Please note that this page does not hosts or makes available any of the listed filenames. You
cannot download any of those files from here.
|
001 - Promo Video.mp4 |
59.72MB |
002 - Welcome to the Course.mp4 |
28.13MB |
003 - A Note On Unreal Versions.mp4 |
21.78MB |
004 - Setup Visual Studio or XCode.mp4 |
13.48MB |
005 - Unreal Development Environment.mp4 |
16.79MB |
006 - Intro to Visual Studio 2015 on PC.mp4 |
15.29MB |
007 - Intro to Xcode on MacOS.mp4 |
12.71MB |
008 - How to Ask Good Questions.mp4 |
43.69MB |
009 - A Quick Tour of Unreal Editor.mp4 |
32.87MB |
010 - Section 1 Wrap-Up.mp4 |
21.86MB |
011 - Instructor Hangout.mp4 |
88.36MB |
012 - Intro, Notes & Section 2 Assets.mp4 |
31.03MB |
013 - Bull Cow Game Overview.mp4 |
18.17MB |
014 - S02 Game Design Document (GDD).mp4 |
25.29MB |
015 - How Solutions & Projects Relate.mp4 |
32.06MB |
016 - C++ Function Syntax.mp4 |
24.02MB |
017 - Using, #include and Namespaces.mp4 |
29.06MB |
018 - Magic Numbers and Constants.mp4 |
22.02MB |
019 - Variables and cin for Input.mp4 |
31.98MB |
020 - Using getline().mp4 |
24.59MB |
021 - Simplifying With Functions.mp4 |
41.02MB |
022 - Iterating With For & While Loops.mp4 |
25.25MB |
023 - Clarity is Worth Fighting For.mp4 |
29.43MB |
024 - Booleans and comparisons.mp4 |
34.04MB |
025 - Using do and while in C++.mp4 |
22.91MB |
026 - Introducing Classes.mp4 |
37.86MB |
027 - Using Header Files as Contracts.mp4 |
32.94MB |
028 - Including Our Own Header File.mp4 |
36.72MB |
029 - Instantiating Your Class.mp4 |
22.84MB |
030 - Writing & Using Getter Methods.mp4 |
32.23MB |
031 - Introducing the Const Keyword.mp4 |
20.61MB |
032 - Constructors For Initialisation.mp4 |
27.92MB |
033 - Pseudocode Programming.mp4 |
85.59MB |
034 - Using using for Type Aliases.mp4 |
36.83MB |
035 - Using struct for Simple Types.mp4 |
32.42MB |
036 - Using if Statements in C++.mp4 |
41.21MB |
037 - Debugging 101.mp4 |
31.46MB |
038 - A Place for Everything.mp4 |
26.29MB |
039 - Introducing enumerations.mp4 |
35.03MB |
040 - Writing Error Checking Code.mp4 |
31.99MB |
041 - Using switch Statements.mp4 |
46.66MB |
042 - Warm Fuzzy Feelings.mp4 |
25.76MB |
043 - Handling Game Win Condition.mp4 |
28.46MB |
044 - Win or Lose Screen.mp4 |
66.13MB |
045 - Introducing Big O Notation.mp4 |
62.14MB |
046 - TMap and map Data Structures.mp4 |
46.33MB |
047 - Range-based for Loop.mp4 |
27.14MB |
048 - Design a Helper Function.mp4 |
29.80MB |
049 - Playtesting Your Game.mp4 |
27.29MB |
050 - Difficulty & Play Tuning.mp4 |
34.97MB |
051 - Polishing & Packaging.mp4 |
34.13MB |
052 - Section 2 Wrap-Up.mp4 |
14.30MB |
053 - Intro, Notes & Section 3 Assets.mp4 |
9.95MB |
054 - S03 Game Design Document (GDD) .mp4 |
15.03MB |
055 - Building Escape Overview.mp4 |
28.96MB |
056 - Version Control 101.mp4 |
23.25MB |
057 - Ignoring Unreal Derived Files.mp4 |
28.88MB |
058 - Your First .gitignore for Unreal.mp4 |
27.86MB |
059 - Getting to Know Unreal’s Editor.mp4 |
71.25MB |
060 - A Pointers Primer.mp4 |
46.11MB |
061 - Unreal’s Class System.mp4 |
51.12MB |
062 - Runtime Messages for Feedback.mp4 |
45.84MB |
063 - Accessing Object Names.mp4 |
55.43MB |
064 - Include What You Use For 4.17+.mp4 |
65.90MB |
065 - Getting Transforms in C++.mp4 |
43.92MB |
066 - Moving Objects With C++.mp4 |
71.24MB |
067 - Laying Out Geometry.mp4 |
477.63MB |
068 - Applying Materials.mp4 |
95.04MB |
069 - Macros Starting with UPROPERTY.mp4 |
41.97MB |
070 - Using Trigger Volumes.mp4 |
78.32MB |
071 - Unreal’s PlayerController.mp4 |
84.76MB |
072 - Using Collision Volumes.mp4 |
93.11MB |
073 - Using GetTimeSeconds().mp4 |
103.38MB |
074 - Grabbing System Overview.mp4 |
46.66MB |
075 - Modifying the Default Pawn Actor.mp4 |
61.98MB |
076 - Inherit Game Mode Blueprint.mp4 |
52.62MB |
077 - Getting Player Viewpoint.mp4 |
82.28MB |
078 - Using DrawDebugLine.mp4 |
89.10MB |
079 - Line Tracing AKA Ray-Casting.mp4 |
84.28MB |
080 - LineTraceSingleByObjectType().mp4 |
74.25MB |
081 - REFERENCES & POINTERS.mp4 |
42.76MB |
082 - Resetting Your Unreal Project.mp4 |
50.86MB |
083 - Using FindComponentByClass().mp4 |
60.01MB |
084 - Introducing Input Binding.mp4 |
72.95MB |
085 - Accessors & Memory Layout.mp4 |
66.19MB |
086 - Reducing Code in Hot Loops.mp4 |
82.62MB |
087 - Using Physics Handles.mp4 |
93.82MB |
088 - Refactoring Rules.mp4 |
80.37MB |
089 - Introducing Unreal’s TArray.mp4 |
85.19MB |
090 - Iterating over TArray with for.mp4 |
69.89MB |
091 - Debugging Game Issues.mp4 |
77.56MB |
092 - Managing Texture Tiling.mp4 |
92.87MB |
093 - Pointer Protection Process.mp4 |
86.06MB |
094 - Exposing Events to Blueprint.mp4 |
85.42MB |
095 - Using Blueprint Timeline.mp4 |
71.38MB |
096 - Everything in its Place.mp4 |
85.26MB |
097 - Using Variables in Blueprint.mp4 |
83.61MB |
098 - SFX & Audio Clips.mp4 |
61.24MB |
099 - Section 3 Wrap-Up.mp4 |
29.25MB |
100 - Intro, Notes & Section 4 Assets.mp4 |
15.94MB |
101 - Battle Tank Overview.mp4 |
24.73MB |
102 - S04 Game Design Document (GDD).mp4 |
52.92MB |
103 - Setting Up a GitHub Repo.mp4 |
46.51MB |
104 - Creating & Deleting Landscapes.mp4 |
83.73MB |
105 - Landscape Setup & Scaling.mp4 |
144.13MB |
106 - A Landscaping Process.mp4 |
96.60MB |
107 - Upgrading Engine Version.mp4 |
39.40MB |
108 - Using Landscape Layers.mp4 |
97.85MB |
109 - Flat Shading Low Poly Landscapes.mp4 |
417.81MB |
110 - More Landscaping Tools.mp4 |
114.66MB |
111 - Tank Control System.mp4 |
59.55MB |
112 - Actors from Multiple Meshes.mp4 |
87.82MB |
113 - Configuring a Tank.mp4 |
317.91MB |
114 - 3rd Person Camera Control.mp4 |
97.61MB |
115 - Fixing 3rd Person Camera Rotation.mp4 |
65.22MB |
116 - User Interface (UI) in Unreal.mp4 |
68.90MB |
117 - Main Menu Screens.mp4 |
53.95MB |
118 - UI Scale Box, Buttons & Mouse.mp4 |
106.47MB |
119 - Controller Ready Navigation.mp4 |
62.22MB |
120 - Trial Packaging Your Game.mp4 |
78.37MB |
121 - Delegating to Components.mp4 |
70.15MB |
122 - Using virtual and override.mp4 |
97.66MB |
123 - Overloading and Polymorphism.mp4 |
43.34MB |
124 - Virtual Functions and Vtables.mp4 |
41.27MB |
125 - Creating an AI Controller Class.mp4 |
90.44MB |
126 - Get the Player Controller with C++.mp4 |
65.29MB |
127 - Add Tick() to PlayerController.mp4 |
67.36MB |
128 - Creating an Out Parameter Method.mp4 |
71.60MB |
129 - Finding Screen Pixel Coordinates.mp4 |
97.00MB |
130 - Using DeprojectScreenToWorld.mp4 |
85.07MB |
131 - Using LineTraceSingleByChannel().mp4 |
105.19MB |
132 - Unify Player & AI Aiming.mp4 |
70.09MB |
133 - Create Default Sub Objects in C++.mp4 |
71.59MB |
134 - BlueprintCallable().mp4 |
79.64MB |
135 - SuggestProjectileVelocity().mp4 |
79.16MB |
136 - Predict Projectile Landing Point.mp4 |
75.91MB |
137 - Using FRotators in Unreal.mp4 |
63.20MB |
138 - The C++ Compilation Process.mp4 |
53.45MB |
139 - Using Forward Declarations.mp4 |
52.50MB |
140 - BlueprintSpawnableComponent().mp4 |
61.80MB |
141 - Review Our Execution Flow.mp4 |
97.58MB |
142 - How to Report Bugs.mp4 |
379.05MB |
143 - Using Clamp() to Limit Values.mp4 |
424.04MB |
144 - CHALLENGE - Turret Rotation.mp4 |
71.92MB |
145 - CHALLENGE - Turret Rotation Pt.2.mp4 |
83.76MB |
146 - Setting Up Projectiles.mp4 |
59.75MB |
147 - Upgrading to Unreal 4.12.mp4 |
75.18MB |
148 - A Note About The Movement Bu.txt |
401B |
149 - Working Round Awkward Bugs.mp4 |
105.83MB |
150 - Using SpawnActor() to Spawn.mp4 |
74.72MB |
151 - Projectile Movement Components.mp4 |
69.08MB |
152 - Making AI Tanks Fire.mp4 |
33.29MB |
153 - EditAnywhere vs EditDefaultsOnly.mp4 |
63.68MB |
154 - Adding a Quit Button.mp4 |
371.78MB |
155 - Setup Track Throttles.mp4 |
76.30MB |
156 - ApplyForceAtLocation() in Action.mp4 |
75.73MB |
157 - Physics Materials & Friction.mp4 |
117.86MB |
158 - Fly-by-Wire Control System.mp4 |
68.71MB |
159 - Using BlueprintReadOnly.mp4 |
68.25MB |
160 - A Better Component Architecture.mp4 |
93.25MB |
161 - Completing Manual Tank Movement.mp4 |
82.64MB |
162 - Introducing AI Pathfinding.mp4 |
112.87MB |
163 - Dissecting RequestDirectMove().mp4 |
80.61MB |
164 - DotProduct() Vector Operator.mp4 |
110.77MB |
165 - CrossProduct() Vector Operator.mp4 |
141.89MB |
166 - Finalising Your Class Code.mp4 |
89.89MB |
167 - How to Use Blueprint Variables.mp4 |
95.41MB |
168 - Using Enum(erations) in UE4.mp4 |
92.68MB |
169 - Refactoring our Aiming Component.mp4 |
89.16MB |
170 - Attaching a Debugger to Unreal.mp4 |
53.11MB |
171 - Constructor & Begin Play Timing.mp4 |
85.28MB |
172 - Decoupling Your Architecture.mp4 |
62.87MB |
173 - BlueprintImplementableEvent.mp4 |
72.84MB |
174 - Using the ensure Assertion.mp4 |
68.72MB |
175 - Dependency Mapping.mp4 |
79.33MB |
176 - Talking Head - Real World Skills.mp4 |
28.76MB |
177 - Starting From Green.mp4 |
91.89MB |
178 - Aiming Without the Tank.mp4 |
91.04MB |
179 - Finishing our Refactoring.mp4 |
116.28MB |
180 - Adding TickComponent() Back.mp4 |
98.64MB |
181 - Are Two Floats Equal.mp4 |
89.26MB |
182 - Programmatic Sideways Friction.mp4 |
84.60MB |
183 - OnComponentHit Event in 4.12.mp4 |
64.86MB |
184 - Avoiding Boolean Flags.mp4 |
118.96MB |
185 - Improving Tank Aiming.mp4 |
102.74MB |
186 - Tweaking Tank AI.mp4 |
134.06MB |
187 - Making an Ammo Display.mp4 |
123.50MB |
188 - Making an AutoMortar.mp4 |
112.02MB |
189 - Using the Reference Viewer.mp4 |
87.04MB |
190 - Preparing for Particles.mp4 |
86.81MB |
191 - Introducing Particle Systems.mp4 |
131.67MB |
192 - Particle Bounding Boxes.mp4 |
71.89MB |
193 - Using FAttachmentTransformRules.mp4 |
519.22MB |
194 - Radial Forces & Caching.mp4 |
121.90MB |
195 - Using GetTimerManager().mp4 |
94.74MB |
196 - Using TakeDamage() on Actors.mp4 |
100.65MB |
197 - BlueprintPure & Health Bars.mp4 |
93.19MB |
198 - The Observer Pattern.mp4 |
105.26MB |
199 - Finishing Off - Part 1.mp4 |
127.61MB |
200 - Finishing Off - Part 2.mp4 |
494.11MB |
201 - Section 4 Wrap-Up.mp4 |
36.81MB |
202 - Bonus - Switching Cameras.mp4 |
50.68MB |
203 - Testing Grounds Introduction.mp4 |
86.34MB |
204 - Testing Grounds GDD.mp4 |
14.45MB |
205 - Using Git LFS (Large File Support).mp4 |
304.25MB |
206 - Marketing & Markdown.mp4 |
431.70MB |
207 - Use git clean to Revert Project.mp4 |
238.20MB |
208 - First Person Character Overview.mp4 |
214.78MB |
209 - The Third Person Character.mp4 |
289.52MB |
210 - Introducing AI Behaviour Trees.mp4 |
290.32MB |
211 - Introducing AI Blackboard Data.mp4 |
321.89MB |
212 - Target Points and Patrol Routes.mp4 |
278.54MB |
213 - Using Any Actor for Waypoints.mp4 |
368.85MB |
214 - Options for Grouping Actors.mp4 |
261.17MB |
215 - Blueprint Behaviour Tree Tasks.mp4 |
76.72MB |
216 - Modular Arithmetic & Cycles.mp4 |
457.48MB |
217 - Performance Profiling 101.mp4 |
37.24MB |
218 - C++ AI Behaviour Tree Tasks.mp4 |
355.80MB |
219 - Reading Blackboard Data in C++.mp4 |
231.03MB |
220 - The Consequences of Inheritance.mp4 |
250.28MB |
221 - Converting Blueprint to C++.mp4 |
331.24MB |
222 - Composition over Inheritance.mp4 |
382.29MB |
223 - Talking Head What We've Covered So Far.mp4 |
30.92MB |
224 - How to Delete a C++ Class.mp4 |
37.84MB |
225 - Instanced Materials.mp4 |
383.92MB |
226 - Introducing AI Perception.mp4 |
369.84MB |
227 - OnTargetPerceptionUpdated Event.mp4 |
320.96MB |
228 - AI Hearing Perception in Unreal.mp4 |
278.63MB |
229 - The Animation Starter Pack.mp4 |
436.97MB |
230 - Changing a Character’s Animation.mp4 |
397.66MB |
231 - Customising a Character Blueprint.mp4 |
53.65MB |
232 - Sub Behaviour Trees.mp4 |
316.03MB |
233 - Talking Head - Introducing Sam.mp4 |
14.82MB |
234 - Talking Head - Refactoring Superpowers.mp4 |
33.44MB |
235 - Simplifying Our Project.mp4 |
86.87MB |
236 - Renaming & Moving CPP.mp4 |
53.61MB |
237 - Solution Renaming & Moving CPP.mp4 |
43.91MB |
238 - Holding a Gun with Skeletal Sockets.mp4 |
80.37MB |
239 - Understanding Animation Blueprints.mp4 |
46.85MB |
240 - Creating Animation State Machines.mp4 |
58.32MB |
241 - Movement Blend Spaces.mp4 |
82.94MB |
242 - Offset Animations.mp4 |
83.11MB |
243 - Aiming Blend Spaces Offsets.mp4 |
40.36MB |
244 - Rotating with SetFocalPoint().mp4 |
26.77MB |
245 - Character Movement vs Rotation.mp4 |
94.08MB |
246 - Control Rotation for Aim.mp4 |
86.54MB |
247 - Behaviour Tree Decorators.mp4 |
56.77MB |
248 - Behaviour Tree Services.mp4 |
79.59MB |
249 - Tweaking AI Behaviour.mp4 |
28.90MB |
250 - Debugging AI Behaviour.mp4 |
87.12MB |
251 - Refactoring to a Gun Actor.mp4 |
80.51MB |
252 - Attaching Actors to Components.mp4 |
78.18MB |
253 - Configuring the Gun.mp4 |
60.94MB |
254 - Moving Files from LFS to Git.mp4 |
60.31MB |
255 - To LFS or Not to LFS.mp4 |
49.12MB |
256 - Child Actor Components.mp4 |
221.21MB |
257 - Introduction to Inverse Kinematics.mp4 |
32.73MB |
258 - Inverse Kinematics with Animations.mp4 |
49.68MB |
259 - Comparing Blueprints with Diffs.mp4 |
51.15MB |
260 - Boolean Blending for Aim States.mp4 |
45.79MB |
261 - Adding Firing Animations.mp4 |
53.06MB |
262 - Animation Notify Events.mp4 |
77.52MB |
263 - Taking Damage in Blueprint.mp4 |
43.01MB |
264 - Death Animations and Refactors.mp4 |
199.09MB |
265 - Switching 1st and 3rd Person.mp4 |
62.70MB |
266 - Owner Invisible Meshes.mp4 |
71.79MB |
267 - Separating Firing from Gun Meshes.mp4 |
68.85MB |
268 - Aiming Our 1st Person Camera.mp4 |
29.80MB |
269 - Architecture of Infinite Runners.mp4 |
50.71MB |
270 - Spawning Terrain in the GameMode.mp4 |
65.12MB |
271 - Level Gating for Testing Grounds.mp4 |
50.63MB |
272 - Swapping Materials in Blueprint.mp4 |
59.21MB |
273 - Garbage Collecting Previous Tiles.mp4 |
61.52MB |
274 - Merging Our TP and FP Files.mp4 |
67.79MB |
275 - Hit vs Overlap Events.mp4 |
47.28MB |
276 - Dynamically Calculating NavMesh.mp4 |
233.56MB |
277 - Keep It Simple Stupid.mp4 |
51.22MB |
278 - Parallel Behaviour Tree Tasks.mp4 |
187.92MB |
279 - Custom BT Tasks and Decorators.mp4 |
68.46MB |
280 - External Build Data in 4.14+.mp4 |
37.96MB |
281 - Physical Gun Architecture.mp4 |
69.27MB |
282 - Converting a Character BP to C++.mp4 |
64.99MB |
283 - Who’s Pulled the Trigger.mp4 |
60.37MB |
284 - Cooldown Nodes & Gameplay Tags.mp4 |
69.97MB |
285 - Animation Montages and Slots.mp4 |
62.98MB |
286 - Reattaching the Gun.mp4 |
79.30MB |
287 - Procedural Level Generation.mp4 |
91.44MB |
288 - Generating Random Numbers.mp4 |
41.30MB |
289 - Spawning Actors in the Tile.mp4 |
82.85MB |
290 - Sphere Casting in C++.mp4 |
57.84MB |
291 - Configure Custom Trace Channels.mp4 |
58.20MB |
292 - Spawning into Free Space.mp4 |
73.05MB |
293 - Randomising Rotation & Scale.mp4 |
192.19MB |
294 - Flyweight Pattern for Foliage.mp4 |
116.15MB |
295 - Choosing Waypoint with EQS.mp4 |
95.53MB |
296 - Find Actors of Type from C++.mp4 |
74.29MB |
297 - Plumbing an Actor Pool Setup.mp4 |
66.99MB |
298 - Using the Pool API.mp4 |
78.81MB |
299 - Using TArray for Pools.mp4 |
46.03MB |
300 - Rebuilding Navigation Meshes.mp4 |
122.45MB |
301 - Structs to Simplify Function Args.mp4 |
65.53MB |
302 - Spawning AI from C++.mp4 |
62.68MB |
303 - Understanding Function Templates.mp4 |
26.94MB |
304 - Template Specialization.mp4 |
32.33MB |
305 - Fixing Double Spawning.mp4 |
71.15MB |
306 - Keeping Score.mp4 |
61.32MB |
307 - Using the HUD Class.mp4 |
62.33MB |
308 - Post Processing for Tunnel Vision.mp4 |
69.77MB |
309 - Recruiting Play Testers.mp4 |
112.65MB |
310 - Smooth Blending the Camera.mp4 |
61.93MB |
311 - Possessing and the View Target.mp4 |
57.72MB |
312 - The Calm Before The Storm.mp4 |
157.09MB |
313 - Testing Grounds Wrap-up.mp4 |
34.58MB |
314 - Bonus Lecture - Our Other Courses.mp4 |
9.93MB |
82-TG-URC-TestingGroundPack.zip |
468.49MB |
BT12-TankParts.zip |
668.87KB |
BT17-Firing-M1A1-tank-in-Djibouti.jpg |
4.39MB |
BT86-mortar-placeholder.zip |
102.33KB |
BT98-Student-AutoMortars.zip |
413.26KB |
Chris-Folea-MountainRange3.png |
13.32MB |
door-lock.wav |
98.15KB |
gitignore.zip |
250B |
UnrealCourse.com-Section-2-Slides-v.9.pdf |
834.19KB |
Unreal-IS02-Intro-Notes-Assets.pdf |
518.73KB |