Torrent Info
Title [Udemy] Learn to Code by Making Games The Unreal Engine Developer
Category
Size 58.12GB

Files List
Please note that this page does not hosts or makes available any of the listed filenames. You cannot download any of those files from here.
001 Promo Video.mp3 3.39MB
001 Promo Video.mp4 66.75MB
001 Section End QUIZ.html 11.71KB
002 Mid Section Quiz.html 14.52KB
002 Welcome to the Course.mp3 6.46MB
002 Welcome to the Course.mp4 21.50MB
002 Welcome to the Course-EN.srt 5.21KB
002 Welcome to the Course-ES.srt 4.68KB
003 Mid Section Quiz.html 13.59KB
003 Setup Visual Studio or XCode.mp3 7.45MB
003 Setup Visual Studio or XCode.mp4 11.58MB
003 Setup Visual Studio or XCode-EN.srt 6.09KB
004 Mid Section Quiz.html 12.13KB
004 Unreal Development Environment.mp3 17.00MB
004 Unreal Development Environment.mp4 17.59MB
004 Unreal Development Environment-EN.srt 13.49KB
004 Unreal Development Environment-ES.srt 11.61KB
005 End Of Section Quiz.html 9.21KB
005 Intro to Visual Studio 2015 on PC.mp3 13.12MB
005 Intro to Visual Studio 2015 on PC.mp4 12.92MB
005 Intro to Visual Studio 2015 on PC-EN.srt 9.93KB
005 Intro to Visual Studio 2015 on PC-ES.srt 8.70KB
006 Intro to Xcode on MacOS.mp3 10.09MB
006 Intro to Xcode on MacOS.mp4 11.68MB
006 Intro to Xcode on MacOS-EN.srt 7.71KB
006 Mid Section Quiz.html 14.62KB
007 How to Ask Good Questions.mp3 22.36MB
007 How to Ask Good Questions.mp4 52.83MB
007 How to Ask Good Questions-EN.srt 17.03KB
007 Mid Section Quiz.html 11.02KB
008 A Quick Tour of Unreal Editor.mp3 6.23MB
008 A Quick Tour of Unreal Editor.mp4 32.23MB
008 A Quick Tour of Unreal Editor-EN.srt 17.77KB
008 Mid Section Quiz.html 13.07KB
009 A Note On Unreal Version.html 477B
009 Mid Section Quiz.html 12.54KB
010 Section 1 Wrap-Up.mp4 20.91MB
010 Section 1 Wrap-Up-EN.srt 5.01KB
010 Section End Quiz.html 5.93KB
011 Intro Notes Section 2 Assets.mp4 54.32MB
011 Intro Notes Section 2 Assets-EN.srt 5.56KB
011 Mid Section Quiz.html 11.42KB
012 Mid Section Quiz.html 12.08KB
012 S02 Game Design Document GDD.mp4 63.44MB
012 S02 Game Design Document GDD-EN.srt 13.21KB
013 How Solutions Projects Relate.mp4 57.59MB
013 How Solutions Projects Relate-EN.srt 15.15KB
013 Mid Section Quiz.html 13.25KB
014 C Function Syntax.mp4 54.91MB
014 C Function Syntax-EN.srt 13.71KB
014 Mid Section Quiz.html 13.49KB
015 Mid Section Quiz.html 14.21KB
015 Using include and Namespaces.mp4 27.09MB
015 Using include and Namespaces-EN.srt 19.06KB
016 Magic Numbers and Constants.mp4 19.76MB
016 Magic Numbers and Constants-EN.srt 12.33KB
016 Mid Section Quiz.html 14.07KB
017 Mid Section Quiz.html 13.41KB
017 Variables and cin for Input.mp4 70.85MB
017 Variables and cin for Input-EN.srt 16.91KB
018 Mid Section Quiz.html 14.54KB
018 Using getline.mp4 53.71MB
018 Using getline-EN.srt 8.38KB
019 Mid Section Quiz.html 13.63KB
019 Simplifying With Functions.mp4 34.89MB
019 Simplifying With Functions-EN.srt 18.84KB
020 End of Section Quiz.html 9.27KB
020 Iterating With For While Loops.mp4 65.40MB
020 Iterating With For While Loops-EN.srt 13.50KB
021 Clarity is Worth Fighting For.mp4 75.58MB
021 Clarity is Worth Fighting For-EN.srt 17.95KB
021 Mid Section Quiz.html 1.49KB
022 Booleans and comparisons.mp4 73.98MB
022 Booleans and comparisons-EN.srt 17.19KB
022 Mid Section Quiz.html 1.49KB
023 Mid Section Quiz.html 1.49KB
023 Using do and while in C.mp4 20.16MB
024 Introducing Classes.mp4 56.61MB
024 Introducing Classes-EN.srt 5.18KB
024 Mid Section Quiz.html 1.49KB
025 Mid Section Quiz.html 1.49KB
025 Using Header Files as Contracts.mp4 69.19MB
025 Using Header Files as Contracts-EN.srt 19.37KB
026 Including Our Own Header File.mp4 29.87MB
026 Mid Section Quiz.html 1.49KB
027 Instantiating Your Class.mp4 52.94MB
027 Instantiating Your Class-EN.srt 11.70KB
027 Mid Section Quiz.html 1.49KB
028 Writing Using Getter Methods.mp4 71.19MB
028 Writing Using Getter Methods-EN.srt 14.56KB
029 Introducing the Const Keyword.mp4 49.37MB
029 Introducing the Const Keyword-EN.srt 9.18KB
030 Constructors For Initialisation.mp4 62.53MB
030 Constructors For Initialisation-EN.srt 12.49KB
031 Pseudocode Programming.mp4 25.41MB
032 Using using for Type Aliases.mp4 81.95MB
032 Using using for Type Aliases-EN.srt 14.81KB
033 Using struct for Simple Types.mp4 54.78MB
033 Using struct for Simple Types-EN.srt 16.36KB
034 Using if Statements in C.mp4 34.74MB
035 Debugging 101.mp4 74.52MB
035 Debugging 101-EN.srt 12.84KB
036 A Place for Everything.mp4 59.87MB
036 A Place for Everything-EN.srt 11.98KB
037 Introducing enumerations.mp4 76.19MB
037 Introducing enumerations-EN.srt 16.78KB
038 Writing Error Checking Code.mp4 71.93MB
038 Writing Error Checking Code-EN.srt 14.60KB
039 Using switch Statements.mp4 105.45MB
039 Using switch Statements-EN.srt 18.94KB
040 Warm Fuzzy Feelings.mp4 59.93MB
040 Warm Fuzzy Feelings-EN.srt 11.09KB
041 Handling Game Win Condition.mp4 62.83MB
041 Handling Game Win Condition-EN.srt 12.23KB
042 Win or Lose Screen.mp4 49.56MB
042 Win or Lose Screen-EN.srt 9.29KB
043 Introducing Big O Notation.mp4 146.72MB
043 Introducing Big O Notation-EN.srt 17.60KB
044 TMap and map Data Structures.mp4 98.91MB
044 TMap and map Data Structures-EN.srt 18.57KB
045 Range-based for Loop.mp4 75.70MB
045 Range-based for Loop-EN.srt 14.12KB
046 Design a Helper Function.mp4 64.89MB
046 Design a Helper Function-EN.srt 13.67KB
047 Playtesting Your Game.mp4 69.54MB
047 Playtesting Your Game-EN.srt 12.25KB
048 Difficulty Play Tuning.mp4 80.92MB
048 Difficulty Play Tuning-EN.srt 15.53KB
049 Polishing Packaging.mp4 71.05MB
049 Polishing Packaging-EN.srt 14.07KB
050 Section 2 Wrap-Up.mp4 21.80MB
050 Section 2 Wrap-Up-EN.srt 2.19KB
051 Intro Notes Section 3 Assets.mp4 53.79MB
051 Intro Notes Section 3 Assets-EN.srt 3.58KB
052 S03 Game Design Document GDD.mp4 37.69MB
052 S03 Game Design Document GDD-EN.srt 7.92KB
053 Version Control 101.mp4 59.42MB
053 Version Control 101-EN.srt 11.82KB
054 Ignoring Unreal Derived Files.mp4 70.35MB
054 Ignoring Unreal Derived Files-EN.srt 14.95KB
055 Your First .gitignore for Unreal.mp4 48.73MB
055 Your First .gitignore for Unreal-EN.srt 17.10KB
056 Getting to Know Unreals Editor.mp4 275.49MB
056 Getting to Know Unreals Editor-EN.srt 14.47KB
057 A Pointers Primer.mp4 97.96MB
057 A Pointers Primer-EN.srt 9.89KB
058 Unreals Class System.mp4 152.46MB
058 Unreals Class System-EN.srt 21.18KB
059 Runtime Messages for Feedback.mp4 93.15MB
059 Runtime Messages for Feedback-EN.srt 10.90KB
060 Accessing Object Names.mp4 214.70MB
060 Accessing Object Names-EN.srt 16.57KB
061 Getting Transforms in C.mp4 179.13MB
061 Getting Transforms in C-EN.srt 11.33KB
062 Moving Objects With C.mp4 49.41MB
062 Moving Objects With C-EN.srt 20.15KB
063 Laying Out Geometry.mp4 223.81MB
063 Laying Out Geometry-EN.srt 24.02KB
064 Applying Materials.mp4 192.11MB
064 Applying Materials-EN.srt 14.98KB
065 Macros Starting with UPROPERTY.mp4 281.85MB
065 Macros Starting with UPROPERTY-EN.srt 16.59KB
066 Using Trigger Volumes.mp4 170.80MB
066 Using Trigger Volumes-EN.srt 16.56KB
067 Unreals PlayerController.mp4 171.55MB
067 Unreals PlayerController-EN.srt 18.14KB
068 Using Collision Volumes.mp4 69.66MB
068 Using Collision Volumes-EN.srt 15.67KB
069 Using GetTimeSeconds.mp4 200.28MB
069 Using GetTimeSeconds-EN.srt 18.59KB
070 Grabbing System Overview.mp4 95.17MB
070 Grabbing System Overview-EN.srt 9.67KB
071 Modifying the Default Pawn Actor.mp4 136.30MB
071 Modifying the Default Pawn Actor-EN.srt 12.52KB
072 Inherit Game Mode Blueprint.mp4 118.92MB
072 Inherit Game Mode Blueprint-EN.srt 11.42KB
073 Getting Player Viewpoint.mp4 168.33MB
073 Getting Player Viewpoint-EN.srt 20.81KB
074 Using DrawDebugLine.mp4 181.98MB
074 Using DrawDebugLine-EN.srt 20.47KB
075 Line Tracing AKA Ray-Casting.mp4 156.67MB
075 Line Tracing AKA Ray-Casting-EN.srt 17.68KB
076 LineTraceSingleByObjectType.mp4 284.58MB
076 LineTraceSingleByObjectType-EN.srt 19.28KB
077 REFERENCES POINTERS.mp4 36.89MB
078 Resetting Your Unreal Project.mp4 110.33MB
078 Resetting Your Unreal Project-EN.srt 11.31KB
079 Using FindComponentByClass.mp4 252.73MB
079 Using FindComponentByClass-EN.srt 14.20KB
080 Introducing Input Binding.mp4 293.74MB
080 Introducing Input Binding-EN.srt 19.13KB
081 Accessors Memory Layout.mp4 134.88MB
081 Accessors Memory Layout-EN.srt 15.33KB
082 Reducing Code in Hot Loops.mp4 55.48MB
083 Using Physics Handles.mp4 194.96MB
083 Using Physics Handles-EN.srt 20.30KB
084 Refactoring Rules.mp4 163.30MB
084 Refactoring Rules-EN.srt 19.83KB
085 Introducing Unreals TArray.mp4 166.67MB
085 Introducing Unreals TArray-EN.srt 19.52KB
086 Iterating over TArray with for.mp4 52.20MB
086 Iterating over TArray with for-EN.srt 12.72KB
087 Debugging Game Issues.mp4 150.74MB
087 Debugging Game Issues-EN.srt 13.51KB
088 Managing Texture Tiling.mp4 332.90MB
088 Managing Texture Tiling-EN.srt 14.39KB
089 Pointer Protection Process.mp4 182.16MB
089 Pointer Protection Process-EN.srt 18.38KB
09. Intro, Notes & section Assets.mp3 7.02MB
090 Exposing Events to Blueprint.mp4 174.87MB
090 Exposing Events to Blueprint-EN.srt 18.84KB
091 Using Blueprint Timeline.mp4 150.37MB
091 Using Blueprint Timeline-EN.srt 17.32KB
092 Everything in its Place.mp4 403.88MB
092 Everything in its Place-EN.srt 18.94KB
093 Using Variables in Blueprint.mp4 175.34MB
093 Using Variables in Blueprint-EN.srt 14.15KB
094 SFX Audio Clips.mp4 253.69MB
094 SFX Audio Clips-EN.srt 11.03KB
095 Section 3 Wrap-Up.mp4 39.99MB
095 Section 3 Wrap-Up-EN.srt 3.51KB
096 Intro Notes Section 4 Assets.mp4 36.28MB
096 Intro Notes Section 4 Assets-EN.srt 1.86KB
097 S04 Game Design Document GDD.mp4 219.94MB
097 S04 Game Design Document GDD-EN.srt 10.94KB
098 Setting Up a GitHub Repo.mp4 166.66MB
098 Setting Up a GitHub Repo-EN.srt 16.97KB
099 Creating Deleting Landscapes.mp4 358.03MB
099 Creating Deleting Landscapes-EN.srt 17.19KB
10. Game Design Document.mp3 15.90MB
100. Upgrading Engine Version.mp3 13.30MB
100 Landscape Setup Scaling.mp4 453.60MB
100 Landscape Setup Scaling-EN.srt 20.67KB
101. Using Landscape Layers.mp3 27.63MB
101 A Landscaping Process.mp4 380.57MB
101 A Landscaping Process-EN.srt 18.62KB
102. Flat Shading Low Poly Landscapes.mp3 28.69MB
102 Upgrading Engine Version.mp4 141.45MB
102 Upgrading Engine Version-EN.srt 10.19KB
103. More Landscaping tools.mp3 27.87MB
103 Using Landscape Layers.mp4 63.59MB
104. Tank Control System.mp3 17.25MB
104 Flat Shading Low Poly Landscapes.mp4 460.19MB
104 Flat Shading Low Poly Landscapes-EN.srt 21.17KB
105. Actors from Multiple Meshes.mp3 30.95MB
105 More Landscaping Tools.mp4 460.49MB
105 More Landscaping Tools-EN.srt 20.53KB
106. Configuring a Tank.mp3 21.11MB
106 Tank Control System.mp4 264.54MB
106 Tank Control System-EN.srt 14.04KB
107. 3rd Person Camera Control.mp3 32.67MB
107 Actors from Multiple Meshes.mp4 429.91MB
107 Actors from Multiple Meshes-EN.srt 22.33KB
108. Fixing 3rd Person Camera Rotation.mp3 18.55MB
108 Configuring a Tank.mp4 343.03MB
108 Configuring a Tank-EN.srt 15.26KB
109. User Interface (UI) in Unreal.mp3 20.17MB
109 3rd Person Camera Control.mp4 473.13MB
109 3rd Person Camera Control-EN.srt 23.80KB
11. How Solutions And Projects Relate.mp3 20.48MB
110. Main Menu Screens.mp3 20.69MB
110 Fixing 3rd Person Camera Rotation.mp4 294.59MB
110 Fixing 3rd Person Camera Rotation-EN.srt 13.19KB
111. UI Scale Box, Buttons & Mouse.mp3 25.71MB
111 User Interface UI in Unreal.mp4 329.95MB
111 User Interface UI in Unreal-EN.srt 14.57KB
112. Controller Ready Navigation.mp3 19.28MB
112 Main Menu Screens.mp4 287.57MB
112 Main Menu Screens-EN.srt 14.68KB
113. Trial Packaging Your Game.mp3 16.33MB
113 UI Scale Box Buttons Mouse.mp4 422.97MB
113 UI Scale Box Buttons Mouse-EN.srt 19.26KB
114. Delegating to Components.mp3 25.97MB
114 Controller Ready Navigation.mp4 316.96MB
114 Controller Ready Navigation-EN.srt 14.08KB
115. Using virtual and override.mp3 32.23MB
115 Trial Packaging Your Game.mp4 262.11MB
115 Trial Packaging Your Game-EN.srt 12.11KB
116. Creating an AI Controller Class.mp3 25.05MB
116 Delegating to Components.mp4 338.38MB
116 Delegating to Components-EN.srt 18.78KB
117. Get the Player Controller with C++.mp3 20.76MB
117 Using virtual and override.mp4 430.07MB
117 Using virtual and override-EN.srt 22.67KB
118. Add Tick() to PlayerController.mp3 27.12MB
118 Creating an AI Controller Class.mp4 421.76MB
118 Creating an AI Controller Class-EN.srt 18.66KB
119. Creating an Out Parameter Method.mp3 27.84MB
119 Get the Player Controller with C.mp4 39.85MB
119 Get the Player Controller with C-EN.srt 15.85KB
12. C++ Function Syntax.mp3 18.06MB
120. Finding Screen Pixel Coordinates.mp3 31.62MB
120 Add Tick to PlayerController.mp4 303.07MB
120 Add Tick to PlayerController-EN.srt 19.48KB
121. Using DeprojectScreenToWorld.mp3 29.35MB
121 Creating an Out Parameter Method.mp4 304.01MB
121 Creating an Out Parameter Method-EN.srt 20.42KB
122. Using LineTraceSingleByChannel().mp3 35.28MB
122 Finding Screen Pixel Coordinates.mp4 67.68MB
122 Finding Screen Pixel Coordinates-EN.srt 22.09KB
123. Unify Player & AI Aiming.mp3 24.29MB
123 Using DeprojectScreenToWorld.mp4 364.43MB
123 Using DeprojectScreenToWorld-EN.srt 20.63KB
124. Create Default Sub Objects in C++.mp3 27.76MB
124 Using LineTraceSingleByChannel.mp4 426.35MB
124 Using LineTraceSingleByChannel-EN.srt 24.84KB
125. BlueprintCallable().mp3 29.94MB
125 Unify Player AI Aiming.mp4 334.80MB
125 Unify Player AI Aiming-EN.srt 17.44KB
126. SuggestProjectileVelocity().mp3 27.24MB
126 Create Default Sub Objects in C.mp4 292.02MB
126 Create Default Sub Objects in C-EN.srt 20.18KB
127. Predict Projectile Landing Point.mp3 28.09MB
127 BlueprintCallable.mp4 348.33MB
127 BlueprintCallable-EN.srt 22.22KB
128. Using FRotators in Unreal.mp3 25.14MB
128 SuggestProjectileVelocity.mp4 333.51MB
128 SuggestProjectileVelocity-EN.srt 20.46KB
129. The C++ Compilation Process.mp3 17.04MB
129 Predict Projectile Landing Point.mp4 323.41MB
129 Predict Projectile Landing Point-EN.srt 19.60KB
13. Using, #include And Namespaces.mp3 25.03MB
130. Using Forward Declarations.mp3 29.43MB
130 Using FRotators in Unreal.mp4 245.24MB
130 Using FRotators in Unreal-EN.srt 17.63KB
131. BlueprintSpawnableComponent().mp3 25.05MB
131 Using Forward Declarations.mp4 51.24MB
131 Using Forward Declarations-EN.srt 20.15KB
132. Review Our Execution Flow.mp3 31.11MB
132 BlueprintSpawnableComponent.mp4 285.91MB
132 BlueprintSpawnableComponent-EN.srt 17.19KB
133. How to Report Bugs.mp3 24.71MB
133 The C Compilation Process.mp4 220.67MB
133 The C Compilation Process-EN.srt 12.55KB
134. Using Clamp() to Limit Values.mp3 32.74MB
134 Review Our Execution Flow.mp4 421.15MB
134 Review Our Execution Flow-EN.srt 22.14KB
135. CHALLENGE - Turret Rotation.mp3 29.15MB
135 How to Report Bugs.mp4 325.08MB
135 How to Report Bugs-EN.srt 17.70KB
136. CHALLENGE - Turret Rotation Pt.2.mp3 26.40MB
136 Using Clamp to Limit Values.mp4 494.96MB
136 Using Clamp to Limit Values-EN.srt 23.43KB
137. Setting Up Projectiles.mp3 24.22MB
137 CHALLENGE - Turret Rotation.mp4 49.54MB
138. Upgrading to Unreal 4.12.mp3 25.35MB
138 CHALLENGE - Turret Rotation Pt.2.mp4 412.34MB
138 CHALLENGE - Turret Rotation Pt.2-EN.srt 18.08KB
139. Working Round Awkward Bugs.mp3 31.91MB
139 Setting Up Projectiles.mp4 305.65MB
139 Setting Up Projectiles-EN.srt 17.95KB
14. Magic Numbers And Constants.mp3 16.83MB
140. Using SpawnActor() to Spawn.mp3 26.57MB
140 Upgrading to Unreal 4.12.mp4 317.37MB
140 Upgrading to Unreal 4.12-EN.srt 18.44KB
141. Projectile Movement Components.mp3 25.60MB
141 Working Round Awkward Bugs.mp4 509.65MB
141 Working Round Awkward Bugs-EN.srt 23.92KB
142. Making AI Tanks Fire.mp3 22.34MB
142 Using SpawnActor to Spawn.mp4 305.74MB
142 Using SpawnActor to Spawn-EN.srt 18.32KB
143. EditAnywhere vs EditDefaultsOnly.mp3 19.76MB
143 Projectile Movement Components.mp4 267.30MB
143 Projectile Movement Components-EN.srt 17.97KB
144. Adding a Quit Button.mp3 25.41MB
144 Making AI Tanks Fire.mp4 234.15MB
144 Making AI Tanks Fire-EN.srt 15.28KB
145. Setup Track Throttles.mp3 28.68MB
145 EditAnywhere vs EditDefaultsOnly.mp4 305.37MB
145 EditAnywhere vs EditDefaultsOnly-EN.srt 14.08KB
146. ApplyForceAtLocation() in Action.mp3 27.58MB
146 Adding a Quit Button.mp4 409.43MB
146 Adding a Quit Button-EN.srt 18.41KB
147. Physics Materials & Friction.mp3 31.76MB
147 Setup Track Throttles.mp4 327.38MB
147 Setup Track Throttles-EN.srt 19.68KB
148. Fly-by-Wire Control System.mp3 20.23MB
148 ApplyForceAtLocation in Action.mp4 334.98MB
148 ApplyForceAtLocation in Action-EN.srt 19.91KB
149. Using BlueprintReadOnly.mp3 29.23MB
149 Physics Materials Friction.mp4 481.98MB
149 Physics Materials Friction-EN.srt 23.70KB
15. Variables And cin for Input.mp3 22.91MB
150. A Better Component Architecture.mp3 27.64MB
150 Fly-by-Wire Control System.mp4 286.72MB
150 Fly-by-Wire Control System-EN.srt 15.00KB
151. Completing Manual Tank Movement.mp3 25.53MB
151 Using BlueprintReadOnly.mp4 313.76MB
151 Using BlueprintReadOnly-EN.srt 20.74KB
152. Introducing AI Pathfinding.mp3 27.59MB
152 A Better Component Architecture.mp4 388.25MB
152 A Better Component Architecture-EN.srt 19.82KB
153. Dissecting RequestDirectMove().mp3 28.59MB
153 Completing Manual Tank Movement.mp4 336.99MB
153 Completing Manual Tank Movement-EN.srt 18.66KB
154. DotProduct() Vector Operator.mp3 28.63MB
154 Introducing AI Pathfinding.mp4 433.43MB
154 Introducing AI Pathfinding-EN.srt 21.50KB
155. CrossProduct() Vector Operator.mp3 31.38MB
155 Dissecting RequestDirectMove.mp4 372.34MB
155 Dissecting RequestDirectMove-EN.srt 20.03KB
156. Finalising Your Class Code.mp3 21.69MB
156 DotProduct Vector Operator.mp4 487.43MB
156 DotProduct Vector Operator-EN.srt 20.40KB
157. How to Use Blueprint Variables.mp3 23.30MB
157 CrossProduct Vector Operator.mp4 542.46MB
157 CrossProduct Vector Operator-EN.srt 22.68KB
158. Using Enum(erations) in UE4.mp3 27.70MB
158 Finalising Your Class Code.mp4 359.80MB
158 Finalising Your Class Code-EN.srt 15.66KB
159. Refactoring our Aiming Component.mp3 34.06MB
159 How to Use Blueprint Variables.mp4 363.33MB
159 How to Use Blueprint Variables-EN.srt 17.30KB
16. Using getline().mp3 11.60MB
160. Attaching a Debugger to Unreal.mp3 16.86MB
160 Using Enumerations in UE4.mp4 382.59MB
160 Using Enumerations in UE4-EN.srt 19.94KB
161. Constructor & Begin Play Timing.mp3 27.39MB
161 Refactoring our Aiming Component.mp4 373.55MB
161 Refactoring our Aiming Component-EN.srt 25.49KB
162. Decoupling Your Architecture.mp3 20.68MB
162 Attaching a Debugger to Unreal.mp4 261.71MB
162 Attaching a Debugger to Unreal-EN.srt 12.79KB
163. BlueprintImplementableEvent.mp3 26.01MB
163 Constructor Begin Play Timing.mp4 440.54MB
163 Constructor Begin Play Timing-EN.srt 20.77KB
164. Using the ensure Assertion.mp3 21.85MB
164 Decoupling Your Architecture.mp4 314.75MB
164 Decoupling Your Architecture-EN.srt 15.37KB
165. Dependency Mapping.mp3 22.63MB
165 BlueprintImplementableEvent.mp4 319.98MB
165 BlueprintImplementableEvent-EN.srt 18.85KB
166. Talking Head - Real World Skills.mp3 5.70MB
166 Using the ensure Assertion.mp4 292.40MB
166 Using the ensure Assertion-EN.srt 15.51KB
167. Starting From Green.mp3 25.58MB
167 Dependency Mapping.mp4 333.05MB
167 Dependency Mapping-EN.srt 17.02KB
168. Aiming Without the Tank.mp3 31.96MB
168 Talking Head - Real World Skills.mp4 45.93MB
168 Talking Head - Real World Skills-EN.srt 4.45KB
169. Finishing our Refactoring.mp3 32.22MB
169 Starting From Green.mp4 391.28MB
169 Starting From Green-EN.srt 19.03KB
17. Simplifying With Functions.mp3 24.30MB
170. Adding TickComponent() Back.mp3 30.00MB
170 Aiming Without the Tank.mp4 396.74MB
170 Aiming Without the Tank-EN.srt 22.79KB
171. Are Two Floats Equal.mp3 26.70MB
171 Finishing our Refactoring.mp4 479.07MB
171 Finishing our Refactoring-EN.srt 23.25KB
172. Programmatic Sideways Friction.mp3 32.97MB
172 Adding TickComponent Back.mp4 423.81MB
172 Adding TickComponent Back-EN.srt 21.14KB
173. OnComponentHit Event in 4.12.mp3 19.71MB
173 Are Two Floats Equal.mp4 395.95MB
174. Avoiding Boolean Flags.mp3 30.47MB
174 Programmatic Sideways Friction.mp4 83.83MB
174 Programmatic Sideways Friction-EN.srt 23.40KB
175. Improving Tank Aiming.mp3 24.72MB
175 OnComponentHit Event in 4.12.mp4 244.59MB
175 OnComponentHit Event in 4.12-EN.srt 14.41KB
176. Tweaking Tank AI.mp3 28.01MB
176 Avoiding Boolean Flags.mp4 490.14MB
176 Avoiding Boolean Flags-EN.srt 23.05KB
177. Making an Ammo Display.mp3 32.95MB
177 Improving Tank Aiming.mp4 424.73MB
177 Improving Tank Aiming-EN.srt 19.20KB
178. Making an AutoMortar.mp3 32.43MB
178 Tweaking Tank AI.mp4 465.76MB
178 Tweaking Tank AI-EN.srt 20.27KB
179. Using the Reference Viewer.mp3 31.47MB
179 Making an Ammo Display.mp4 547.01MB
179 Making an Ammo Display-EN.srt 23.38KB
18. Iterating With For & While Loops.mp3 18.65MB
180. Preparing for Particles.mp3 30.62MB
180 Making an AutoMortar.mp4 483.85MB
180 Making an AutoMortar-EN.srt 23.62KB
181. Introducing Particle Systems.mp3 36.41MB
181 Using the Reference Viewer.mp4 424.45MB
181 Using the Reference Viewer-EN.srt 23.30KB
182. Particle Bounding Boxes.mp3 15.16MB
182 Preparing for Particles.mp4 386.99MB
182 Preparing for Particles-EN.srt 22.20KB
183. Using FAttachmentTransformRules.mp3 37.65MB
183 Introducing Particle Systems.mp4 599.45MB
183 Introducing Particle Systems-EN.srt 27.47KB
184. Radial Forces & Caching.mp3 32.83MB
184 Particle Bounding Boxes.mp4 250.21MB
184 Particle Bounding Boxes-EN.srt 11.59KB
185. Using GetTimerManager().mp3 23.48MB
185 Using FAttachmentTransformRules.mp4 568.81MB
185 Using FAttachmentTransformRules-EN.srt 27.12KB
186. Using TakeDamage() on Actors.mp3 36.15MB
186 Radial Forces Caching.mp4 536.32MB
186 Radial Forces Caching-EN.srt 23.59KB
187. BlueprintPure & Health Bars.mp3 32.39MB
187 Using GetTimerManager.mp4 315.60MB
187 Using GetTimerManager-EN.srt 17.48KB
188. The Observer Pattern.mp3 32.80MB
188 Using TakeDamage on Actors.mp4 395.86MB
188 Using TakeDamage on Actors-EN.srt 25.75KB
189. Finishing Off - Part 1.mp3 34.14MB
189 BlueprintPure Health Bars.mp4 478.79MB
189 BlueprintPure Health Bars-EN.srt 23.44KB
19. Clarity Is Worth Fighting For.mp3 23.64MB
190. Finishing Off - Part 2.mp3 36.16MB
190 The Observer Pattern.mp4 408.57MB
190 The Observer Pattern-EN.srt 23.45KB
191. Section 4 Wrap-Up.mp3 7.42MB
191 Finishing Off - Part 1.mp4 538.35MB
191 Finishing Off - Part 1-EN.srt 24.36KB
192. Bonus - Switching Cameras.mp3 15.11MB
192 Finishing Off - Part 2.mp4 574.56MB
192 Finishing Off - Part 2-EN.srt 26.84KB
193 Section 4 Wrap-Up.mp4 60.27MB
193 Section 4 Wrap-Up-EN.srt 5.89KB
194 Bonus - Switching Cameras.mp4 209.80MB
194 Bonus - Switching Cameras-EN.srt 11.01KB
195 Testing Grounds Introduction.mp3 3.47MB
195 Testing Grounds Introduction.mp4 86.34MB
195 Testing Grounds Introduction-EN.srt 4.47KB
196 Testing Grounds GDD.mp3 9.51MB
196 Testing Grounds GDD.mp4 248.97MB
196 Testing Grounds GDD-EN.srt 11.84KB
197 Using Git LFS Large File Support.mp3 21.17MB
197 Using Git LFS Large File Support.mp4 304.25MB
197 Using Git LFS Large File Support-EN.srt 27.75KB
198 Marketing Markdown.mp3 18.27MB
198 Marketing Markdown.mp4 431.70MB
198 Marketing Markdown-EN.srt 22.94KB
199 Use git clean to Revert Project.mp3 15.29MB
199 Use git clean to Revert Project.mp4 238.20MB
199 Use git clean to Revert Project-EN.srt 19.64KB
20. Booleans And Comparisons.mp3 24.30MB
200 First Person Character Overview.mp3 9.64MB
200 First Person Character Overview.mp4 214.78MB
200 First Person Character Overview-EN.srt 12.71KB
201 The Third Person Character.mp3 12.72MB
201 The Third Person Character.mp4 289.52MB
201 The Third Person Character-EN.srt 16.28KB
202 Introducing AI Behaviour Trees.mp3 12.15MB
202 Introducing AI Behaviour Trees.mp4 290.32MB
202 Introducing AI Behaviour Trees-EN.srt 15.26KB
203 Introducing AI Blackboard Data.mp3 13.17MB
203 Introducing AI Blackboard Data.mp4 321.89MB
203 Introducing AI Blackboard Data-EN.srt 17.30KB
204 Target Points and Patrol Routes.mp3 10.74MB
204 Target Points and Patrol Routes.mp4 278.54MB
204 Target Points and Patrol Routes-EN.srt 15.58KB
205 Using Any Actor for Waypoints.mp3 15.67MB
205 Using Any Actor for Waypoints.mp4 368.85MB
205 Using Any Actor for Waypoints-EN.srt 21.27KB
206 Options for Grouping Actors.mp3 11.81MB
206 Options for Grouping Actors.mp4 261.17MB
206 Options for Grouping Actors-EN.srt 15.81KB
207 Blueprint Behaviour Tree Tasks.mp3 17.45MB
207 Blueprint Behaviour Tree Tasks.mp4 54.42MB
208 Modular Arithmetic Cycles.mp3 16.42MB
208 Modular Arithmetic Cycles.mp4 457.48MB
208 Modular Arithmetic Cycles-EN.srt 21.75KB
209 Performance Profiling 101.mp3 13.25MB
209 Performance Profiling 101.mp4 274.26MB
209 Performance Profiling 101-EN.srt 16.37KB
21. Using Do and While in C++.mp3 15.42MB
210 C AI Behaviour Tree Tasks.mp3 14.57MB
210 C AI Behaviour Tree Tasks.mp4 355.80MB
210 C AI Behaviour Tree Tasks-EN.srt 20.50KB
211 Reading Blackboard Data in C.mp3 11.78MB
211 Reading Blackboard Data in C.mp4 231.03MB
211 Reading Blackboard Data in C-EN.srt 15.28KB
212 The Consequences of Inheritance.mp3 11.56MB
212 The Consequences of Inheritance.mp4 250.28MB
212 The Consequences of Inheritance-EN.srt 14.14KB
213 Converting Blueprint to C.mp3 16.31MB
213 Converting Blueprint to C.mp4 331.24MB
213 Converting Blueprint to C-EN.srt 20.28KB
214 Composition over Inheritance.mp3 16.36MB
214 Composition over Inheritance.mp4 382.29MB
214 Composition over Inheritance-EN.srt 22.76KB
215 Talking Head What Weve Covered So Far.mp3 2.40MB
215 Talking Head What Weve Covered So Far.mp4 30.92MB
215 Talking Head What Weve Covered So Far-EN.srt 2.70KB
216 How to Delete a C Class.mp3 6.47MB
216 How to Delete a C Class.mp4 169.81MB
216 How to Delete a C Class-EN.srt 8.78KB
217 Instanced Materials.mp3 13.73MB
217 Instanced Materials.mp4 383.92MB
217 Instanced Materials-EN.srt 18.53KB
218 Introducing AI Perception.mp3 14.14MB
218 Introducing AI Perception.mp4 369.84MB
219 OnTargetPerceptionUpdated Event.mp3 11.49MB
219 OnTargetPerceptionUpdated Event.mp4 320.96MB
22. Introducing Classes.mp3 6.83MB
220 AI Hearing Perception in Unreal.mp3 10.31MB
220 AI Hearing Perception in Unreal.mp4 278.63MB
221 The Animation Starter Pack.mp3 15.83MB
221 The Animation Starter Pack.mp4 436.97MB
222 Changing a Characters Animation.mp3 14.86MB
222 Changing a Characters Animation.mp4 397.66MB
223 Customising a Character Blueprint.mp3 10.55MB
223 Customising a Character Blueprint.mp4 270.56MB
224 Sub Behaviour Trees.mp3 11.01MB
224 Sub Behaviour Trees.mp4 316.03MB
225 Talking Head - Introducing Sam.mp3 875.83KB
225 Talking Head - Introducing Sam.mp4 14.82MB
226 Talking Head - Refactoring Superpowers.mp3 2.48MB
226 Talking Head - Refactoring Superpowers.mp4 26.19MB
227 Simplifying Our Project.mp3 20.31MB
227 Simplifying Our Project.mp4 75.71MB
228 Renaming Moving CPP.mp3 17.54MB
228 Renaming Moving CPP.mp4 46.28MB
229 Solution Renaming Moving CPP.mp3 9.90MB
229 Solution Renaming Moving CPP.mp4 51.04MB
23. Using Header Files As Contracts.mp3 26.52MB
230 Holding a Gun with Skeletal Sockets.mp3 16.09MB
230 Holding a Gun with Skeletal Sockets.mp4 67.32MB
231 Understanding Animation Blueprints.mp3 15.26MB
231 Understanding Animation Blueprints.mp4 48.10MB
232 Creating Animation State Machines.mp3 17.76MB
232 Creating Animation State Machines.mp4 56.70MB
233 Movement Blend Spaces.mp3 17.74MB
233 Movement Blend Spaces.mp4 77.39MB
234 Offset Animations.mp3 22.28MB
234 Offset Animations.mp4 77.56MB
235 Aiming Blend Spaces Offsets.mp3 7.88MB
235 Aiming Blend Spaces Offsets.mp4 40.36MB
236 Rotating with SetFocalPoint.mp3 8.98MB
236 Rotating with SetFocalPoint.mp4 56.08MB
237 Character Movement vs Rotation.mp3 21.05MB
237 Character Movement vs Rotation.mp4 94.08MB
238 Control Rotation for Aim.mp3 13.39MB
238 Control Rotation for Aim.mp4 86.54MB
239 Behaviour Tree Decorators.mp3 14.21MB
239 Behaviour Tree Decorators.mp4 77.67MB
24. Including Our Own Header File.mp3 22.03MB
240 Behaviour Tree Services.mp3 14.62MB
240 Behaviour Tree Services.mp4 79.59MB
241 Tweaking AI Behaviour.mp3 6.99MB
241 Tweaking AI Behaviour.mp4 40.81MB
242 Debugging AI Behaviour.mp3 15.65MB
242 Debugging AI Behaviour.mp4 123.60MB
243 Refactoring to a Gun Actor.mp3 16.70MB
243 Refactoring to a Gun Actor.mp4 80.51MB
244 Attaching Actors to Components.mp3 16.01MB
244 Attaching Actors to Components.mp4 78.18MB
245 Configuring the Gun.mp3 11.28MB
245 Configuring the Gun.mp4 60.94MB
246 Moving Files from LFS to Git.mp3 16.31MB
246 Moving Files from LFS to Git.mp4 60.31MB
247 To LFS or Not to LFS.mp3 14.79MB
247 To LFS or Not to LFS.mp4 49.12MB
248 Child Actor Components.mp3 10.72MB
248 Child Actor Components.mp4 221.21MB
249 Introduction to Inverse Kinematics.mp3 9.60MB
249 Introduction to Inverse Kinematics.mp4 32.73MB
25. Instantiating Your Class.mp3 16.03MB
250 Inverse Kinematics with Animations.mp3 10.97MB
250 Inverse Kinematics with Animations.mp4 169.66MB
26. Writing And Using Getter Methods.mp3 20.63MB
27. Introducing The Const Keyword.mp3 12.87MB
28. Constructors For Initialisation.mp3 17.95MB
280 Bonus Lecture - Our Other Courses.mp4 9.93MB
29. Pseudocode Programming.mp3 20.89MB
30. Using using forType Aliases.mp3 22.17MB
31. Using struct for Simple Types.mp3 23.37MB
32. Using if Statements in C++.mp3 28.24MB
33. Debugging 101.mp3 21.24MB
34. A Place for Everything.mp3 16.26MB
35. Introducing enumerations.mp3 22.73MB
36. Writing Error Checking Code.mp3 21.26MB
37. Using switch Statements.mp3 27.39MB
38. Warm Fuzzy Feelings.mp3 14.94MB
39. Handling Game Win Condition.mp3 18.26MB
40. Win Or Lose Screen.mp3 14.02MB
41. Introducing Big O notation.mp3 27.07MB
42. TMAP and map Data Structures.mp3 25.56MB
43. Range-based for Loop.mp3 19.63MB
44. Design a Helper Function.mp3 19.20MB
45. Playtesting Yor Game.mp3 17.75MB
46. Difficulty & Play Tuning.mp3 21.95MB
47. Polishing & Packaging.mp3 19.66MB
48. Section Wrap-Up.mp3 2.96MB
49. Intro, Notes & Section Assets.mp3 5.06MB
50. Game Design Document (GDD).mp3 10.52MB
51. Version Control 101.mp3 16.10MB
52. Ignoring Unreal Derived Files.mp3 20.05MB
53. Your First .gitignore For Unreal.mp3 25.02MB
54. Getting to Know Unreal's Editor.mp3 19.21MB
55. A Pointers Primer.mp3 12.98MB
56. Unreal's Class System.mp3 29.25MB
57. Runtime Message for Feedback.mp3 15.31MB
58. Accessing Object Names.mp3 22.72MB
59. Getting Transforms In C++.mp3 17.45MB
60. Moving Objects In C++.mp3 26.54MB
61. Laying Out Geometry.mp3 33.10MB
62. Applying Materials.mp3 19.79MB
63. Macros Starting With UPPROPERTY.mp3 20.20MB
64. Using Trigger Volumes.mp3 23.46MB
65. Unreal's PlayerController.mp3 23.93MB
66. Using Collision Volumes.mp3 20.94MB
67. Using GetTimeSeconds().mp3 26.25MB
68. Grabbing System Overview.mp3 12.67MB
69. Modifying the Default Pawn Actor.mp3 17.10MB
70. Inherit Game Mode Blueprint.mp3 16.24MB
71. Getting Player Viewpoint.mp3 29.10MB
72. Using DrawDebugLine.mp3 26.38MB
73. Line Tracing AKA Ray-Casting.mp3 18.80MB
74. LineTracesingleByObjectType().mp3 27.58MB
75. REFERENCE & POINTERS.mp3 13.39MB
76. Resetting Your Unreal Project.mp3 15.28MB
77. Using FindComponentByClass().mp3 20.74MB
78. Introcucing Input Binding.mp3 26.35MB
79. Accessors & Memory Layout.mp3 21.56MB
80. Reducing Code in Hot Loops.mp3 31.68MB
81. Using Physics Handles.mp3 28.63MB
82. Refactoring Rules.mp3 28.45MB
83. Introducing Unreal's TArray.mp3 27.77MB
84. Iterating over TArray with for.mp3 17.59MB
85. Debugging Game Issues.mp3 18.25MB
86. Managing Texture Tiling.mp3 20.19MB
87. Pointer Protection Process.mp3 26.49MB
88. Exposing Events to Blueprint.mp3 26.59MB
89. Using Blueprint Timeline.mp3 23.96MB
90. Everything in its Place.mp3 26.16MB
91. Using Variables in Blueprint.mp3 19.68MB
92. SFX & Audio Clips.mp3 14.90MB
93. Section Wrap Up.mp3 4.64MB
94. Intro, Notes & Section Assets.mp3 2.58MB
95. Game Design Document (GDD).mp3 14.10MB
96. Setting Up a GitHub “Repo”.mp3 24.44MB
97. Creating & Deleting Landscapes.mp3 23.02MB
98. Landscape Setup & Scaling.mp3 28.07MB
99. A Landscaping Process.mp3 23.53MB
BT12-TankParts.zip 668.87KB
BT17-Firing-M1A1-tank-in-Djibouti.jpg 4.39MB
BT86-mortar-placeholder.zip 102.33KB
BT98-Student-AutoMortars.zip 413.26KB
Chris-Folea-MountainRange3.png 13.32MB
door-lock.wav 98.15KB
gitignore.zip 250B
UnrealCourse.com-Section-2-Slides-v.9.pdf 834.19KB
Unreal-IS02-Intro-Notes-Assets.pdf 518.73KB
Distribution statistics by country
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Belarus (BY) 1
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Total 9
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