Torrent Info
Title Udemy - The Unreal Engine Developer Course - Learn C++ & Make Games
Category
Size 29.35GB
Files List
Please note that this page does not hosts or makes available any of the listed filenames. You cannot download any of those files from here.
001 - Promo Video.mp4 59.72MB
002 - Welcome to the Course.mp4 28.13MB
003 - A Note On Unreal Versions.mp4 21.78MB
004 - Setup Visual Studio or XCode.mp4 13.48MB
005 - Unreal Development Environment.mp4 16.79MB
006 - Intro to Visual Studio 2015 on PC.mp4 15.29MB
007 - Intro to Xcode on MacOS.mp4 12.71MB
008 - How to Ask Good Questions.mp4 43.69MB
009 - A Quick Tour of Unreal Editor.mp4 32.87MB
010 - Section 1 Wrap-Up.mp4 21.86MB
011 - Instructor Hangout.mp4 88.36MB
012 - Intro, Notes & Section 2 Assets.mp4 31.03MB
013 - Bull Cow Game Overview.mp4 18.17MB
014 - S02 Game Design Document (GDD).mp4 25.29MB
015 - How Solutions & Projects Relate.mp4 32.06MB
016 - C++ Function Syntax.mp4 24.02MB
017 - Using, #include and Namespaces.mp4 29.06MB
018 - Magic Numbers and Constants.mp4 22.02MB
019 - Variables and cin for Input.mp4 31.98MB
020 - Using getline().mp4 24.59MB
021 - Simplifying With Functions.mp4 41.02MB
022 - Iterating With For & While Loops.mp4 25.25MB
023 - Clarity is Worth Fighting For.mp4 29.43MB
024 - Booleans and comparisons.mp4 34.04MB
025 - Using do and while in C++.mp4 22.91MB
026 - Introducing Classes.mp4 37.86MB
027 - Using Header Files as Contracts.mp4 32.94MB
028 - Including Our Own Header File.mp4 36.72MB
029 - Instantiating Your Class.mp4 22.84MB
030 - Writing & Using Getter Methods.mp4 32.23MB
031 - Introducing the Const Keyword.mp4 20.61MB
032 - Constructors For Initialisation.mp4 27.92MB
033 - Pseudocode Programming.mp4 85.59MB
034 - Using using for Type Aliases.mp4 36.83MB
035 - Using struct for Simple Types.mp4 32.42MB
036 - Using if Statements in C++.mp4 41.21MB
037 - Debugging 101.mp4 31.46MB
038 - A Place for Everything.mp4 26.29MB
039 - Introducing enumerations.mp4 35.03MB
040 - Writing Error Checking Code.mp4 31.99MB
041 - Using switch Statements.mp4 46.66MB
042 - Warm Fuzzy Feelings.mp4 25.76MB
043 - Handling Game Win Condition.mp4 28.46MB
044 - Win or Lose Screen.mp4 66.13MB
045 - Introducing Big O Notation.mp4 62.14MB
046 - TMap and map Data Structures.mp4 46.33MB
047 - Range-based for Loop.mp4 27.14MB
048 - Design a Helper Function.mp4 29.80MB
049 - Playtesting Your Game.mp4 27.29MB
050 - Difficulty & Play Tuning.mp4 34.97MB
051 - Polishing & Packaging.mp4 34.13MB
052 - Section 2 Wrap-Up.mp4 14.30MB
053 - Intro, Notes & Section 3 Assets.mp4 9.95MB
054 - S03 Game Design Document (GDD) .mp4 15.03MB
055 - Building Escape Overview.mp4 28.96MB
056 - Version Control 101.mp4 23.25MB
057 - Ignoring Unreal Derived Files.mp4 28.88MB
058 - Your First .gitignore for Unreal.mp4 27.86MB
059 - Getting to Know Unreal’s Editor.mp4 71.25MB
060 - A Pointers Primer.mp4 46.11MB
061 - Unreal’s Class System.mp4 51.12MB
062 - Runtime Messages for Feedback.mp4 45.84MB
063 - Accessing Object Names.mp4 55.43MB
064 - Include What You Use For 4.17+.mp4 65.90MB
065 - Getting Transforms in C++.mp4 43.92MB
066 - Moving Objects With C++.mp4 71.24MB
067 - Laying Out Geometry.mp4 477.63MB
068 - Applying Materials.mp4 95.04MB
069 - Macros Starting with UPROPERTY.mp4 41.97MB
070 - Using Trigger Volumes.mp4 78.32MB
071 - Unreal’s PlayerController.mp4 84.76MB
072 - Using Collision Volumes.mp4 93.11MB
073 - Using GetTimeSeconds().mp4 103.38MB
074 - Grabbing System Overview.mp4 46.66MB
075 - Modifying the Default Pawn Actor.mp4 61.98MB
076 - Inherit Game Mode Blueprint.mp4 52.62MB
077 - Getting Player Viewpoint.mp4 82.28MB
078 - Using DrawDebugLine.mp4 89.10MB
079 - Line Tracing AKA Ray-Casting.mp4 84.28MB
080 - LineTraceSingleByObjectType().mp4 74.25MB
081 - REFERENCES & POINTERS.mp4 42.76MB
082 - Resetting Your Unreal Project.mp4 50.86MB
083 - Using FindComponentByClass().mp4 60.01MB
084 - Introducing Input Binding.mp4 72.95MB
085 - Accessors & Memory Layout.mp4 66.19MB
086 - Reducing Code in Hot Loops.mp4 82.62MB
087 - Using Physics Handles.mp4 93.82MB
088 - Refactoring Rules.mp4 80.37MB
089 - Introducing Unreal’s TArray.mp4 85.19MB
090 - Iterating over TArray with for.mp4 69.89MB
091 - Debugging Game Issues.mp4 77.56MB
092 - Managing Texture Tiling.mp4 92.87MB
093 - Pointer Protection Process.mp4 86.06MB
094 - Exposing Events to Blueprint.mp4 85.42MB
095 - Using Blueprint Timeline.mp4 71.38MB
096 - Everything in its Place.mp4 85.26MB
097 - Using Variables in Blueprint.mp4 83.61MB
098 - SFX & Audio Clips.mp4 61.24MB
099 - Section 3 Wrap-Up.mp4 29.25MB
100 - Intro, Notes & Section 4 Assets.mp4 15.94MB
101 - Battle Tank Overview.mp4 24.73MB
102 - S04 Game Design Document (GDD).mp4 52.92MB
103 - Setting Up a GitHub Repo.mp4 46.51MB
104 - Creating & Deleting Landscapes.mp4 83.73MB
105 - Landscape Setup & Scaling.mp4 144.13MB
106 - A Landscaping Process.mp4 96.60MB
107 - Upgrading Engine Version.mp4 39.40MB
108 - Using Landscape Layers.mp4 97.85MB
109 - Flat Shading Low Poly Landscapes.mp4 417.81MB
110 - More Landscaping Tools.mp4 114.66MB
111 - Tank Control System.mp4 59.55MB
112 - Actors from Multiple Meshes.mp4 87.82MB
113 - Configuring a Tank.mp4 317.91MB
114 - 3rd Person Camera Control.mp4 97.61MB
115 - Fixing 3rd Person Camera Rotation.mp4 65.22MB
116 - User Interface (UI) in Unreal.mp4 68.90MB
117 - Main Menu Screens.mp4 53.95MB
118 - UI Scale Box, Buttons & Mouse.mp4 106.47MB
119 - Controller Ready Navigation.mp4 62.22MB
120 - Trial Packaging Your Game.mp4 78.37MB
121 - Delegating to Components.mp4 70.15MB
122 - Using virtual and override.mp4 97.66MB
123 - Overloading and Polymorphism.mp4 43.34MB
124 - Virtual Functions and Vtables.mp4 41.27MB
125 - Creating an AI Controller Class.mp4 90.44MB
126 - Get the Player Controller with C++.mp4 65.29MB
127 - Add Tick() to PlayerController.mp4 67.36MB
128 - Creating an Out Parameter Method.mp4 71.60MB
129 - Finding Screen Pixel Coordinates.mp4 97.00MB
130 - Using DeprojectScreenToWorld.mp4 85.07MB
131 - Using LineTraceSingleByChannel().mp4 105.19MB
132 - Unify Player & AI Aiming.mp4 70.09MB
133 - Create Default Sub Objects in C++.mp4 71.59MB
134 - BlueprintCallable().mp4 79.64MB
135 - SuggestProjectileVelocity().mp4 79.16MB
136 - Predict Projectile Landing Point.mp4 75.91MB
137 - Using FRotators in Unreal.mp4 63.20MB
138 - The C++ Compilation Process.mp4 53.45MB
139 - Using Forward Declarations.mp4 52.50MB
140 - BlueprintSpawnableComponent().mp4 61.80MB
141 - Review Our Execution Flow.mp4 97.58MB
142 - How to Report Bugs.mp4 379.05MB
143 - Using Clamp() to Limit Values.mp4 424.04MB
144 - CHALLENGE - Turret Rotation.mp4 71.92MB
145 - CHALLENGE - Turret Rotation Pt.2.mp4 83.76MB
146 - Setting Up Projectiles.mp4 59.75MB
147 - Upgrading to Unreal 4.12.mp4 75.18MB
148 - A Note About The Movement Bu.txt 401B
149 - Working Round Awkward Bugs.mp4 105.83MB
150 - Using SpawnActor() to Spawn.mp4 74.72MB
151 - Projectile Movement Components.mp4 69.08MB
152 - Making AI Tanks Fire.mp4 33.29MB
153 - EditAnywhere vs EditDefaultsOnly.mp4 63.68MB
154 - Adding a Quit Button.mp4 371.78MB
155 - Setup Track Throttles.mp4 76.30MB
156 - ApplyForceAtLocation() in Action.mp4 75.73MB
157 - Physics Materials & Friction.mp4 117.86MB
158 - Fly-by-Wire Control System.mp4 68.71MB
159 - Using BlueprintReadOnly.mp4 68.25MB
160 - A Better Component Architecture.mp4 93.25MB
161 - Completing Manual Tank Movement.mp4 82.64MB
162 - Introducing AI Pathfinding.mp4 112.87MB
163 - Dissecting RequestDirectMove().mp4 80.61MB
164 - DotProduct() Vector Operator.mp4 110.77MB
165 - CrossProduct() Vector Operator.mp4 141.89MB
166 - Finalising Your Class Code.mp4 89.89MB
167 - How to Use Blueprint Variables.mp4 95.41MB
168 - Using Enum(erations) in UE4.mp4 92.68MB
169 - Refactoring our Aiming Component.mp4 89.16MB
170 - Attaching a Debugger to Unreal.mp4 53.11MB
171 - Constructor & Begin Play Timing.mp4 85.28MB
172 - Decoupling Your Architecture.mp4 62.87MB
173 - BlueprintImplementableEvent.mp4 72.84MB
174 - Using the ensure Assertion.mp4 68.72MB
175 - Dependency Mapping.mp4 79.33MB
176 - Talking Head - Real World Skills.mp4 28.76MB
177 - Starting From Green.mp4 91.89MB
178 - Aiming Without the Tank.mp4 91.04MB
179 - Finishing our Refactoring.mp4 116.28MB
180 - Adding TickComponent() Back.mp4 98.64MB
181 - Are Two Floats Equal.mp4 89.26MB
182 - Programmatic Sideways Friction.mp4 84.60MB
183 - OnComponentHit Event in 4.12.mp4 64.86MB
184 - Avoiding Boolean Flags.mp4 118.96MB
185 - Improving Tank Aiming.mp4 102.74MB
186 - Tweaking Tank AI.mp4 134.06MB
187 - Making an Ammo Display.mp4 123.50MB
188 - Making an AutoMortar.mp4 112.02MB
189 - Using the Reference Viewer.mp4 87.04MB
190 - Preparing for Particles.mp4 86.81MB
191 - Introducing Particle Systems.mp4 131.67MB
192 - Particle Bounding Boxes.mp4 71.89MB
193 - Using FAttachmentTransformRules.mp4 519.22MB
194 - Radial Forces & Caching.mp4 121.90MB
195 - Using GetTimerManager().mp4 94.74MB
196 - Using TakeDamage() on Actors.mp4 100.65MB
197 - BlueprintPure & Health Bars.mp4 93.19MB
198 - The Observer Pattern.mp4 105.26MB
199 - Finishing Off - Part 1.mp4 127.61MB
200 - Finishing Off - Part 2.mp4 494.11MB
201 - Section 4 Wrap-Up.mp4 36.81MB
202 - Bonus - Switching Cameras.mp4 50.68MB
203 - Testing Grounds Introduction.mp4 86.34MB
204 - Testing Grounds GDD.mp4 14.45MB
205 - Using Git LFS (Large File Support).mp4 304.25MB
206 - Marketing & Markdown.mp4 431.70MB
207 - Use git clean to Revert Project.mp4 238.20MB
208 - First Person Character Overview.mp4 214.78MB
209 - The Third Person Character.mp4 289.52MB
210 - Introducing AI Behaviour Trees.mp4 290.32MB
211 - Introducing AI Blackboard Data.mp4 321.89MB
212 - Target Points and Patrol Routes.mp4 278.54MB
213 - Using Any Actor for Waypoints.mp4 368.85MB
214 - Options for Grouping Actors.mp4 261.17MB
215 - Blueprint Behaviour Tree Tasks.mp4 76.72MB
216 - Modular Arithmetic & Cycles.mp4 457.48MB
217 - Performance Profiling 101.mp4 37.24MB
218 - C++ AI Behaviour Tree Tasks.mp4 355.80MB
219 - Reading Blackboard Data in C++.mp4 231.03MB
220 - The Consequences of Inheritance.mp4 250.28MB
221 - Converting Blueprint to C++.mp4 331.24MB
222 - Composition over Inheritance.mp4 382.29MB
223 - Talking Head What We've Covered So Far.mp4 30.92MB
224 - How to Delete a C++ Class.mp4 37.84MB
225 - Instanced Materials.mp4 383.92MB
226 - Introducing AI Perception.mp4 369.84MB
227 - OnTargetPerceptionUpdated Event.mp4 320.96MB
228 - AI Hearing Perception in Unreal.mp4 278.63MB
229 - The Animation Starter Pack.mp4 436.97MB
230 - Changing a Character’s Animation.mp4 397.66MB
231 - Customising a Character Blueprint.mp4 53.65MB
232 - Sub Behaviour Trees.mp4 316.03MB
233 - Talking Head - Introducing Sam.mp4 14.82MB
234 - Talking Head - Refactoring Superpowers.mp4 33.44MB
235 - Simplifying Our Project.mp4 86.87MB
236 - Renaming & Moving CPP.mp4 53.61MB
237 - Solution Renaming & Moving CPP.mp4 43.91MB
238 - Holding a Gun with Skeletal Sockets.mp4 80.37MB
239 - Understanding Animation Blueprints.mp4 46.85MB
240 - Creating Animation State Machines.mp4 58.32MB
241 - Movement Blend Spaces.mp4 82.94MB
242 - Offset Animations.mp4 83.11MB
243 - Aiming Blend Spaces Offsets.mp4 40.36MB
244 - Rotating with SetFocalPoint().mp4 26.77MB
245 - Character Movement vs Rotation.mp4 94.08MB
246 - Control Rotation for Aim.mp4 86.54MB
247 - Behaviour Tree Decorators.mp4 56.77MB
248 - Behaviour Tree Services.mp4 79.59MB
249 - Tweaking AI Behaviour.mp4 28.90MB
250 - Debugging AI Behaviour.mp4 87.12MB
251 - Refactoring to a Gun Actor.mp4 80.51MB
252 - Attaching Actors to Components.mp4 78.18MB
253 - Configuring the Gun.mp4 60.94MB
254 - Moving Files from LFS to Git.mp4 60.31MB
255 - To LFS or Not to LFS.mp4 49.12MB
256 - Child Actor Components.mp4 221.21MB
257 - Introduction to Inverse Kinematics.mp4 32.73MB
258 - Inverse Kinematics with Animations.mp4 49.68MB
259 - Comparing Blueprints with Diffs.mp4 51.15MB
260 - Boolean Blending for Aim States.mp4 45.79MB
261 - Adding Firing Animations.mp4 53.06MB
262 - Animation Notify Events.mp4 77.52MB
263 - Taking Damage in Blueprint.mp4 43.01MB
264 - Death Animations and Refactors.mp4 199.09MB
265 - Switching 1st and 3rd Person.mp4 62.70MB
266 - Owner Invisible Meshes.mp4 71.79MB
267 - Separating Firing from Gun Meshes.mp4 68.85MB
268 - Aiming Our 1st Person Camera.mp4 29.80MB
269 - Architecture of Infinite Runners.mp4 50.71MB
270 - Spawning Terrain in the GameMode.mp4 65.12MB
271 - Level Gating for Testing Grounds.mp4 50.63MB
272 - Swapping Materials in Blueprint.mp4 59.21MB
273 - Garbage Collecting Previous Tiles.mp4 61.52MB
274 - Merging Our TP and FP Files.mp4 67.79MB
275 - Hit vs Overlap Events.mp4 47.28MB
276 - Dynamically Calculating NavMesh.mp4 233.56MB
277 - Keep It Simple Stupid.mp4 51.22MB
278 - Parallel Behaviour Tree Tasks.mp4 187.92MB
279 - Custom BT Tasks and Decorators.mp4 68.46MB
280 - External Build Data in 4.14+.mp4 37.96MB
281 - Physical Gun Architecture.mp4 69.27MB
282 - Converting a Character BP to C++.mp4 64.99MB
283 - Who’s Pulled the Trigger.mp4 60.37MB
284 - Cooldown Nodes & Gameplay Tags.mp4 69.97MB
285 - Animation Montages and Slots.mp4 62.98MB
286 - Reattaching the Gun.mp4 79.30MB
287 - Procedural Level Generation.mp4 91.44MB
288 - Generating Random Numbers.mp4 41.30MB
289 - Spawning Actors in the Tile.mp4 82.85MB
290 - Sphere Casting in C++.mp4 57.84MB
291 - Configure Custom Trace Channels.mp4 58.20MB
292 - Spawning into Free Space.mp4 73.05MB
293 - Randomising Rotation & Scale.mp4 192.19MB
294 - Flyweight Pattern for Foliage.mp4 116.15MB
295 - Choosing Waypoint with EQS.mp4 95.53MB
296 - Find Actors of Type from C++.mp4 74.29MB
297 - Plumbing an Actor Pool Setup.mp4 66.99MB
298 - Using the Pool API.mp4 78.81MB
299 - Using TArray for Pools.mp4 46.03MB
300 - Rebuilding Navigation Meshes.mp4 122.45MB
301 - Structs to Simplify Function Args.mp4 65.53MB
302 - Spawning AI from C++.mp4 62.68MB
303 - Understanding Function Templates.mp4 26.94MB
304 - Template Specialization.mp4 32.33MB
305 - Fixing Double Spawning.mp4 71.15MB
306 - Keeping Score.mp4 61.32MB
307 - Using the HUD Class.mp4 62.33MB
308 - Post Processing for Tunnel Vision.mp4 69.77MB
309 - Recruiting Play Testers.mp4 112.65MB
310 - Smooth Blending the Camera.mp4 61.93MB
311 - Possessing and the View Target.mp4 57.72MB
312 - The Calm Before The Storm.mp4 157.09MB
313 - Testing Grounds Wrap-up.mp4 34.58MB
314 - Bonus Lecture - Our Other Courses.mp4 9.93MB
82-TG-URC-TestingGroundPack.zip 468.49MB
BT12-TankParts.zip 668.87KB
BT17-Firing-M1A1-tank-in-Djibouti.jpg 4.39MB
BT86-mortar-placeholder.zip 102.33KB
BT98-Student-AutoMortars.zip 413.26KB
Chris-Folea-MountainRange3.png 13.32MB
door-lock.wav 98.15KB
gitignore.zip 250B
UnrealCourse.com-Section-2-Slides-v.9.pdf 834.19KB
Unreal-IS02-Intro-Notes-Assets.pdf 518.73KB
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Netherlands (NL) 1
Russia (RU) 1
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