Tasks.mp3 |
17.45MB |
207 Blueprint Behaviour Tree Tasks.mp4 |
54.42MB |
208 Modular Arithmetic Cycles.mp3 |
16.42MB |
208 Modular Arithmetic Cycles.mp4 |
457.48MB |
208 Modular Arithmetic Cycles-EN.srt |
21.75KB |
209 Performance Profiling 101.mp3 |
13.25MB |
209 Performance Profiling 101.mp4 |
274.26MB |
209 Performance Profiling 101-EN.srt |
16.37KB |
21. Using Do and While in C++.mp3 |
15.42MB |
210 C AI Behaviour Tree Tasks.mp3 |
14.57MB |
210 C AI Behaviour Tree Tasks.mp4 |
355.80MB |
210 C AI Behaviour Tree Tasks-EN.srt |
20.50KB |
211 Reading Blackboard Data in C.mp3 |
11.78MB |
211 Reading Blackboard Data in C.mp4 |
231.03MB |
211 Reading Blackboard Data in C-EN.srt |
15.28KB |
212 The Consequences of Inheritance.mp3 |
11.56MB |
212 The Consequences of Inheritance.mp4 |
250.28MB |
212 The Consequences of Inheritance-EN.srt |
14.14KB |
213 Converting Blueprint to C.mp3 |
16.31MB |
213 Converting Blueprint to C.mp4 |
331.24MB |
213 Converting Blueprint to C-EN.srt |
20.28KB |
214 Composition over Inheritance.mp3 |
16.36MB |
214 Composition over Inheritance.mp4 |
382.29MB |
214 Composition over Inheritance-EN.srt |
22.76KB |
215 Talking Head What Weve Covered So Far.mp3 |
2.40MB |
215 Talking Head What Weve Covered So Far.mp4 |
30.92MB |
215 Talking Head What Weve Covered So Far-EN.srt |
2.70KB |
216 How to Delete a C Class.mp3 |
6.47MB |
216 How to Delete a C Class.mp4 |
169.81MB |
216 How to Delete a C Class-EN.srt |
8.78KB |
217 Instanced Materials.mp3 |
13.73MB |
217 Instanced Materials.mp4 |
383.92MB |
217 Instanced Materials-EN.srt |
18.53KB |
218 Introducing AI Perception.mp3 |
14.14MB |
218 Introducing AI Perception.mp4 |
369.84MB |
219 OnTargetPerceptionUpdated Event.mp3 |
11.49MB |
219 OnTargetPerceptionUpdated Event.mp4 |
320.96MB |
22. Introducing Classes.mp3 |
6.83MB |
220 AI Hearing Perception in Unreal.mp3 |
10.31MB |
220 AI Hearing Perception in Unreal.mp4 |
278.63MB |
221 The Animation Starter Pack.mp3 |
15.83MB |
221 The Animation Starter Pack.mp4 |
436.97MB |
222 Changing a Characters Animation.mp3 |
14.86MB |
222 Changing a Characters Animation.mp4 |
397.66MB |
223 Customising a Character Blueprint.mp3 |
10.55MB |
223 Customising a Character Blueprint.mp4 |
270.56MB |
224 Sub Behaviour Trees.mp3 |
11.01MB |
224 Sub Behaviour Trees.mp4 |
316.03MB |
225 Talking Head - Introducing Sam.mp3 |
875.83KB |
225 Talking Head - Introducing Sam.mp4 |
14.82MB |
226 Talking Head - Refactoring Superpowers.mp3 |
2.48MB |
226 Talking Head - Refactoring Superpowers.mp4 |
26.19MB |
227 Simplifying Our Project.mp3 |
20.31MB |
227 Simplifying Our Project.mp4 |
75.71MB |
228 Renaming Moving CPP.mp3 |
17.54MB |
228 Renaming Moving CPP.mp4 |
46.28MB |
229 Solution Renaming Moving CPP.mp3 |
9.90MB |
229 Solution Renaming Moving CPP.mp4 |
51.04MB |
23. Using Header Files As Contracts.mp3 |
26.52MB |
230 Holding a Gun with Skeletal Sockets.mp3 |
16.09MB |
230 Holding a Gun with Skeletal Sockets.mp4 |
67.32MB |
231 Understanding Animation Blueprints.mp3 |
15.26MB |
231 Understanding Animation Blueprints.mp4 |
48.10MB |
232 Creating Animation State Machines.mp3 |
17.76MB |
232 Creating Animation State Machines.mp4 |
56.70MB |
233 Movement Blend Spaces.mp3 |
17.74MB |
233 Movement Blend Spaces.mp4 |
77.39MB |
234 Offset Animations.mp3 |
22.28MB |
234 Offset Animations.mp4 |
77.56MB |
235 Aiming Blend Spaces Offsets.mp3 |
7.88MB |
235 Aiming Blend Spaces Offsets.mp4 |
40.36MB |
236 Rotating with SetFocalPoint.mp3 |
8.98MB |
236 Rotating with SetFocalPoint.mp4 |
56.08MB |
237 Character Movement vs Rotation.mp3 |
21.05MB |
237 Character Movement vs Rotation.mp4 |
94.08MB |
238 Control Rotation for Aim.mp3 |
13.39MB |
238 Control Rotation for Aim.mp4 |
86.54MB |
239 Behaviour Tree Decorators.mp3 |
14.21MB |
239 Behaviour Tree Decorators.mp4 |
77.67MB |
24. Including Our Own Header File.mp3 |
22.03MB |
240 Behaviour Tree Services.mp3 |
14.62MB |
240 Behaviour Tree Services.mp4 |
79.59MB |
241 Tweaking AI Behaviour.mp3 |
6.99MB |
241 Tweaking AI Behaviour.mp4 |
40.81MB |
242 Debugging AI Behaviour.mp3 |
15.65MB |
242 Debugging AI Behaviour.mp4 |
123.60MB |
243 Refactoring to a Gun Actor.mp3 |
16.70MB |
243 Refactoring to a Gun Actor.mp4 |
80.51MB |
244 Attaching Actors to Components.mp3 |
16.01MB |
244 Attaching Actors to Components.mp4 |
78.18MB |
245 Configuring the Gun.mp3 |
11.28MB |
245 Configuring the Gun.mp4 |
60.94MB |
246 Moving Files from LFS to Git.mp3 |
16.31MB |
246 Moving Files from LFS to Git.mp4 |
60.31MB |
247 To LFS or Not to LFS.mp3 |
14.79MB |
247 To LFS or Not to LFS.mp4 |
49.12MB |
248 Child Actor Components.mp3 |
10.72MB |
248 Child Actor Components.mp4 |
221.21MB |
249 Introduction to Inverse Kinematics.mp3 |
9.60MB |
249 Introduction to Inverse Kinematics.mp4 |
32.73MB |
25. Instantiating Your Class.mp3 |
16.03MB |
250 Inverse Kinematics with Animations.mp3 |
10.97MB |
250 Inverse Kinematics with Animations.mp4 |
169.66MB |
26. Writing And Using Getter Methods.mp3 |
20.63MB |
27. Introducing The Const Keyword.mp3 |
12.87MB |
28. Constructors For Initialisation.mp3 |
17.95MB |
280 Bonus Lecture - Our Other Courses.mp4 |
9.93MB |
29. Pseudocode Programming.mp3 |
20.89MB |
30. Using using forType Aliases.mp3 |
22.17MB |
31. Using struct for Simple Types.mp3 |
23.37MB |
32. Using if Statements in C++.mp3 |
28.24MB |
33. Debugging 101.mp3 |
21.24MB |
34. A Place for Everything.mp3 |
16.26MB |
35. Introducing enumerations.mp3 |
22.73MB |
36. Writing Error Checking Code.mp3 |
21.26MB |
37. Using switch Statements.mp3 |
27.39MB |
38. Warm Fuzzy Feelings.mp3 |
14.94MB |
39. Handling Game Win Condition.mp3 |
18.26MB |
40. Win Or Lose Screen.mp3 |
14.02MB |
41. Introducing Big O notation.mp3 |
27.07MB |
42. TMAP and map Data Structures.mp3 |
25.56MB |
43. Range-based for Loop.mp3 |
19.63MB |
44. Design a Helper Function.mp3 |
19.20MB |
45. Playtesting Yor Game.mp3 |
17.75MB |
46. Difficulty & Play Tuning.mp3 |
21.95MB |
47. Polishing & Packaging.mp3 |
19.66MB |
48. Section Wrap-Up.mp3 |
2.96MB |
49. Intro, Notes & Section Assets.mp3 |
5.06MB |
50. Game Design Document (GDD).mp3 |
10.52MB |
51. Version Control 101.mp3 |
16.10MB |
52. Ignoring Unreal Derived Files.mp3 |
20.05MB |
53. Your First .gitignore For Unreal.mp3 |
25.02MB |
54. Getting to Know Unreal's Editor.mp3 |
19.21MB |
55. A Pointers Primer.mp3 |
12.98MB |
56. Unreal's Class System.mp3 |
29.25MB |
57. Runtime Message for Feedback.mp3 |
15.31MB |
58. Accessing Object Names.mp3 |
22.72MB |
59. Getting Transforms In C++.mp3 |
17.45MB |
60. Moving Objects In C++.mp3 |
26.54MB |
61. Laying Out Geometry.mp3 |
33.10MB |
62. Applying Materials.mp3 |
19.79MB |
63. Macros Starting With UPPROPERTY.mp3 |
20.20MB |
64. Using Trigger Volumes.mp3 |
23.46MB |
65. Unreal's PlayerController.mp3 |
23.93MB |
66. Using Collision Volumes.mp3 |
20.94MB |
67. Using GetTimeSeconds().mp3 |
26.25MB |
68. Grabbing System Overview.mp3 |
12.67MB |
69. Modifying the Default Pawn Actor.mp3 |
17.10MB |
70. Inherit Game Mode Blueprint.mp3 |
16.24MB |
71. Getting Player Viewpoint.mp3 |
29.10MB |
72. Using DrawDebugLine.mp3 |
26.38MB |
73. Line Tracing AKA Ray-Casting.mp3 |
18.80MB |
74. LineTracesingleByObjectType().mp3 |
27.58MB |
75. REFERENCE & POINTERS.mp3 |
13.39MB |
76. Resetting Your Unreal Project.mp3 |
15.28MB |
77. Using FindComponentByClass().mp3 |
20.74MB |
78. Introcucing Input Binding.mp3 |
26.35MB |
79. Accessors & Memory Layout.mp3 |
21.56MB |
80. Reducing Code in Hot Loops.mp3 |
31.68MB |
81. Using Physics Handles.mp3 |
28.63MB |
82. Refactoring Rules.mp3 |
28.45MB |
83. Introducing Unreal's TArray.mp3 |
27.77MB |
84. Iterating over TArray with for.mp3 |
17.59MB |
85. Debugging Game Issues.mp3 |
18.25MB |
86. Managing Texture Tiling.mp3 |
20.19MB |
87. Pointer Protection Process.mp3 |
26.49MB |
88. Exposing Events to Blueprint.mp3 |
26.59MB |
89. Using Blueprint Timeline.mp3 |
23.96MB |
90. Everything in its Place.mp3 |
26.16MB |
91. Using Variables in Blueprint.mp3 |
19.68MB |
92. SFX & Audio Clips.mp3 |
14.90MB |
93. Section Wrap Up.mp3 |
4.64MB |
94. Intro, Notes & Section Assets.mp3 |
2.58MB |
95. Game Design Document (GDD).mp3 |
14.10MB |
96. Setting Up a GitHub “Repo”.mp3 |
24.44MB |
97. Creating & Deleting Landscapes.mp3 |
23.02MB |
98. Landscape Setup & Scaling.mp3 |
28.07MB |
99. A Landscaping Process.mp3 |
23.53MB |
BT12-TankParts.zip |
668.87KB |
BT17-Firing-M1A1-tank-in-Djibouti.jpg |
4.39MB |
BT86-mortar-placeholder.zip |
102.33KB |
BT98-Student-AutoMortars.zip |
413.26KB |
Chris-Folea-MountainRange3.png |
13.32MB |
door-lock.wav |
98.15KB |
gitignore.zip |
250B |
UnrealCourse.com-Section-2-Slides-v.9.pdf |
834.19KB |
Unreal-IS02-Intro-Notes-Assets.pdf |
518.73KB |